Update History (Subnautica)

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.
 * Microsoft Code to Content program (selling keys in retail)
 * Full documented project postmortem

=PC Updates=

Big Little Update

 * Many bug fixes and improvements
 * Unity engine upgrade
 * Comprehensive list of fixes here

Update 85
April 23rd, 2018
 * Fixed ingredient tooltip sometimes only showing the first three ingredients
 * Fixed Cyclops upgrade station text display
 * Fixed Cyclops upgrade station depth module icons
 * Fixed Cyclops thermal upgrade icon
 * Fixed physics bug with luggage bags in Cyclops
 * Fixed exiting vehicles while in ESC menu
 * Fixed enzyme cure ball being pickupable
 * Fixed kyanite crystal model
 * Fixed build drones bug with mobile vehicle bay
 * Fixed exosuit animation bug
 * Updated lots of translations

Update 83
March 8th, 2018
 * Main menu button texts update correctly when switching languages
 * In-game menu button text colors fixed
 * F8 panel fully translated
 * Cyclops flooding leak indicators now clearly outside of the hull
 * Controller navigation and selection boxes fixed
 * Builder menu usable with swapped mouse buttons
 * Lifepod fabricator lighting fixed
 * Cyclops hatch door collider fixed
 * Disallow poster placement where wall lockers are disallowed
 * Non-localized text removed from color customization terminal
 * Physics bugs with ion cubes and precursor keys fixed
 * End-game achievements now trigger
 * Lost river creatures now immune to brine
 * Player mask now correctly lit
 * Can not despawn Aurora by building a base next to it anymore
 * Seamoth hatch animation fixed
 * Changing quality settings in game reminds player to restart the game
 * Time capsule UI simplyfied
 * Pathfinder tool recipe adjusted
 * Entering exosuit while sprinting fixed

Official Release
January 23rd, 2018
 * Subnautica is officially completed and out of Early Access
 * Neptune Escape Rocket added
 * Ending sequence added
 * Time Capsule implemented
 * The Quarantine Enforcement Platform can now be disabled

Eye Candy Update
December 7th, 2017
 * New graphics options
 * Chromatic aberration
 * Bloom
 * Lens artefacts
 * Dithering
 * Motion blur
 * Colour grading
 * Depth of field
 * Over 250 bugs fixed, including the Lifepod drift
 * When drilling a Large Resource Deposit, drilled resources are automatically put in the inventory of the Prawn Suit
 * Bart Torgal, Paul Torgal, Marguerit Maida, Second Officer Keen, Ozzy, CTO Yu, Berkeley, Captain Hollister, Danby, Jochi Khasar and various Alterra crew now have voice actors and playable voice logs
 * Scanner Room overhaul
 * Dive Reel rework

Minor Update 80
October 31st, 2017
 * Multiple bugs removed
 * Improved performance

Low-Key Update 79
October 5th, 2017
 * Multiple bugs fixed
 * Achievements removed

Cuddlefish Update
September 14th, 2017
 * Cuddlefish added
 * Cuddlefish Eggs Implemented
 * New HUDs for Seamoth, Prawn and remotely operated cameras for the Cyclops and Scanner Room.
 * Cyclops Engine Efficiency Modules now cost one Computer Chip to fabricate

Ghost Update
August 21st, 2017
 * Ghost Leviathan added
 * Crash Zone Mesas added
 * Power Transmitter model added
 * Mountains/Bulb Zone Lost River Cavern added
 * PDA Interface enhanced
 * New Tooltips to indicate ingredients for recipes
 * Lifepod First Use Animations
 * Sea Treader Feces model implemented
 * New Cyclops Upgrade Module Slots
 * New Reaper Leviathan model added
 * Enzyme 42 model and cure animation added
 * Quarantine Enforcement Platform deactivation sequence added
 * Sea Emperor Leviathan (Babies) added
 * Sea Emperor Leviathan (Juveniles) added
 * New Sparse Reef and Dunes Wrecks added
 * Inactive Lava Zone tunnel in Crash Zone removed
 * Knives no longer damage bases
 * Crafting Tree reworked
 * Reaper Leviathan roar animation
 * Gravsphere renamed to Grav Trap
 * Lights added in Disease Research Facility Cavern entrance
 * Blood Kelp Trench widened
 * Tree Cove Lost River Cavern widened
 * Prawn Suit sit animation

