Cyclops

The Cyclops is a 30 meter (98 foot) long midget submarine that is player-controlled and can act as a mobile home base.

When at the steering column using default controls "w" and "s" move the Cyclops forward and backwards, "a" and "d" turn left and right, and "e" and "SPACE" let it ascend and "c" descend.

The Cyclops can house the Seamoth personal submersible, and through customization, Fabricators and lockers can be installed aboard. The lockers allow items to be stored away from the Lifepod, while the fabricators facilitate on-the-move item creation.

A computer terminal on the bridge allows the player to name the submarine whatever they wish. This custom name is displayed along the side of the Cyclops.

The Cyclops also has an on-board A.I. that will warn the player of danger and a beacon that allows the player to find the Cyclops again.

If the Left Mouse Button is pressed when piloting it, the Cyclops will emit a very loud, low noise, somewhat similar to the noises emitted by a Reefback. It also periodically emits a noise akin to sonar.

Influence of Depth
Above 100 meters, the Cyclops does not suffer any damage from collisions. However, at 100 meters depth, the player will be alerted by the on-board A.I: "PASSING SAFE DEPTH." After this warning, any collisions suffered will rupture the hull, spilling water into the compartments. This water builds up over time, filling first the bottom level and then the top. This water has weight, and affects the buoyancy and orientation of the submarine. It will eventually be dragged down by the increased weight, and may fall onto its side, obstructing passage inside the vessel. The interior of the submarine will show signs of damage that was taken from either going to crush depth or colliding with the seabed, coral reefs, and cliffs. However, the hull breaches can be repaired by the welder. Once all the breaches have been repaired, the A.I. will alert the player and the automatic system will begin to drain the water.

The Cyclops has a collapse depth of 200 meters (656 feet), at which point its hull will begin to rupture by itself and the compartments will start to flood. When this depth is passed, the AI will warn you to immediately go up in order to avoid damages to your Cyclops. At this point it is a good idea to rise above 100 meters because if you flood and sink at this depth the hull can not be repaired and you will lose your Cyclops.

As of the Crashed Ship Update, If a Fabricator Is on the Cyclops It will display a "Submarines Tab" in the Fabricator Menu, And if you have the Reinforce Hull Blueprint (Currently Unobtainable), and a Plasteel Ingot you will be able to make The Hull Reinforcement Module.

Energy
The Cyclops uses up energy as it is used. The engine room at the rear contains power cells. Once a power cell contains 0 energy it will be removed from the submarines power cell slot. The player can then craft a new power cell and put it in the empty slot in order to "refuel" the Cyclops. If there is a fabricator on the Cyclops, then it will drain the power cells when in use.

A Power Upgrade Module can be obtained from the Aurora's power generator room that improves the Cyclops's energy efficiency by 200%.

Future Plans
The unimplemented Exosuit will use the Cyclops' docking bay just like the Seamoth.

Also, the player will be able to customise the color of the Cyclops' beacon.

Crafting
The Cyclops, which is built in the Constructor, requires the following resources, which are created through the Fabricator, listed below:

Gallery
For a more complete gallery, visit Cyclops/Gallery.

Trivia

 * The most logical reason for its relatively shallow collapse depth is the large observation bubble located in the bridge. A 21st century military submarine has a test depth of roughly 490 meters (1607 feet), so with the observation bubble a dive range of 200 meters (656 feet) is actually quite good, even for a submarine of the future.
 * The console left of the steering wheel is marked with "ALTERRA". Alterra is a corporation also known from the game Natural Selection 2, which was developed by Unknown Worlds Entertainment.