Talk:Lightweight High Capacity Tank/@comment-174.30.125.114-20160102210122/@comment-107.223.130.147-20160114132423

The tanks aren't worth it. Hi-cap are the way to go.

In general, regardless of tank type... you notice a major drop-off in speed when you mount your 4th tank and then some. (eg: 4 tanks, 5 tanks, etc).

If you stick with 3 tanks, you'll stay above that noticeable drop off. So, 3 normal tanks or 3 hicap.

The plasteel tanks don't increase your speed, they just don't decrease it very much. However, they only offer 30 secs of air each (like normal tanks) and still take up 2x2 inventory each.

Doing some testing where I ultraglide fins + 3 hicap vs 3 plasteel, I found that the plasteel just wasn't worth it. The extra speed was unnoticeable. The loss of 3 x 30 seconds = 90 seconds of extra air time WAS noticeable, though (the 30 secs air in plasteel tanks vs. 60 secs air in hicap tanks).

So, my load out has always been ultra-glide fins + 3 hicap tanks. If I really want to haul things, then I drop down to 2 hicap tanks.

The ultraglide fins are fast enough that they make the seaglide a moot point, and the powerglide isnt' implemented in the game yet (unless you console it in). The slight boost in speed from the seaglide is not worth the 3x3 space it takes up in inventory (plus batteries, since charge fins don't recharge stuff).

Another thing is that you swim faster when on the surface anyways... about the speed of the seaglide. So, if you surface and hold the "swim up" key while swimming forward, you'll stay on the surface and haul butt. That's a moot point when down in the depths exploring, but a lot of early game is spent in the shallows heading out some place, gathering some things, treking back to base... and that can be expedited by simply surface-swimming to and fro wherever you go, thus making the seaglide almost a moot point even with normal fins.