Talk:Desk/@comment-37.136.88.124-20160505164459

What if some furniture could be hidden, like inside walls or floor, and they come out by some signal, to save space, ofc the place where furniture comes from the hidden must be clear of objects. Would this game need physical wiring, or is it wireless all the way. Like wires don't get blocked by moving objects or too long distances, since being physical. General purpose tool for wiring. wires could get damaged, but it would be annoying, like a blast from fire, or some animal chewing them. The player should be able to place small items on the desk, what other purpose would it serve.

BTW --- Refrigerator would be useful. Putting extra foods in it, and they would not get rotten so fast. And freezer, to ice foods for infinite amount of time. Foods from the freezer would need to be melted before use. Refrigerator and freezer would require electricity/power to function, and when power runs out, the foods inside them gets rotten after a while. A compact fridge-freezer combination, 2 in 1.

More furniture, table lamps, pens, books, drawers, etc. etc. Red button in the drawer.

Cooking. Just for fun. cookbook. dinnerware...

More power funtion stuff, buttons, levels, switches, pressure plates, ...

A pack of cigars found in aurora, live like a boss for a moment.

Sunglasses, glasses, accessories, functional and cosmetic.

MIRROR. Mirrors, just to observe your avatar.

Suitcase, 4 digit security code.

Cameras, motion detectors, traps, when far into the future this game might go multiplayer.

More power generators. Wind turbine farm on the island. Power from ocean waves. And when this game goes multiplayer, security is needed. Doors with passwords? Iris detection, fingerprint scanner.

Since seabases are already smart, with an AI, (multiplayer) intrusion detection, AI controlled defensive mechanism, like shutting doors, locking access to storages and crafting stations, locking access to mobile bay. Only if player is able to damage the seabase, would need torpedoes against reinforced parts. Using laser cutter on windows. Intrusion detected, red lights, alarm sound, wireless alert signal sent to the owner of the seabase.

Turret module on cyclops, player controlled, upgrade for AI to use it, against player defined hostile lifeforms, defensive measures. But turrets would fit on or in seabases, smaller ones.

Same thing with cyclops, if unknown player gets aboard, lockdown. the hatch could be password protected, but it would take time to type.

Is there a laboratory in the game, where all kinds of research wise stuff could be done.

Now my fingers get tired. Just some ideas.