Talk:Grand Reef/@comment-179.26.3.97-20170815170400/@comment-33535846-20171217224503

It's not "Safe Shallows" safe. But even the Safe Shallows aren't that safe. The biome contains 2 Leviathans (big spooks, but a fair chance you'll escape an encounter with them alive) and...too many...warpers. Warpers are relatively harmless... on their own... their warping attacks can be avoided fairly easily in a Seamoth, and if they do warp you out, it's fairly easy to evade them (they rarely warp you right in front of them). If a warper warps you out and then hits you it does a total of 70 damage (5 for the warp and 65 for the hit). However they are weak and slow, they're a minor nuisance on their own.

Danger assessment: Ghost Leviathans should be avoided(!), and warpers provide a minor nuisance that requires you to simply drive your vehicle fast when you're near them to avoid being temporarily disembarked from your given vehicle. I'd say minor (warper) to medium high (Ghost Leviathan) danger. The highest damage you'll receive from a single attack is 85 damage (GL). The highest damage your Seamoth will receive from a single attack is 43 damage (also GL).

Note that wandering into other biomes will change the overall danger of your voyage. In order to reach the Proposed Degasi Base (which is in another biome) you may encounter crabsquids, which can be a grave danger to your Seamoth and yourself, especially when paired with a warper.