Hull Integrity

Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.

A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences how quickly Hull Integrity is reduced, and a seabase above water does not influence Hull Integrity. There is no Hull Integrity in Creative Mode.

Module Integrity Values
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their base changes (x1.0 depth multiplier) to seabase Hull Integrity:

Depth Multiplier
As you build deeper underwater, negative influences on Hull Integrity are multiplied.
 * Negative changes are multiplied by the depth multiplier: a window that is built with a x1.5 depth multiplier will give -1.5 Hull Integrity (instead of -1.0).
 * Positive changes to Hull Integrity do not vary by depth: a foundation will always give +2.0 Hull Integrity no matter how deep it is built.
 * Anything above 100 meters does not affect the depth multiplier.

Formula for depth multiplier:

M = Depth Multiplier d = Depth

if d <= 0, M = 0 (There is no change to Hull Integrity above the water)

if 100 > d > 0, M = 1.0

if d >= 100, M = ((d - 100)/1000) + 1.0

What this actually means: Every meter after 100 will add .001 to the depth multiplier.

Depth Multiplier Chart:

Please note that the depth multiplier changes every meter, not just at the increments in the table. For example, a depth of 276m would have a depth multiplier of x1.176.