Voice of the Deep
June 21st, 2017
 * Primary Containment Facility added
 * Sea Emperor Leviathan added
 * Sea Emperor Leviathan (Babies) added
 * Alien Pipe System added
 * Alien Pipe System Vents implemented
 * Blue Barnacles added
 * Incubator Device added
 * Sea Emperor Leviathan Eggs added
 * Passive Predators (only in Aquarium) added
 * Hatching Enzymes implemented
 * Enzyme 42 added
 * New PDA UI
 * New Icon UI
 * Further Cyclops Improvements
 * New Habitat Builder Menu UI
 * New Bar Table model
 * New Lab Counter model
 * New Coffee Vending Machine model
 * New Trash Can model
 * Alien Relics added
 * Ghost Forest Warp Gate Cache added
 * Bulb Zone Teleporter Cache added
 * Crag Field extended
 * Lifepod 7 implemented
 * Toy Car implemented
 * An Unusual Doll implemented
 * Cyclops Thermal Reactor Module added
 * Air tanks no longer stackable
 * Ultra High Capacity Tank added
 * Lightweight High Capacity Tank added
 * Performance and Stability Fixes
 * Batteries and Power Cells now charge to appropriate levels
 * New Rebreather model
 * New Wiring Kit model
 * New Benzene model
 * New Polyaniline model
 * New Nutrient Block model
 * New models for loot cube items
 * Koosh Zone name now changed to "Bulb Zone"
 * Koosh Zone Caves -> Bulb Zone Caves
 * Koosh Bush -> Bulb Bush
 * Beacon HUD models changed

Silent Running Update
April 28th, 2017
 * New HUD
 * New Toolbar
 * New Compass indicators
 * New PDA UI
 * Data Boxes added
 * New resource models added
 * Big polish to Grassy Plateaus Caves
 * New Crabsnake Egg model
 * Crabsquid Egg added
 * Lava Lizard Egg added
 * Massive Cyclops Upgrades
 * Added Creature Decoy
 * New Damage Display
 * Hologram Projector of Dangerous Creatures
 * Speed Changes
 * Built in Compass
 * Cyclops can be destroyed
 * Shield Module added
 * Sonar Module added
 * Fire Suppression Module added
 * Decoy Tube Module added
 * Docking Bay Repair Module added
 * Cyclops Power Efficiency Module and Power Efficiency Module added
 * Improved Controls
 * Sea Dragon Leviathan Egg added to Disease Research Facility
 * Crag Field Teleporter Cache
 * Mushroom Forest Teleporter Cache

Infected Update
March 2nd, 2017
 * Primary Containment Facility exterior
 * Disease Research Facility interior
 * Lost River Laboratory added
 * Big polish to the Lost River Ghost Canyon
 * Self scanning implemented
 * The Kharaa Bacterium now infects the player
 * Added Crag Field biome
 * Improved Scanner Room map
 * PDA drag and drop implemented
 * Sea Dragon Leviathan, Ancient Skeleton, Disease Research Facility Skeletons implemented
 * New Crabsnake egg model implemented
 * Fixed Lava Larva hitbox
 * Lava Castle smoke implemented
 * Dunes Sinkhole revamped
 * Northern Blood Kelp Zone Alien Cache entrance made more visible
 * New Alien Robot animations
 * New Crabsquid animations
 * New Warper animations
 * New Hoverfish animations
 * New Bleeder animations
 * Sea Dragon Leviathan attacks revamped
 * Deep Grand Reef entrance tunnel to the Inactive Lava Zone removed

Castles & Coffee Update
January 26, 2017
 * Precursor Thermal Power Generator implemented
 * Lava Castle revamped and polished
 * Coffee Vending Machine implemented
 * You can now get Coffee
 * Alien Drone implemented
 * Blue Alien Artifact implemented
 * Dunes Crater, Blood Kelp Dunes Transition And Blood Kelp Mountains transition added
 * New Vending Machine model
 * Snacks added
 * Beacon Manager implemented
 * Oxygen warning shortened
 * Ion Power Cell and Ion Battery implemented
 * Halved Seaglide light energy cost
 * Quartered Seaglide active energy cost
 * Removed frame-rate dependence problem with Seaglide energy usage
 * Removed Kyanite from Blood Kelp Zone (only drillable now)
 * You can now skip time by sleeping in Beds
 * New Gravsphere model and features
 * Removed Bases terraforming land
 * Luggage Bag storage implemented
 * Lab Trash Can and Trash Can now work
 * Blood Kelp Zone and Dunes Alien Caches implemented
 * New Air Bladder model and animations
 * Added Kyanite to recipe for 3rd stage of the rocket (resource sink)
 * Reaper Leviathan Skeletons implemented

