User:ChrisFo/Testing

Software Engineers
Jonas Grohmann=

Website: http://lumpn.de

After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!

Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.

Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.

Scott Thunelius= Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.

Andreas Urwalek=

Software Engineer

Game programming (Austria)

David Kalina=

David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.

Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.

World Designers
Michael Schouten=

Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.

Oliver Hobbs=

Oli joined the offsite team in June 2009 as a mapper for Natural Selection 2. He spends his time complaining, being cynical and drinking tea.

Andrew Jones=

Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

Jake Smith= Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

Kiel McDonald= World Designer

Liam Tart=

Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work here or on his official website.

=Twitter scm test=

Real time development tracker


=TOC Test=

=Add tabbers into a box=

Description
The Lost River is generally gloomy and foggy, possessing a distinct greenish water tint that is mostly illuminated by acidic brine pools. These pools cover almost all of the lower portions of the caverns. The green brine found throughout most of the cave system will harm the player, but the blue brine found within the Tree Cove is harmless.

The Disease Research Facility is located in the Lost River, inside a cavern.

The Lost River is composed of five distinct areas:

Bones Field= The Bones Field is a vast cavern within the Lost River, where a massive skeleton of an unknown fauna can be seen laying. It connects to the first Blood Kelp Zone, through passages, each of them having its own flora and particular landscape, as well as the Ghost Canyon.

Gallery


Ghost Canyon= The Ghost Canyon is a huge passage featuring multiple caves and tunnels branching out from one main canyon. It connects to the Bones Field from the south. Numerous roots and luminescent-tipped branches litter the sides and bottom of the brine-filled trenches.

Gallery


Ghost Forest= A large chamber that leads from the main entrance of the Lost River (located in the second Blood Kelp Zone). This area is filled with whitish glowing blobs and dark brown, bioluminescent giant Ghost Trees, and is also the starting point of the brine river. From there, the player can either go straight forward into the Bones Field, or turn right to enter the Tree Cove. Brinefalls of various sizes are present, and a smaller version of the skull found in the Bones Field can be found here.

Gallery


Tree Cove= The Tree Cove is a large cavern within the Lost River. The brine river forms a large lake there, with the luminous Giant Cove Tree in its center. However, the color of the brine is a bright blue, compared to the green brine of the other sections of the Lost River One end opens to the north tunnel leading to the Bones Field, and the other, a corridor, to the Inactive Lava Zone. Roots and branches grow scattered on the brine-lake and numerous Ghostrays inhabit the chamber.

Gallery
Junction= The Junction is characterised by a large plateau surrounded by a ring of brine. At the top of the plateau are several smokers, and a few glowing blobs. A naturally formed bridge connects the plateau to the northern side of the cavern, towards the Ghost Forest. Brinefalls from the north and south flow into the brine here, which contains some ghost trees and roots. The Junction connects to the Bones Field to the south, the Ghost Forest to the north, the Disease Research Facility's cavern to the east, and the Tree Cove to the west.

Gallery
 Junction-Overview.jpg|Overview Junction-Bridge.jpg|A naturally formed bridge, connecting the plateau to another side of the Junction Junction-Smoker.jpg|Some smokers nearby the Disease Research Facility cave entrance

=Finalize all Navboxes=

To Do:
 * 1) Add Navboxes to the sites
 * 2) Navbox items upgrade modules, in development, seabase modules is missing
 * 3) Alphabetical order
 * in all lists, too
 * 1) Check with Blueprints
 * 2) Check all Navboxes before adding new Navboxes


 * 1) what about floodlight and light stick and other light in seabase modules
 * 2) add  interior, exterior modules, ...
 * 3) add categorys for flora, biomes