Talk:Sunbeam/@comment-34434007-20180122151546

What if you were to disable the QEP before it fires off but the Sunbeam has entered orbit? If the Sunbeam then proceeds to tell the player that the mountain isn't a suitable landing site after all why can't we just make a ton of foundations for the sunbeam to land on?

If the Sunbeam can't land due to a massive debris field in the atmosphere how can the player escape with their rocket? The rocket has specifically been designed to avoid take-off when there are local threats. How does that work? Does the massive debris field just suddenly disappear when you finish the rocket? ( Warning: Onboard AI will not launch if local threats are detected.)

If the QEP had to wait for the Sunbeam to almost land before locking on, unlike the Aurora due to it's giant size and energy signature was easier to detect, chances are that the sucess rate of you leaving in a rocket even smaller than the Sunbeam at higher speeds is 96,6% without having to turn the QEP off ( Warning: The use of alien materials to power the craft may increase its range in unpredictable ways.)

Also why did the precursors have to make the QEP target incoming vessels and outgoing instead of just shooting anything that attempts to leave the planet? Better that people who actually went to the planet could try and make the cure instead of just being shot down in a blaze of glory? I'd assume that with all the precursor technology they could differentiate a ship taking off or landing based on the fuel consumption, increased or decreased throttle, higher spikes in energy over shorter periods of  time or even just the landing gear

Smells plot holes...