Talk:Solar Panel/@comment-24.237.74.30-20151024022300

I was playing the experimental version, and I placed solar panels on my Cyclops. I read that in the experimental version, the solar panels didn't tip the Cyclops, and it was correct. So I entered the Cyclops and the power units read 562/750. It slowly went up in charge, and then stopped when the panels charged, but not the Cyclops' Power Cells. I read that the solar panels didn't provide any power for recharging the Power Cells and that it was just a false reading, but I believe that it is just additional power, which is exempt from the Power Cells. My plan is to find the Nuclear Reactor blueprint and see if that works too. But for now I'm just driving around in circles to spend all of the Power Cells' energy. That way I can see if my theory is correct. I guess I could also just create a creative mode game and see if the Nuclear Reactor tips the Cyclops or not.