Talk:Prawn Suit Torpedo Arm/@comment-68.113.109.243-20161020231241/@comment-198.255.148.249-20170130192643

I could see a way to do this but only if they made torpedos take 2 Titanium + "warhead ingredients" that differ per torpedo type.

In the recipies below, I'm using the Periodic Table abbreviation for Titanium, Ti.

1. The "Gas Torpedo"  recipie  would stay the same. It's pretty balanced IMO, and the recipie makes sense.

2. The "Vortex Torpedo" recipie would become " 4 Ti + copper wire + battery " for 6 torps.

Vortex torpedo recipie changed because of a few things:

1. "Where's the Kaboom?" There was no "warhead" component, so I changed it to incorporate the materials for a gravsphere since that's what it looks like it's doing.

2. Because that made the recipie too expensive for only 3 torpedos, I made it give 6 to balance it out.

New Torpedo ideas:

1.  Acid Shroom Torpedo: " 2 Ti + Acid Shroom " for 3 torps. Less damage, but spread out over a bigger AoE v s a Gas Torpedo   (inspired by your idea, easy to craft version).

2. Hydrochloric Acid Torpedo: " 2 Ti + Hydrochloric Acid " for 3 torps. More damage than Gas Torpedo, same AoE as Acid Shroom Torpedo, reaper repellent effect causes Reaper Leviathans to immediately drop a Seamoth or PRAWN if fired while grabbed by reaper (Let go dangit!). (inspired by your idea, harder to craft version but rewarding to do so )

3. Sinker Torpedo: " 2 Ti + Lead " Embeds in target and sinks them to the bottom. Lead = heavy. AI may react by attempting to swim up, but the key word is attempt. The target WILL sink with enough torpedos, number depends on size of creature. Finally a way to pin down those Reapers like you've always wanted to do!