Board Thread:General Discussion/@comment-28243861-20160418175509

I've read the dev posts about how implementing multiplayer is a long way off if ever it happens, but I was thinking about what I actually want from multiplayer and might have a workaround.

My save game is really a file, right? A file with all the data needed to create the world again for me on login. As this game is one where I build cool things, I don't actually need to be there when someone goes into my world. I'd just like them to be able to see the awesomeness I've built.

So the workaround is a shareable, saved world file. I could upload to somewhere (thinking steam workshop) and my friends or just randoms could check it out.

What do you think? 