Stasis Rifle

The Stasis Rifle is a tool that can be crafted with the Fabricator. It takes up four slots in the player's Inventory.

Uses
By pressing, the Statis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move.

The Stasis Rifle requires a Battery to operate. If its Battery is used up, the player can replace it by pressing.

Charged shots
By holding, the player can charge a shot in the Stasis Rifle. The player can then release to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more Energy being consumed. The stats for minimally- and maximally-charged shots are: A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.
 * Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
 * Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters.
 * Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds.

If there is already a stasis orb, generating another orb with the Stasis Rifle will remove the old one.

Tips
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee).

The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.

If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.

The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.

Gallery
In Game=

Future Plans

 * Currently, the game allows only one Stasis Rifle orb at a time. This may change to multiple orbs at a time in the future.

Trivia

 * The Seamoth is affected by the Stasis Rifle, but the Cyclops is not, even if there is a Seamoth docked in it.
 * The Reaper Leviathan's body is unaffected by the Stasis Rifle; its head must be hit for it to take effect.
 * Flares can be frozen by the Stasis Rifle. This can be useful if you need lighting in a tricky spot, such as a cave wall.
 * Sea Treaders and hidden Crabsnakes are immune to the Stasis Rifle.