Board Thread:General Discussion/@comment-24.205.42.221-20170604214031/@comment-174.118.152.83-20170728231838

174.118.152.83 wrote: yes some people have already discussed this. Some crazy idea's floating around like teleporting to it and snowing in the sea? (really lol how would that work). I think a simpler idea would be to locate it in one of the unused spaces far away (obviously) and have a ~500 meter radius around its entire perimeter where you would have a gradual shift from normal biomes to the arctic biome.

This would work since some people said it would be strange to go from a biome (kelp example here) to suddenly ice and cold and it makes sense. Yeah that would be very odd, so a gradual shift (in the idea above ^) would make more sense. In that 500 or so meter range you could have a change of less and less vegetation or previous biome related flora and fauna you would see, alongside a gradual dropping of the temperature from warm to colder then colder and finally freezing. After the middle-ground cut-off range one would realize, as well as recognize, that they have entered the cold biome (the only one in the game) that is seperate from all biomes.

This would work to solve both the issue of a strange shift to instant cold from warm as well as possible austhetic issues of ice and cold vs warm and normal biomes. ah forgot to mention one thing, the ideas people suggested of snow or climate in the sea (as ambitious and complex as it sounds) are still alright and might work in the arctic biome (and that biome only alone) but its nothing the developers should worry about unless they really wanna go for it lol. However planet-wide climate change in the sea (in all biomes) makes no sense realistically and sounds too complex and difficult to implement.