Talk:Planet 4546B/@comment-68.42.118.52-20161105004838/@comment-68.42.118.52-20170114054817

^ Yeah, but I feel that's getting away with too much.

Science Fiction revolves around creating the impossible in a possible way. This means that the science behind something needs to behave in a realistic manner. However, most Sci-Fi franchises I've seen often end up exaggerating the science. In Subnautica's case, it's portraying the technology in this all-in-one style. For example, Exterior Growbeds can grow any plant from any biome without any consequences. In reality, growing plants in a non-native environment can create an invasive species or make the growing plant behave differently. (ex: Bloodvines in Kelp Forests becoming Creepvines)

I understand that games can't go into such microscopic details without making it unplayable, but they should at least try for the sake of scientific accuracy.