Seamoth

The Seamoth is a small one person submarine that can be constructed using the Mobile Vehicle Bay. Due to the fact that it can be customized with a Moonpool and a Vehicle Modification Station, the Seamoth is very versatile.

Before the Seamoth can be constructed, the player will first need to find and scan three Seamoth Fragments using the Scanner.

Overview
Upon entering the Seamoth, the player's Oxygen stores will be replenished, unless the Seamoth is depleted of Energy. This enables the player to dive into deeper areas of the ocean that are not easily accessible by swimming or by using the Seaglide. However, if the Seamoth is out of energy, the oxygen within the Seamoth will slowly run out, until the point where the player is losing oxygen within the Seamoth.

The Seamoth has an energy supply that needs to be maintained by replacing the Power Cell on its back. Alternatively, the Seamoth can be charged when docked to the Cyclops or to a Moonpool. Doing so will drain energy from the respective unit. On one full charge, the Seamoth can travel approximately 10,650 meters (106.5m per percentage of energy) before the power cell must be replaced. 1% of the submersible's energy is expended for every 18 seconds that the player remains in the vehicle, even if the player is not in motion during that time.

The Seamoth's health, separated from the player's own, will decrease if it is attacked by hostile creatures or crashed into objects (including some plants) in the environment, or crushing from pressure. The damage can be repaired via the Repair Tool, if the player has one. As of the Seamoth Update, once its health reaches 0%, the Seamoth will explode.

Compared to the Cyclops and the Prawn Suit, the Seamoth is significantly faster, making it excellent for exploration. However, it is also more prone to damage, and even a fully upgraded Seamoth cannot explore the deepest biomes (That being the Inactive and Active Lava Zones).

The Seamoth's headlights can be toggled with the right mouse button on PC.

Upon entering the Seamoth, it says "Welcome Aboard Captain."

Hazards
The Seamoth can be harmed or destroyed by colliding with the terrain and by surpassing the crush depth limit. Many Fauna including the: Reaper Leviathans, Bonesharks, Crashfish, Crabsnakes and Drooping Stingers can all be considered serious threats towards the submersible. Also, large groups of Biters can attack the Seamoth, dealing minor damage.

The acidic brine in the Lost River deals periodic damage to the Seamoth.

If the Seamoth is in an area with a temperature greater than 70°C, it will begin to gradually take damage.

Thrust
The Seamoth produces enough forward thrust to travel at a maximum speed of about 12.7 m/s, and enough lateral thrust to travel at about 11.3 m/s. By rotating the Seamoth diagonally off-course and thrusting both forward and laterally, speeds close to 17 m/s can be attained. While useful, this method of travel can be hazardous, since the player's field of view will be reduced in the direction of travel.

When exited, the Seamoth will preserve its momentum and place the player in behind itself. Don't leave the Seamoth while quickly moving with dangerous creatures around.

Upgrades and Customization
The Seamoth can be customized with the Vehicle Modification Station. The console allows the Seamoth to be named and its colours changed. The console also crafts upgrade modules for the Seamoth. Up to four of these modules can be applied to the upgrade panel found on the Seamoth's left wing.

Data Bank Entry
Seamoth= Seamoth Configurations Catalog=

Gallery
Screenshots=

For a more complete gallery, visit Seamoth/Gallery.

Trivia

 * The old Seamoth Pressure Compensator has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Pressure Compensator, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.
 * The Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." This was a joke slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play Subnautica.