User blog:Angeluscaligo/Resource and Reference Blog

Since my recent edits lack reference and I don't know how to properly add them, here's a list of the resources I have used for my last 20 orso trivia/future update edits.

https://docs.google.com/spreadsheets/d/1uVuPsNHe9f_NtYZZoLFFqVJt49nEG_UvbhUoSHIn2ro/edit#gid=0
 * DNA effects, Attribute effects, Alternate behaviour/Planned behaviour, DNA Upgrade Implementation
 * Fauna, Future Updates, DNA extraction and implementation in future
 * Survival Knife, Future Updates/Trivia, DNA upgrade & Poison Upgrade

https://docs.google.com/document/d/1kd4YTHJz2K4ERdGRfJB-8M7_32Q23clIBRqEMrLmysk/edit# https://docs.google.com/document/d/1aBiut6gd958y2HOyXWh9WiYi6XVjw9HgecJzhpOE6_k/edit# https://trello-attachments.s3.amazonaws.com/575a7da193f632f794530673/1422x812/75ef74b1cfe88c0ac70c493ce343ed8f/GjUoxzQ.png
 * Creature Behaviour, Scrapped Creatures, Tool Upgrades, Biome Concepts
 * Shuttlebug, Trivia, Hiding in seaweed & Pairing & Feeding/Taming with "Snaps"
 * Stalker, Trivia, Alternate Behaviour & Sleeping undersand & Blindness
 * Reefback, Trivia, Submerged in sand & Fleeing when in active area & Player interaction
 * Bloodgrass, Trivia, Dye Cloud
 * Biomes, Trivia, Biome Concepts & Alternate Biomes & Scrapped Biomes
 * Creature Behaviour
 * Creature-Player Interaction
 * Stimuli-Reaction Types
 * Stimuli-Origin Types
 * Crabsnake Alternative Behaviour
 * Stimuli-Reaction Development
 * Sandhark Behaviour
 * Stimuli-Reaction Development
 * Reaper, Stalker, Spikeplant
 * Stimuli Development
 * Reaction Origin
 * Reefback Development
 * Reef on back, mobile growbed(?)
 * World Boundaries Development
 * IF (player = @Void) AND (player = @<100m deep), THEN (reaper spawn = high)
 * IF (player =@ Void) AND (player = @>100m deep), THEN (sea dragon spawn = high)
 * IF (player =@ Void) AND (player =/= @map <100m distance) and (player =/= @surface), THEN (crabsquid spawn = high)
 * in other words, depending on the players rough location within the Void, the type of deterent-creature changes - reapers for shallow water near map, sea dragon for deep water and crabsquid for open water away from map.
 * Tech tree, Fragment Location, Resource Location, Future Tech

TRELLO - links to be added
 * Cutefish, Trivia, Egg in tank for Early Access
 * Precursor Teleporters, https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers
 * Add "slave" teleporters for each "master". One will be for the Gun, one for the Lava Castle Base, then the others: Mushroom Forest, Koosh Zone, Grand Reef, Grassy Plateaus, Lost River.
 * Sea Emperor, https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers
 * When you get close to hatching platform, she exits her swimming animation, swims over to you and looks at you expectantly
 * Membrain Tree, Future Updates, Harvesting membrain, https://trello.com/c/3ouXpa61/4639-harvest-membrain
 * Food, Future Updates, Food Variety, https://trello.com/c/wCY6yKkK/4882-try-to-add-food-variety
 * Aurora/Crash Zone, Future Updates, Aurora Far Side Development, https://trello.com/c/8ibAGz5X/4476-crashed-ship-far-side
 * Blood Kelp/Blood Oil, Future Updates, Colour Change, https://trello.com/c/Nurxw98c/5093-blue-green-pustule-use-for-blood-kelp
 * Rabbit Ray, Future Updates, Stealing Behaviour, https://trello.com/c/SWzdOSEe/5350-rabbit-ray-steal-stuff-out-of-your-hand