Talk:Cyclops/@comment-109.159.23.208-20160815175453/@comment-134.129.56.182-20160827095058

Currently a Cyclops actually travels 9000+ light years if you install a Power Cell charger and juggle Power Cells. Sure, that'll get patched out eventually, but presumably it'll be done at about the same time the devs add the Cyclops equivalent of the Seamoth's Solar Charger and the PRAWN Suit's Thermal Charger, so distance is more or less irrelevant.

As for what good it does... say you want to fetch a bunch of resources from a biome that's far away from your base. Now, you can take the Seamoth from your base and get to that biome relatively quickly... but your storage space is limited to your inventory and maybe your Seamoth's tiny inventory if for some reason you decided to waste an upgrade slot on the storage module. Such a limited amount of storage space means you'll most likely be taking multiple trips, which means you'll end up wasting a lot of time and a lot of power ferrying back and forth between your base and this far off biome. In addition, your Seamoth is fragile and therefore extremely vulnerable to both pressure and hostile wildlife.

Or you could just park your Seamoth in your Cyclops and drive the Cyclops over to a nice spot in the middle of the biome and collect everything all at once, since the Cyclops has an extremely large amount of storage space. The Cyclops can also have a fabricator in case you need to build something, and planters to ensure you never run out of food or drink once you've planted Marblemelons. To top it all off, the Cyclops is invincible against every fish currently in the ocean. You could barrel right through a school of Reapers in that thing and it wouldn't have a scratch on it. Sure, it's weak to pressure past a certain depth, but it has a higher maximum crush depth than the Seamoth, so it wins there as well. ∞