Precursor Update
December 15, 2016
 * Sunbeam implemented
 * Avery Quinn's voice lines are implemented
 * Ion Crystals added
 * Quarantine Enforcement Platform added
 * Alien Warp Gates added
 * Purple Alien Tablet added
 * Precursor Artifact terminals added
 * Floating Island and Lost River polish
 * More Floating Island Beaches added
 * Fall Damage added
 * You can now use the PDA in vehicles
 * Sparse Reef Alien Cache implemented
 * Mountain Island's caves are expanded
 * HUD notifications for radio messages
 * New PDA updates for Wrecks
 * Continued work on optimization & stability improvements
 * Land-based movement improvements
 * Extensive loot balancing for player progression
 * Constructable Improvements
 * Special Giveaway Items

Bones Update
October 27, 2016
 * Lost River Ghost Tree Chamber added
 * Lost River Bones Field added
 * Lost River Junction added
 * Lost River Alien Base exterior added
 * New Pipe models added
 * New Reefback additions and improvements added
 * Mesmers are more mesmerising
 * Spine Eel implemented
 * New models for Reinforced Dive Suit and Stillsuit added
 * Subnautica now works on the HTC Vive

Dangerous Creatures
September 22, 2016
 * Lost River - Tree Cove added
 * Sea Dragon Leviathan added
 * Warper added
 * Crabsquid EMP blast added
 * Heat damage added
 * Reinforced Dive Suit added
 * Ghostray added
 * Crimson Ray added
 * Deep Grand Reef Degasi Seabase added
 * Kyanite Crystal added
 * Main Menu Logo updated

Prawn Update
August 23rd, 2016
 * Prawn Suit added
 * Prawn Suit Drill Arm
 * Prawn Suit Grappling Arm
 * Prawn Suit Jump Jet Upgrade
 * Prawn Suit Propulsion Cannon
 * Prawn Suit Thermal Reactor
 * Prawn Suit Torpedo Arm
 * Lava Larva added
 * Lava Lizard added
 * Lava Eyeye added
 * Lava Boomerang added
 * Crashfish eggs added
 * Sprint ability added
 * Cyclops cameras now have lights
 * The Encyclopedia now has icons after scanning
 * Inactive Lava Zone and Active Lava Zone both get massive overhauls
 * Kitty, Prawn Suit and Aurora Posters added
 * It is now possible to quit to the Main Menu

(Micro) Update 67
July 6th, 2016
 * Improved Performance
 * VR Bug Fixes
 * Xbox Controllers can be used on the PC
 * Main Menu updated

Power Nap Update
June 1st, 2016
 * Beds added
 * Sea Treader Leviathan added
 * Power Cell Charger added
 * Battery Charger added
 * Seamoth Gas Torpedo added
 * New Solar Panel model
 * Starship Souvenir added
 * Wall Shelves added
 * Single Wall Shelf added
 * Arcade Gorge Toy added
 * Luggage Bag added
 * Caps added
 * Trash Can added
 * Lab Trash Can added

Machinery Update
May 6th, 2016
 * Scanner Room
 * Bioreactor, Nuclear Reactor and Thermal Plant remodeling
 * Cyclops 2.0
 * The default depth has been increased from 200m to 500m
 * Proximity sensors have been added to assist with navigation
 * Lockers on lower deck are now functional
 * Added exterior stationary hull cameras that can be accessed while driving
 * New hatch animations means the hatch opens and closes when approached
 * Crabsquid
 * Added the Northen Blood Kelp Zone
 * Fauna that are eaten or killed will respawn
 * Waterproof Locker gets new model, features and animations

Oculus Update
April 5th, 2016
 * Oculus Rift is now fully supported
 * You can now sit in all the Chairs and on Benches
 * Sitting in Chairs and on Benches slows down food and water depletion
 * Airsack, Boneshark, Reefback, Stalker, and the Reaper Leviathan have new and better animations
 * Fragments will now spawn mostly within Wrecks
 * Oxygen is now only produced when your Seabase, Seamoth, and Cyclops has power
 * Different sound effects for multiple Tools
 * Main Menu has a new background

(Xbox One release): Crash Sequence
March 16th, 2016
 * Intro Sequence added
 * Fire Extinguisher added
 * Medical Kit Fabricator added
 * You can now fully repair Lifepod 5
 * You can also repair the Communications Relay
 * New PDA boot up sequence

