Board Thread:Questions and Answers/@comment-33513367-20171029141004/@comment-34656611-20180211020436

Fearless Son wrote: I am having an issue with the PRAWN suit as well, but I have been unable to find a console command to resolve it. As some point, the PRAWN started to treat itself like it was in an "on land" state even when it was underwater. The jets became next to useless, even with the upgrade (it just falls slightly slower) and the grapple arm is only good for swinging horiztonally, it lacks enough winch power to pull itself up vertically. Every time I return it to its berth in my Cyclops, I have to do so by lowering the submarine on top of it rather than rising the exosuit to meet it. Worst of all, this persists between saves, has for days now. Teleporting does not seem to fix it. Any ideas?

This just happened to me aswell when I used the alien teleporter, suddenly both me and the prawn suit pretended to be on dry land. Which was very worrying since I was in the ILZ. I used warpforward 1 outside of the prawn suit to fix the player character but I was never able to fix the prawn suit... I looted it, ditched it, swam with my cyclops back to surface and build a new one, with help of the console (item constructor, resourcesfor exosuit).

I tried a lot of commands to see if I could remedy the 'on land' none worked, thus best solution is to replace it.

Much like a mobile vehicle bay that refuses to build again.

Edit: I hadn't thought about it but spawn exosuit would work just as well, mostly so you don't have to go way back to surface.