User blog comment:Jurandfantom/Wasabi One "sizeref" object height - around 168 cm/@comment-31440879-20180330224906/@comment-31440879-20180401155428


 * 1) That would explain why it would be more difficult.
 * 2) I randomly know that in Minecraft, hitbox sizes can be found directly in the code. I don't know if Subnautica works in a similar fashion, but I would guess that it does.
 * 3) The game needs to know how big everything is. The game can't calculate the size on your screen unless it knows the object's size.
 * 4) The game also needs to know if the object is technically hitting a wall or another object, which is dependent on the size of the object.