User:ChrisFo/Testing

=Precusor Cache Page Test=

 Sparse Reef=

Blood Kelp=

Precursor Caches are structures built by the Precursors primarily for storage purposes. They can contain various Precursor technology, such as Ion Crystals and data terminals.

A Precursor Cache can be found located in a cave system beneath the Sparse Reef, right next to the Sea Treader's Path. A Purple Artifact is required for access.

A second Precursor Cache is found deep in a cave in the Northern Blood Kelp Zone, which also requires a Purple Artifact.

Data Hubs
Found within Precursor Cache's are data hubs, these data hubs are designed to contain the minds and history of Precursors whose physical forms have died, each hub being independently powered by the Ion Crystal on top of them.

Sparse Reef Cache=

Sparse Reef Cache
Located within a small cave of the Sparse Reef, this Cache is sealed by a forcefield door that can be opened with a Purple Artifact. At the far end of this Cache a data terminal can be found. Three data hubs can be found in both the left and right sides of the Cache, six in total.

Gallery
Blood Kelp Cache=

Blood Kelp Cache
Located in a small cave, five hundred and sixty meters down in the Northern Blood Kelp Zone, this Cache is also sealed by a forcefield door that requires a Purple Artifact to open. This Cache features a data terminal in the center and four data hubs, two on either side of the terminal.

Future Plans

 * Depending on how much development time can be devoted to Precursor Caches several more may be spread throughout the world. As of now, only two have been worked on.

1. Happy new year 2017! Yours Subnautica Wiki Team ☻ 🎆 🎇 🎉 🍻

2. Happy new year 2017! Yours Subnautica Wiki Team 🎆 🎇 🎉 🍻

3. Happy new year 2017! Yours Subnautica Wiki 🎆 🎇 🎉 🍻

4. Happy new year 2017! Yours Subnautica Wiki 🎆 🎇 🎉 🍻

5. Happy new year 2017! Yours Subnautica Wiki Team

=Finalize all Navboxes=

To Do:
 * 1) Add Navboxes to the sites
 * 2) Navbox items upgrade modules, in development, seabase modules is missing
 * 3) Alphabetical order
 * in all lists, too
 * 1) Check with Blueprints
 * 2) Check all Navboxes before adding new Navboxes


 * 1) what about floodlight and light stick and other light in seabase modules
 * 2) add  interior, exterior modules, ...
 * 3) add categorys for flora, biomes