Cyclops

The Cyclops is a 30 meter (98 foot) long midget submarine that is player-controlled and can act as a mobile home base.

The Cyclops can house the Seamoth personal submersible, and through customization, Fabricators and lockers can be installed aboard. The lockers allow items to be stored away from the Lifepod, while the fabricators facilitate on-the-move item creation.

A computer terminal on the bridge allows the player to name the submarine whatever they wish. This custom name is displayed along the side of the Cyclops.

The Cyclops also has an on-board A.I. that will warn the player of danger and a beacon that allows the player to find the Cyclops again.

If the Left Mouse Button is pressed when piloting it, the Cyclops will emit a very loud, low noise, somewhat similar to the noises emitted by a Reefback. It also periodically emits a noise akin to sonar.

Influence of depth
Above 100 meters, the Cyclops does not suffer any damage from collisions. However, at 100 meters depth, the player will be alerted by the on-board A.I: "PASSING SAFE DEPTH." After this warning, any collisions suffered will rupture the hull, spilling water into the compartments. This water builds up over time, filling first the bottom level and then the top. This water has weight, and affects the buoyancy and orientation of the submarine. It will eventually be dragged down by the increased weight, and may fall onto its side, obstructing passage inside the vessel. However, the hull breaches can be repaired by the welder. Once all the breaches have been repaired, the A.I. will alert the player and the automatic system will begin to drain the water.

The Cyclops has a collapse depth of 200 meters (656 feet), at which point its hull will begin to rupture by itself and the compartments will start to flood.

The interior of the submarine will show signs of damage that was taken from either going to crush depth or colliding with the seabed, coral reefs, and cliffs.

Energy
In future builds the Cyclops will use up energy as it is used. The engine room at the rear contains power cells. Once a power cell contains 0 energy it will be removed from the submarines power cell slot. The player can then craft a new power cell and put it in the empty slot in order to "refuel" the Cyclops.

Future plans
In the future, the upgrade console at the back of the Cyclops will allow the player to install upgrades to the Cyclops.

Crafting
The Cyclops requires a Constructor and the following advanced materials, created through the Fabricator, listed below:

Trivia

 * The most logical reason for its relatively shallow collapse depth is the large observation bubble located in the bridge. A 21st century military submarine has a test depth of roughly 490 meters (1607 feet), so with the observation bubble a dive range of 200 meters (656 feet) is actually quite good, even for a submarine of the future.


 * It has been noted that leaving a Seamoth nearby so the docking bay doors open allows you to walk through the open bay, even though logically water should be flooding the entire lower deck at this point.