Talk:Bioreactor/@comment-27532250-20160905125951/@comment-28138495-20160913043717

As of the August's stable playtest in freedom mode (only oxy and health), it was functioning like your second idea and will get you every unit of potential power you provide.

The bioreactor will decompose fuel until it reaches max capacity (200 I believe), treats all acceptable items like single use bio batteries, and all items will retain all of their potential energy indefinitely inside even if an fuel item is partially used. This means that your gasopod (worth 800 power according to the wiki) you placed inside can and will fill your bioreactor 4 times from empty even if you started and stopped the process 1 or more times, assuming your base didn't use any power to constantly to produce oxygen. Nuclear rods and reactors in-game likely also function similarly to this, put I have only required solar panels for the playtest from july as multiple solar panels will provide more worry free power per minute than the space consuming bioreactors even when placed at 100 or so meters deep, although a bio reactor or 2 helps to maintain power when it's night and you use a seamoth like its oxygen.