Board Thread:Wiki Development/@comment-27050294-20151006202658/@comment-27582015-20160119220707

Ability to dock the cyclops to a seabase - Yes.

Ability to drain water from caves to make pockets of air underneath the water line - No.

More realistic interior for the seabases, something similar to the space station in Alien (white and orange with cushions and padding/detail everywhere) - Heck no.

More submarines (possibly a more expansive one with ore ladders and stairs amd hallways etc. one you could get lost in but not too big. Bigger than the cyclops but much smaller than a flagship - How about no.

Ability to customize the interior colors and textures (ex. Green and shiny or blue and matte) - Ok.

The ability to place and move around different types of lights would be an awesome thing to be added to the game - Up to the devs.

Random events! For example, a hull might be ruptured or a fire might start or an air filter might need replaced etc.) this would definitely make the game more exciting. - Sure.

Robots or some sort of NPC to do mining for you or (for when they eventually give us something to do in the seabases) to do some menial job for you around the sea base or to maintain a base or to pilot the larger subamrine i spoke of earlier on a predetermined route that you set. - that would defeat the purpose of the game which is to explore.

Overall, tonnes more design aspects and seabase features. - Ehhh.

Some actually menacing creatures. Quick moving and deadly attacks like sharks. - Up to da devs.

Ability to choose what terrain you are placing down (ex. Sand, reef, lava, etc.) - I agree.

Heat suit for diving in volcanic vents. Or possibly robots to go into inhospitable places like that for you. - No to robots(Like I said it would defeat the purpose) But yes for the heat suit.