Ampeel

The Shocker is a life form belonging to the Fauna category. It dwells in the Koosh Zone and the Blood Kelp Zone, as individuals or in small groups.

Zapping noises can be heard when the Shocker uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.

Appearance
The Shocker is a large, eel-like serpentine creature with a segmented body, and is covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.

The Shocker's head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.

Each body segment has four prongs situated 90 degrees apart, except it's end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan bioluminescent glow, and are capable of generating electricity.

Behavior
The Shocker swims around passively, and frequently reorientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail.

The Shocker will enter its defensive mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.

The Shocker will chase and eat Peepers, similar to the Stalker.

If two or more Shockers encounter, they will attempt to shock each other, However, no damage is dealt to either one. The Shockers will continue to shock each other until one or more leaves.

Gallery
For a more complete gallery, visit Shocker/Gallery.

Trivia

 * The Shocker is not affected by the Seamoth Perimeter Defense System, thanks to its defense mechanism being bioelectricity.
 * The Shocker will always remain near its spawning point. If it is blown away by a vortex torpedo or a repulsion cannon, it will always return.
 * The Shocker hunts and eats smaller fish in its surrounding every so often.
 * The Shocker's zap can damage you through the wall of a Cyclops or Seabase.
 * The Shocker can still attack while being frozen with the stasis bubble.
 * The Shocker will make a bite sound if you swim by its mouth, regardless of whether or not the player can take damage at that time or not.