Talk:Reaper Leviathan/@comment-108.200.101.40-20160327062152/@comment-108.200.101.40-20160402123855

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Yeah I'd hope to at least have some form of shock or maybe pain inducing weapon... If we're going for non-leathal (which the devs have stated in the past) it would be nice if they gave us some more options... since it seems like almost every patch has added 2 or more enemies lately...

Subnautica was refresing to play when it first came out as stated before... however as they keep adding more and more enemies that can either one shot, quarter shot, or half shot you, while still limiting your ability to defend yourself, I've been feeling more and more like Nemo in his egg with a baracuda glaring at me.

If they truely wish to stick to the path of non-violence, here are some options for devices and other things.

Ultimate late game devices

Time Dilation Field (Would allow you to stop time in a large area and work for say 10 minutes realworld time before needing to recharge the device, you and your friends could move... but all preditors would be frozen in place (just turn their AI off and they'd be dead in the water)

Dimensional translocation pulse rifle (Would cause any target shot with the pulse to be transported away, sparing both you and it at the same time.)

Coma Pistol (Would knock out a large or medium sized target for several real world minutes... multiple uses on the same target might give it a temporary immunity (gun would be useless on it for 2 or 3 days)

Pain Pistol (Would cause a neurological feedback loop in the target's brain that would induce sever dibilitating pain so long as it stays near you for the duration of the gun's effect causing most enemies to flee)

Now if you want defensive weapons that would let you harm targets but wouldn't really be useful for taking on many threats or going hunting (i.e. This is useful when you must defend yourself.)  here are some options

DNAbler (an upgrade of the DNA device we'll get soon, combined with the Pulse Gun already in game) Fires capsules of DNA into targets which merges with the target's DNA before overwriting their primary codes with the new DNA... can cause aggresive predators to become harmless herbavores... though if you aren't careful you may end up making something more dangerous than it was originally.)

Cryostasis Rifle (Not only freezes an area of space and time around the target but begins to freeze the water around them and then their cells... can create a large sphere of ice that greatly slows down large enemies even after the Stasis Effects wear off... Multiple uses mayfreeze the enemy, killing it.

Life Drain Rifle (Takes a while to charge but fires a beam/s that drain enemy Health and gives this health to the player... however the player has to focus on the target with the rifle's beam for the transfer to work... Can be upgraded with the stasis Rifle to slow the target caught in the beam down, allowing the player to drain target health more easily... however the gun only works if the player is injured.)

Air Grenades (toss or launch one into the path of an enemy to create a high density bubble of air which can trap and soffocate enemies if they stay within the bubble too long.

Antigravity Torpedo (used on the Cyclops. Fires a torpedo that creates a localized gravitic anomaly causing all targets caught within it to get launched upwards, some even into the sky.

Those are just a few we might work.

Another idea is for the devs to create weapons for the game and then let the player decide what they want. All it would take is giving players the option to enable or disable weapons when they start a new game, then after you start playing, you can't change your decision... This way everyone's a winner. Probably the best option of all is to simply let people mod the game... which would would solve many possible and future issues with Subnautica while extending its lifespan...

If the Devs of Subnautica don't want the game modded... That's alright... however, in this day and age it's not very wise to willfully miss out on free conent for your game... just look at Skyrim... Launch date, 2011??? People still keep playing it! Why? Because there are over 40,000 mods for it!

Now if Subnautica doesn't get mod support... it will probably have a good 2 year run and then people will largely forget about it (like almost every other game out there that doesn't have mods) and that'd be a real shame.

These are just some ideas... I respect that some may not want to have weapons in Subnautica for one reason or another... I once held that same opinion myself... but things are changing... Subnautica isn't the happy little sandbox it used to be... we have Reapers, Electric eels, a plethera of sand sharks and when We get the exosuit and dive even deeper... I hate to think of playing the game without a good weapon...