Thread:Unislash/@comment-2138856-20150310090217/@comment-2138856-20150310102524

I just tried the UnityAssetsExplorer + x2y conversion and now I might have some useful information for you:


 * Disunity is MUCH faster, but it only works well on image files like .tga and .dds, which is fine for our needs.
 * Extract Disunity into the \Subnautica_Data folder
 * Shift-right-click inside the folder and select "Open command window here"
 * Type disunity learn *.assets
 * Type disunity extract [assetsfile].assets <-- Repeat for each .assets file
 * All image files (tga, dds) are now in named folders (Resources, sharedassets0, etc)
 * Imagemagick is an excellent alternative to x2y AND Irfanview (perhaps the best I've used thus far), and it comes with a -flip option to automagically vertically flip the .dds images without the user needing to do it manually.
 * A successful commandline command I've used:
 * mogrify -format png -flip -path D:\GAMES\Steam\SteamApps\common\Subnautica\Subnautica_Data\Resources\Texture2D\converted D:\GAMES\Steam\SteamApps\common\Subnautica\Subnautica_Data\Resources\Texture2D\*.dds
 * Create a new folder called "converted" inside \Subnautica_Data\Resources\Texture2D
 * The above will batch-convert all *.dds files inside the directory, flip them, and then store the converted versions inside the \converted folder (the mogrify command replaces the files, so having a -path to place the new version is handy - not a huge deal since the new files are .pngs and it's possible to have image.dds and image.png in the same folder).
 * Imagemagick feels a little slower than x2y, but the image quality is excellent, the images are flipped perfectly, and the transparency is retained.

Let me know if you need any help, assuming you'd like to try going this route. I'm gonna pass out soon but I'll be around in a few hours.