Talk:Seamoth/@comment-173.217.27.203-20151220214237

Seamoth keeps bugging? It'll work fine for a play session or so, but then anytime the seamoth moves (you driving it, pushing it from the outside, riding in the Cyclops), it drops the framerate to 2fps or so. As soon as the Seamoth stops moving, framerate returns to normal. Only way I've found around it is to destroy the seamoth and build a new one. I've done this 3 times so far. Anyone else know what's going on?

AMD FX processor, 8gb memory, Gigabyte graphics card w/ 2gb onboard memory. I don't have any problems running the game on all the recommended settings.