Farming
February 25th, 2016
 * Floating Island and Jellyshroom Cave Degasi Bases implemented
 * Large Aquarium added
 * Farming added
 * Nearly every Flora can be harvested now
 * Spotlight added
 * Planter Shelf added
 * Exterior Growbed added
 * Interior Growbed added
 * Plant Pots added
 * Wall Planter added
 * Light Stick added
 * Eggs added
 * Location accurate lighting (Part of Flood Of Dead Bugs)
 * Many more Wrecks added

Flood Of Dead Bugs
January 28th, 2016
 * Floodlight added
 * >50 bugs fixed
 * Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

H2.0 Update
January 14th, 2016
 * Massive overhaul of water graphics
 * Scanner added
 * Ocean environment updated
 * Items now have proper 3D models
 * Subtitles added
 * Language support added
 * New Fragment system
 * PDA Data Bank and Encyclopedia added
 * Message log in PDA

Get Wrecked
December 15th, 2015
 * The first Wreck added
 * Laser Cutter added
 * NS2 Poster added

Water Filtration Machine
November 20th, 2015
 * Water Filtration Machine added
 * Big Filtered Water added

Shocking Update
November 5th, 2015
 * Shocker added
 * Seaglide now has a topographic map
 * Picture Frame added
 * Volume controls in the pause menu added
 * PDA Log section added
 * PDA gallery added
 * PDA Animation added
 * Crabsnake added
 * Ladders can now be placed in more places in the Multipurpose Room
 * Blood Kelp Zone added
 * Blood Biter added
 * Cave Crawler reskinned
 * Spinefish added
 * Blood Crawler added
 * Blood Oil added
 * Bloodvine added
 * Blood Cave Root added
 * Deep Shroom added
 * Gabe's Feather added

Seamoth Update
September 10th, 2015
 * Seamoth now has an upgrade panel
 * Vortex Torpedo added
 * Seamoth Perimeter Defense System added
 * Seamoth Sonar Module added
 * Seamoth Hull Reinforcement Module added
 * Battery Expansion Module added
 * Armour Plating Module added
 * Seamoth can now be customized
 * Upgrade Console added
 * More Caves added
 * Mountains Caves added
 * Biter added
 * Oculus added
 * Mountains Biome added
 * Mountain Island added
 * Koosh Zone extended
 * Mushroom Forest extended
 * Underwater Islands extended
 * Kelp Forest extended
 * Jellyshroom Cave lighting improvements
 * Creative Mode added
 * PDA Operating System updated

Habitat Update
August 6th, 2015
 * Moon Pool added
 * Observatory added
 * Multipurpose Room added
 * Bulkhead doors added
 * Small Locker added
 * Signs and Seabase names added
 * I-Corridor Glass and L-Corridor Glass added
 * Vertical Connector added
 * Grand Reef expanded
 * Deep Grand Reef added
 * Magnetite added
 * Creepvine Seed Clusters added

Macworld Update
June 19th, 2015
 * Subnautica is now playable on Apple (Mac) computers
 * Underwater Islands added
 * Sparse Reef added
 * Repulsion Cannon added

Alterra Science Update
May 28th, 2015
 * Workbench added
 * Propulsion Cannon added
 * Survival Knife, Tank, and Fins can now be upgraded.
 * Heat Knife added
 * Diamond Knife/Hardened Blade added
 * Swim Charge Fins added
 * High Capacity Tank added
 * Plasteel Tank added
 * Ultra Glide Fins added
 * New Cyclops additions
 * Cyclops' doors now open/close
 * Cyclops now has an upgrade console
 * Cyclops' lights improved
 * Cyclops now has upgrades
 * Cyclops can now be customised with colors
 * Beacons are now nameable

Crash Site Update
April 30th, 2015
 * Aurora now explodes
 * Aurora now explorable
 * Radiation now spreads over time
 * Reaper Leviathan added
 * Radiation Suit added
 * Cave Crawler added

Bases Update
March 13th, 2015
 * Seabases added
 * Habitat Builder added
 * Buildable Fabricators added
 * Foundations added
 * Hatches added
 * Corridor added
 * L Corridor added
 * T Corridor added
 * X Corridor added
 * Ladders added
 * Windows added
 * Reinforcements added
 * Hull Integrity added

New Loot System
February 25th, 2015
 * Loot system updated

Cyclops Introduction
February 5th, 2015
 * Cyclops added
 * Seamoth can now be docked (inside Cyclops)
 * Cyclops is nameable

