Talk:Dead Zone/@comment-30961053-20171002231032/@comment-32559162-20180130022135

The actual reason is that most maps in games are built in the shape of a square.Since the devs wanted the game to take place on a volcano they made the edges more realistic but filled up the remaining space at the lower limit. You can clearly see edges of the map if use freecam and some other option on the debug console.