Board Thread:Wiki Development/@comment-27582015-20160119220054/@comment-87.95.123.163-20160417140611

Modular Binoculars, night vision, heat signature. Zoom in, out. Could fit night vision and heat signature on the same view without need to swap between the modes.

Turret for Cyclops, remote controlled. AI upgrade for it, shoots hostile creatures that could damage cyclops, pehaps defined by the player.

Submachinegun, some general purpose ammo. Crash powder + Titanium? Ammo boxes.

Robot Arms upgrade for Seamoth, don't need to go outside to gather resources, especially when it's really deep down the ocean.

Cyclops should be able to go much deeper, 2000m?

Accessories for the player, like making necklade from seashells, pearls. Character creation, customization.

A rover. Just to cruise around the ocean floor.

Sky events. Like falling stars. Asteroid impact on the moon. Meteor impact on the ocean, creating a tsunami. The meteor contains some rare materials. Supernova, a distant star explodes. Auroras, with more colors near north and south. Perhaps light reflecting from a spaceship passing through in near space, unaware of the crash.

Magnets?

Islands above the surface of the ocean should have own ecosystem with land animals, but since they are so small, not very large species. Semi aquatic animals, that go on the beaches, similar to turtles.

Migrating species, not just ones cruising around. Like some flying/floating airborne species migrating through the skies. They would stop to rest on the islands, and could dive into the ocean nearby to catch fishes for food.

Telescope, observatory. Microscope, to observe stuff closer.

Personal notebook?

Alien spaceship flying through the skies far away, it's an alien world after all :)

A watch. Hand watch, shows the time.

Ocean elevator. From near surface base to deep sea base.

That's what i can think of for now.