Board Thread:General Discussion/@comment-30029354-20160921143055/@comment-6020917-20160921152416

I applaud your enthusiasm, but the developers already have a sizeable backlog of stuff to finish before the launch of Subnautica 1.0 later this year (this already includes several large concepts they're willing to develop/implement only after initial launch - like the ghost leviathan and the rock puncher).

A Cyclops docking-port is already planned, as a seabase module/extension, as well as an airlock that acts as a waterlock between the exterior and the alien containment.

guns are not going to be added, mainly because the developers want the player to focus rather on exploration and survival rather than FPS-type violence - see the in-game database entry detailling the ban on guns.

You can already use camera-drones underwater via the mapping room - though they have limited range and possibilities.

There is a freedom-mode that frees the player from the water and food restrictions, only implementing basic health and oxygen - use this if water and food is too much of a bother. It also saves the developers a whole lot pof bother designing new machines/tools/tool-behaviour. Coding is very time consuming.

Only 1 other sub is currently designed as concept art - but it's unknown if it's going to be developer further beyond just concept art.

I hope this answered some of your questions/hopes/ideas.