Ampeel

The Ampeel is an aggressive fauna species found dwelling in the Bulb Zone and the Blood Kelp Zone, as individuals or in small groups of two or three.

Zapping noises can be heard when around the Ampeel, and when it uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15 damage the player's health, and its bite will take away 45 health.

Appearance
The Ampeel is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side isive state when the player approaches it; generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.

The Ampeel's electricity will severely damage submersibles, especially past their safe depth. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon or a Torpedo System. Ampeels are one of the few creatures that will attack the Cyclops, it is advised to move with caution around them.

When the Ampeel is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like the Boneshark, shortly after this, the Ampeel will flee.

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Trivia

 * Ampeels were originally called Shockers.
 * The name Ampeel is a portmanteau of the words "Ampere", a measurement of electric current, and "Eel", a family of fish in our real world.