Talk:Thermal Plant/@comment-28187767-20160719233957/@comment-30872635-20161228032437

Want an easy recipe for a permanent cyclops base? Here it is:

1 or 2 indoor grow beds

at least 1 lantern fruit

at least 1 marblemelon

1 powercell charger

6 powercells

1 knife

For Food:

First you build the growbed(s) somewhere in the sub (I use  2 because I like the extra). Then, plant the lantern fruit in bed (I use 1 per bed, but you only really need 1 tree total), and use another space for the marblemelon. Then, use your knife to cut the seeds from the melon. you'll get 4 seeds per melon, but the melon will disappear. Then plant the 4 seeds. After a while, the tree will grow fully and the melons will fully develop. You can eat the lanterns as much as you want, the tree will just grow more. They don't give much in terms of nutrition or water, but the tree grows a ton at once. As for the melons, they give 22 food and 15 water. Just make sure that you never eat the last one, always cut it to get 4 more seeds to replant. Of course, you could leave more to cut if you need more to grow.

For Power

This one is really simple. Just build the powercell charger inside the cyclops and stick two cells in it. Rotate them with the cells in the engine as needed. This works right now because currently more power gets put into the charging cells than is taken from the sub's power. Of course, if this is changed in the future, we will need a new way of charging cells. My current plan is to build a corridor near a natural power source (shallow water or near a heat source), place three powercell chargers in it, and place the appropriate power generator next to it. Then I'll just head over to one of these way stations as necessary, and switch out my 6 depleted cells in the sub with the 6 charged ones in the station. Ideally, I'll have a few of these stations around the map.