Board Thread:General Discussion/@comment-26412744-20150518210925/@comment-75.135.119.219-20160404202729

Most people would like a co-op with friends in private servers, not with any random asshole that will steal all your shit, So all the greifing stuff doesn't matter. The issue is that having two players in a game would affect it a lot more than you would think. The stuff NightrmareTurtle said (I'll translate what he said to English: *"Actually, it effects everything. They'll need to make a new life pod somewhere and a head model with different animations") was only the obvious part, there is a lot more stuff, such as collision detection and double interaction. You were also never meant to be able to view yourself so far, or your head at least. They won't just need to work on the new model for the second player, but they would need outside animations for both. When you are opening a door, the game turns cinematic. If you were to manage to get into freecam mode while opening a door, you would most likely dissapear or your model would simply stand their as the door opens. They would have to make all this viewable from both players perspectives, such as opening inventory or climbing into a cyclops. Even simply holding an object in your hand would look much stranger to an outside viewer then to the player holding it. I absolutely understand why they held off on it, but I've come to realize that the more they progress in creating the game, the more they will have to do for player 2 all at once. Although I'm not saying they should stop everything and get on it, I feel they shouldn't wait until the game is out of early access, as the game has gained a lot of popularity, and the better the game is, the more people that will know about the game, the more people that know about the game, the more demand for multiplayer will be out there.