Dev Update 8
January 16th, 2015
 * In-game feedback system added
 * Stasis Rifle added
 * Terraformer added
 * Load/Save added
 * Menu updated
 * Pipes added
 * Air Bladder added
 * Bleeder added
 * Boneshark added
 * Compass added
 * Current Generator added
 * Inventory system updated
 * You can now dump unwanted loot much easier
 * Beacons are added and craftable
 * HUD elements updated

Dev Update 7
December 23rd, 2014
 * Gravsphere added
 * Lifepod 5 storage added
 * Now supports Oculus Rift DK2
 * Storage Cubes added
 * Oxygen replenishes faster
 * Lifepod Beacon now doesn't disappear from far distances
 * Gasopods now release more defensive gas when you approach them
 * Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
 * Lifepod 5's Beacon is now visible from farther distances
 * Oxygen now replenishes more quickly at the surface
 * Large Creature's AI is now improved

Early Access Release
2014 December 16:
 * Subnautica Early Access released

2014 December 7

 * Flare and Sand Shark added to Subnautica

2014 November 22

 * Floater added to Subnautica

2014 November 14

 * Deformable environment added

2014 November 5

 * Experimental Mode is added to Subnautica

2014 September 27

 * Gasopod is added to Subnautica

2014 September 5

 * Cyclops flooding is being developed

2014 August 23

 * Cyclops is announced and being developed

2014 July 8

 * Aurora is added to Subnautica

2014 April 24

 * Subnautica release at PAX still in Pre-alpha stage

2014 April 11:

 * Subnautica created still in Pre-alpha stage

2013 December 15

 * Subnautica first announced

Prototype Builds
Access to seven early development Prototype builds was sold within the earliest access campaign, selling the Subnautica Special Edition, which included other items such as the Special Hull Plate Upgrade and extra soundtracks. The most notable is the change within the name from Descend to Subnautica.

Prototypes was originally going to be available as free DLCs for owners of Subnautica, however, it seem the developers have abandoned this plan.

There is no known way to access these prototypes unless the Special Addition had previously been purchased.

=Xbox Updates=

Xbox Infected Update
March 8, 2017
 * Primary Containment Facility exterior
 * Disease Research Facility interior
 * Lost River Laboratory added
 * Big polish to the Lost River Ghost Canyon
 * Self scanning implemented
 * The Kharaa Bacterium now infects the player
 * Added Crag Field biome
 * Improved Scanner Room map
 * PDA drag and drop implemented
 * Sea Dragon Leviathan, Ancient Skeleton, Disease Research Facility Skeletons implemented
 * New Crabsnake egg model implemented
 * Fixed Lava Larva hitbox
 * Lava Castle smoke implemented
 * Dunes Sinkhole revamped
 * Northern Blood Kelp Zone Alien Cache entrance made more visible
 * New Alien Robot animations
 * New Crabsquid animations
 * New Warper animations
 * New Hoverfish animations
 * New Bleeder animations
 * Sea Dragon Leviathan attacks revamped
 * Deep Grand Reef entrance tunnel to the Inactive Lava Zone removed

Xbox Castles & Coffee + Precursor Update
February 24, 2017
 * Sunbeam implemented
 * Avery Quinn's voice lines are implemented
 * Ion Crystals added
 * Quarantine Enforcement Platform added
 * Alien Warp Gates added
 * Purple Alien Tablet added
 * Precursor Artifact terminals added
 * Floating Island and Lost River polish
 * More Floating Island Beaches added
 * Fall Damage added
 * You can now use the PDA in vehicles
 * Sparse Reef Alien Cache implemented
 * Mountain Island's caves are expanded
 * HUD notifications for radio messages
 * New PDA updates for Wrecks
 * Continued work on optimization & stability improvements
 * Land-based movement improvements
 * Extensive loot balancing for player progression
 * Constructable Improvements
 * Special Giveaway Items
 * Precursor Thermal Power Generator implemented
 * Lava Castle revamped and polished
 * Coffee Vending Machine implemented
 * You can now get Coffee
 * Alien Drone implemented
 * Blue Alien Artifact implemented
 * Dunes Crater, Blood Kelp Dunes Transition And Blood Kelp Mountains transition added
 * New Vending Machine model
 * Snacks added
 * Beacon Manager implemented
 * Oxygen warning shortened
 * Ion Power Cell and Ion Battery implemented
 * Halved Seaglide light energy cost
 * Quartered Seaglide active energy cost
 * Removed frame-rate dependence problem with Seaglide energy usage
 * Removed Kyanite from Blood Kelp Zone (only drillable now)
 * You can now skip time by sleeping in Beds
 * New Gravsphere model and features
 * Removed Bases terraforming land
 * Luggage Bag storage implemented
 * Lab Trash Can and Trash Can now work
 * Blood Kelp Zone and Dunes Alien Caches implemented
 * New Air Bladder model and animations
 * Added Kyanite to recipe for 3rd stage of the rocket (resource sink)
 * Reaper Leviathan Skeletons implemented

