Talk:Seabases/@comment-27868747-20160301154106/@comment-107.223.130.147-20160409025205

As of April 2016 build, you can no longer build reactors or solar panels on the Cyclops. (if you have a previous save with them already built on it, then those still work). Going forward, you can't turn your Cyclops into a mobile recharging base. So...unless you like your Cyclops eating power cells like popcorn, having a standard base to (or several) to drop things off at and explore from becomes more cost efficient then burning epic tons of power cells moving the Cyclops every where. I think this is a good design decision on the devs part, b/c bases should have a purpose and the Cyclops should have a purpose. But, unless they make it where power cells deplete then can be recharged (instead of them disappearing and having to craft new ones)... power cells are just a really expensive energy source right now. The Seamoth's solar charger is the only saving grace for the Seamoth at the moment. Otherwise it would be annoying eating power cells, too.