User blog comment:Whitemagus2000/Of sandsharks and conflicting mechanics/@comment-29691850-20160902235622

These are fair points, but here are my opinions.

I have had no issues with avoiding death by sandshark. It's not that hard to avoid them as long as you come down on the wreck from above. Avoid the ground as much as possible, use the Seaglide, and you'll have no problems. And this is the wreck by 17. Sharks are supposed to be agressive creatures. I disagree on the poor balancing. I think they did well.

I have no issues with silver either, if I know where to look. The geyser in safe shallows that leads to the kelp forest is a great place. Sandstone in the Kelp Forest is only in caves. In that cave that connects the geyser to the Kelp Forest, there are quite a few sandstone nodes. Remember, they're only in the caves, not the forest itself. The grassy plateaus the Sandstone seems to be farther out, on the bottoms of pillars more so than in the grass, at least with my experience.

And to the person with the PRAWN gripe, this is Early Access. The Devs are NOT lazy at all. They have a lot to work on and a lot to alter and fix and try to work out. Some things just have a higher priority. And they started working on the Exosuit before they decided to change the terrain, so therefor the Exosuit came first. The Devs are constantly working to get this game out and have it be polished and filled with great content.