Xbox Bones Update
January 3, 2017
 * Lost River Ghost Tree Chamber added
 * Lost River Bones Field added
 * Lost River Junction added
 * Lost River Alien Bases exterior added
 * New Pipe models added
 * New Reefback Leviathan additions and improvements added
 * Mesmers are more mesmerizing
 * Spine Eel implemented
 * New models for Reinforced Dive Suit and Stillsuit added
 * Subnautica now works on the HTC Vive

Xbox Dangerous Creatures Update
October 6, 2016
 * Lost River - Tree Cove added
 * Sea Dragon Leviathan added
 * Warper added
 * Crabsquid EMP blast added
 * Heat damage added
 * Reinforced Dive Suit added
 * Ghostray added
 * Crimson Ray added
 * Deep Grand Reef Degasi Seabase added
 * Kyanite Crystal added
 * Main Menu Logo updated

Xbox PRAWN Update
August 29, 2016
 * Prawn Suit added
 * Prawn Suit Drill Arm
 * Prawn Suit Grappling Arm
 * Prawn Suit Jump Jet Upgrade
 * Prawn Suit Propulsion Cannon
 * Prawn Suit Thermal Reactor
 * Prawn Suit Torpedo Arm
 * Lava Larva added
 * Lava Lizard added
 * Lava Eyeye added
 * Lava Boomerang added
 * Crashfish eggs added
 * Sprint ability added
 * Cyclops cameras now have lights
 * The Encyclopedia now has icons after scanning
 * Inactive Lava Zone and Active Lava Zone both get massive overhauls
 * Kitty, Prawn Suit and Aurora Posters added
 * It is now possible to quit to the Main Menu

Xbox Update 2
August 16th, 2016
 * Many Performance Improvements
 * Language Options Added

Xbox Update 1
July 10th, 2016 Mises à jour
 * Beds added
 * Sea Treader Leviathan added
 * Power Cell Charger added
 * Battery Charger added
 * Seamoth Gas Torpedo added
 * New Solar Panel model
 * Starship Souvenir added
 * Wall Shelves added
 * Single Wall Shelf added
 * Arcade Gorge Toy added
 * Luggage Bag added
 * Caps added
 * Trash Can added
 * Lab Trash Can added
 * Scanner Room
 * Bioreactor, Nuclear Reactor and Thermal Plant remodeling
 * Cyclops 2.0
 * The default depth has been increased from 200m to 500m
 * Proximity sensors have been added to assist with navigation
 * Lockers on lower deck are now functional
 * Added exterior stationary hull cameras that can be accessed while driving
 * New hatch animations means the hatch opens and closes when approached
 * Crabsquid
 * Added the Northen Blood Kelp Zone
 * Fauna that are eaten or killed will respawn
 * Waterproof Locker gets new model, features and animations
 * Oculus Rift is now fully supported
 * You can now sit in all the Chairs and on Benches
 * Sitting in Chairs and on Benches slows down food and water depletion
 * Airsack, Boneshark, Reefback, Stalker, and the Reaper Leviathan have new and better animations
 * Fragments will now spawn mostly within Wrecks
 * Oxygen is now only produced when your Seabase, Seamoth, and Cyclops has power
 * Different sound effects for multiple Tools
 * Main Menu has a new background
 * Intro Sequence added
 * Fire Extinguisher added
 * Medical Kit Fabricator added
 * You can now fully repair Lifepod 5
 * You can also repair the Communications Relay
 * New PDA boot up sequence
 * Floating Island and Jellyshroom Caves Degasi Bases implemented
 * Large Aquarium added
 * Farming added
 * Nearly every Flora can be harvested now
 * Spotlight added
 * Planter Shelf added
 * Exterior Growbed added
 * Interior Growbed added
 * Plant Pots added
 * Wall Planter added
 * Light Stick added
 * Eggs added
 * Location accurate lighting (Part of Flood Of Dead Bugs)
 * Many more Wrecks added
 * Floodlight added
 * >50 bugs fixed
 * Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)