Talk:Rock Puncher/@comment-27165987-20160128061305/@comment-205.121.16.2-20160218200018

It would be nice if they took his model and design and did something else with him. You gotta admit, terraforming principles give way to the player being able to exploit things unjustly, and that's not a well-balanced concept for a hardcore survival game, which is what I feel this game is trying to be. Maybe the "Rock Puncher" should be called that because it knocks over large rock pillars to build "shells" (temporary homes) for it to dwell in, since it looks a lot like a really bulky hermit crab without antenna. After a few day-night cycles or whatever, it'll move on and will pretty much ignore the player. Then, we can go into those caverns and find some kind of special loot. That way, it can still be implemented without doing terraforming.