Talk:Exosuit/@comment-80.193.184.216-20150526045232/@comment-68.1.105.190-20150530002042

I know that. But I'm pissed off that they said on trello that it would be in B55 (Just like the moon pool and a ton of other neat stuff), but I guess they pushed it off to B56 as well. But it said that everything was done. Maybe they want to wait until the moon pool was finished, but they can always change the code later on. I'm annoyed that the developers have it in there version. I'm on experimental mode, and those are early developer updates. But can't they release the moon pool as a nonfunctional prop? The workbench, aquarium, and spotlight were able to be spawned even before they were fully implemented. And at one point, somehow I had the bikeman hull plate in my builder inventory, and you could build a power upgrade module. I don't know how I did it, but I wish that my little brother hadn't deleted the save. If it was still like that, I might be able to spawn the moon pool. I've been waiting so long that I honestly don't give a shit about functionality. I just want to see it in the game. I used to spawn the special edition hull plates, getting in just the right place so that it would be on the wall of my seabase. I really just want to know how soon it will be fully released, and having the modeling and all of that other stuff done, even without the animating shows that there has been a lot of progress.

But nonetheless, the developers on trello said it was done. Everything was done from the rigs to coding, to modeling, to animating. All of the bases covered, yet when I try to spawn it, it only spawns the pre-alpha one only for it to dissapear inexplicably 3 seconds later. I don't care about bugs. I put up with WAYYYY more bugs in other games, like KSP and Gmod (I use lots of mods). Sometimes I cannot go 5 minutes without being flung out of the solar system for no reason or go into a constant kill loop. And Elitegamer1009, if people are using experimental mode, they already put up with those things, and many more in the unstable builds. The reason why people use experimental is to get stuff earlier than normal, even if it means going through a sea of bugs. And if there are bugs, it might make the development go faster because since there are about a thousand people, they might find things that the developers don't, like how you used to be able to clip through specific points in the seabases. That will let them know of bugs faster, and they will be able to fix it faster, then release it faster.