Talk:DNA/@comment-1500935-20160313193100/@comment-109.207.149.123-20160817210227

This is from trello read it :P -- The player can apply to their own skin, which gives them the ability for about a minute. -- They can be loaded into the Propulsion Cannon, and launched through the water. When it hits something, it creates a “cloud” that lasts for 10 seconds, which will affect any player or creature that touches it for 20 seconds. -- They can also be injected into a creature egg - when the egg hatches, that creature now has that DNA effect permanently. -- Examples: a Reefback serum might cause immediate growth, a Jelly-Ray serum causes glowing, a Bone Shark serum might give carapace (damage resistance), an Oculus serum might give light-sensitivity, which allows you to see in the dark. Guidelines
 * All creatures have extractable DNA. This DNA can be sampled by getting closer to a creature and using the Transfuser.
 * DNA can be crafted into a “serum” at a Centrifuge. Serums affect living things on contact, and can affect the player or creatures in a few ways.
 * DNA samples can also be used as research ingredients, or for crafting in general.
 * Anything Rabbit-Ray sized or smaller can't really damage you, heal you, or be used for a DNA sample. "Not enough mass for DNA sample" - when trying to use Transfuser on minor creature. So we can skip creating effects for the fish-like creatures.
 * These are all are passive (ie, no buttons to trigger or use them).
 * You only have one main DNA/serum effect at a time, so we just have up to one shader for each (YouTube video). They are temporary. If you inject another while one is active, it switches to that one, including visual effect. However, for 3-5 seconds, the old ability is shrinking in effectiveness, so you actually have two active at once.
 * This means it's about deciding ahead of time which serums you'll need then applying them at the right time to overcome obstacles.