Board Thread:General Discussion/@comment-24.89.206.199-20151013014324

batteries use minerals to build, minerals do not re spawn. the cyclops uses power cells to run. power cells use batteries to make. the cyclops currently has no way to recharge itself other then with more power cells. minerals will eventually be all gone. then no more glass making for bases. the cyclops will use the last power cell... then it powers down for the last time for that current play session, then you are left with a dead moving cyclops, with no choice but to insure that the sea moth has a home to charge itself in before there's no way left to make batteries.... Unless there is a way to recharge or generate power for power cells and or rechargeable power cells or a place way or method in witch it is possible to recharge the cyclops so that we can spend time exploring with it equal to the usage of the sea moth so we don't have to use up all the materials we love to make wires or glass with. at this rate the price is to high to use what we have to be able to see out side our basses with windows. the cyclops runs dead to soon as it is with out spending most of the time looking for the things needed to keep it mobile. after my cyclops ran dead for the first time almost with in the first half hour... after 20 hours in the game it still hasn't moved, and just built a base under it and used the sea moth as it can sustain it self due to solar panels and the moon pool, that system makes the cyclops good for only one thing... transporting large quantity's of items from one area to another with out dozens of tedious trips with the sea moth, at the cost of 6 non renewable power cells and the materials needed to build the cyclops in the first place. i understand this game is still in development, so i cant judge this game as if this is the final product. hopefully this crap about making batteries with limited supplys will come to an end so we can focus on recharging our equipment instead of investing limited resources on them. because once the items needed to power our vehicles runs out, we will be swimming for things for the rest of the game, and that will get old faster then solitaire. maybe if there was a currency system with other surviving NPCs that sell things that pay you to do missions or quests can solve this limited non spawn able resources issue? because when the fish run out and the drinkable water runs out and the quartz runs out, then the time playing the game runs out with it. 