Talk:Cyclops Thermal Reactor Module/@comment-99.107.241.212-20170825205634

The Cyclops thermal recharge implementation is awful.

1) I can't find a temp gauge in the cyclops to tell what ambient temp is for recharging purposes. Seamoth and Prawn both have them. Why doesn't Cyclops? Am I missing something?

2) Cyclops doesn't seem to have any indicator when it IS recharging. I found a thermal vent in lost river that's 50C+ according to my PRAWN temp guage. I park my Cyclops next to it.... nothing. No indication it's working or recharging.

3) The description above says "15C" ... there is no way it recharges in 15C. The ambient temp of the safe shallows is like 15C+ (20C I think). If the thermal recharged in 15C+, then my cyclops would never be without power when near surface and parked near safe shallows base. But, it doesn't recharge. So, the 15C thing is wrong IMO. I think it has to be 50C+.

Both the PRAWN and Cyclops need an indicator to show when they're thermally charging. The Prawn you just look at your energy and see if it goes up. But, Cyclops...c'mon. Make the HUD more robust. And add a temp gauage. I'm sick of bungling around like an idiot trying to figure out if stuff is working or not.