Talk:Cyclops Thermal Reactor Module/@comment-97.85.29.177-20170910034612

As of the ghost update, this appears to be horribly underpowered, as well as just in need of some various quality of life improvements. There is no indication that the cyclops is charging from heat other than watching the energy gradually go up, and the power cells will only charge if the engine bay area of the cyclops is where the heat (35 C or more) is, so if you're charging with a thermal vent in a biome that is otherwise cooler than 35 C, you have to park the engine bay directly ontop of the smoke or you won't be getting any power. You only get about 1 energy per 5 seconds at 50-70 C from my experience so far, which seems incredibly underpowered given any amount of leeches in the ILZ will completely override this. Even without any leeches attached, this still takes actual IRL hours to charge a cyclops from low power, which is awful compared to power cell chargers or switching power cells in and out of vehicles docked in a moonpool in order to charge them(this is currently the fastest method of charging power cells, which is stupid in and of itself).