Talk:Rocket Launch Platform/@comment-203.184.27.163-20170719052310/@comment-2601:281:CB00:B55:E93A:E9F4:381:FD19-20170830064354

Actually, if you disable the gun, the sunbeam still flies in like normal, the gun "activates" (meaning that it makes its startup noises as if it was moving into position to fire), then as usual, the "red spike" (the guy says it on the com) appears, and the gun (still disabled) or pseudo-gun if you will, knocks up the dirt and blasts the sunbeam. Same as usual. The gun is disabled yet the sunbeam gets blown up by the "pseudo-gun." There is absolutely no way at this current moment in time I am saying this (August 30th 2017) that the sunbeam can be saved.