Talk:Vehicles/@comment-24.114.57.163-20170415200326/@comment-72.209.130.141-20170418153517

I see your comment and raise you ideas.

First, a change to the cyclops will be needed for when/if they add the cyclops dock, so having a safe way out would mean a hatch at the top or side, a good idea is to have it so the dock can clamp onto the cyclops and lift it.

Next, i do get sick have having to build lockers on my cyclops and the built in lockers are good for small items, i nice why to modify the cyclops would be to allow for swaping the seamoth hold for a cargo hold or add cable hooks that can be lowered and pull up an external cargo crate that would most likely block the lower path and can be ejected if needed, the cargo crate would be likely to be heavy and storing it would lower the speed of the cyclops.

Another helpful thing would be a large version of the air bladder and may result in decompression sickness as it would be an emergancy option and will need time to refill after each use, it would allow for players to get to the surface quickly, but a downside would be that the bladder will burst if you are too deep, this will require the cyclops to either refill at the surface, the bladder would weaken the hull a little.