Talk:Lightweight High Capacity Tank/@comment-107.223.130.147-20160114131451

Currently I find the plasteel tanks to not be worth it. If they only took 2x1 inventory slots, then, yeah. Smaller, take up less space, minimal movement impact. However, giving the player 30 secs of air for each 2x1 space would mean the High Capacity Tanks would then be worthless. (2x2 slot, 60 seconds of air vs. 2 x 2x1 plasteel tanks that also give 60 secs of air). They just need to do something to make these tanks worth it.

IMO, the tanks in general are the games weakest point. Modern tanks have about 30+ min of air depending on how well a diver controls their breathing. The tanks in the game act like they're "spare air" tanks which only provide minutes of air and are the size of an aluminum water bottle. If that's what they are, ok, fine. But, the workbench makes these things out to be the size of a normal, modern air tank.

I'd prefer that you have to create an air filling station that you fill your tank up at and can give you a good 30 min of air in your tank. But, if you're out in the field you can surface and a mini-compressor will pump a couple more minutes back intot he tanks like it does now.

It just seems awkward having these huge tanks that only hold seconds worth of air when today we have tanks that hold 30 minutes of air. Meanwhile, the guy can atomize fish to cook them and fabricate structures out of thin air. The dichotamy in technology is just mind-boggling.