Biomes (Subnautica)

Subnautica features a wide range of biomes to explore and coexist with, representing miniature ecosystems.

Surface Biomes

 * Blood Kelp Zone (150m - 675m)
 * Crash Zone (0m - 300m)
 * Dunes (65m - 400m)
 * Floater Island (Surface)
 * Grand Reef (180m - 450m)
 * Grassy Plateaus (50m - 170m)
 * Kelp Forest (1m - 160m)
 * Koosh Zone (140m - 480m)
 * Mountain Island (Surface)
 * Mountains (0m - 500m)
 * Mushroom Forest (75m - 250m)
 * Safe Shallows (1m - 80m)
 * Sea Treader's Path (170m - 360m)
 * Sparse Reef (40m - 310m)
 * Underwater Islands (35m - 500m)

Cave Biomes

 * Blood Kelp Caves (430m - 675m)
 * Deep Grand Reef (425m - 600m)
 * Jelly Shroom Caves (180m - 300m)
 * Kelp Forest Caves (90m - 170m)
 * Koosh Zone Caves (220m - 315m)
 * Mountain Range Caves (0m - 380m)
 * Mushroom Forest Caves (170m - 250m)
 * Safe Shallows Caves (10m - 75m)
 * Sea Treader's Tunnel Caves (200m - 340m)
 * Grassy Plateaus Caves (120m - 175m)

In-development Biomes

 * Active Lava Zone (1300m - 1700m)
 * Inactive Lava Zone (600m - 1500m)
 * Lilypad Islands
 * Lost River (700m - 1000m)
 * Twisty Bridges
 * Precursor Bases
 * Abandoned Seabases

Mini-Biomes

 * Lava Geyser (variable depth)

Possible Biomes

 * Arctic

Trivia

 * Developers' footages of biome generation can be seen on a playlist from Russel Maekim's Youtube channel. He also sometimes livestreams his work on Twitch.


 * The game considers the inside of an Observatory, Lifepod, and Scanner Room to be separate biomes. This is also true for the Aurora and for some of the large wrecks in the Koosh Zone and Grassy Plateaus (respectively labelled crashedShip and wreck).