Multipurpose Room (Subnautica)

The Multipurpose Room is a Seabase Module. It is a fairly large drum-shaped module with an octagonal interior, which by default is empty. It provides a much larger space for movement and placement of internal fixtures than the Basic Compartment and its variants, and is the only module where several of the larger internal fixtures can be placed.

It is constructed with a Habitat Builder and can be placed on top of a Foundation or on its own, forming legs if it is close enough to terrain in the latter case. When the Multipurpose Room is horizontally adjacent to another Seabase module, a small length of corridor is automatically created to join them. When the Multipurpose Room is "stacked" with another Multipurpose Room, the floors can be accessed by building ladders.

Every Multipurpose Room added to a seabase reduces the Hull Integrity by 1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets 10 - 1.25, or 8.8 (rounded) at surface depth.

Expansion

 * Basic Compartments, T Compartments and X Compartments can be placed on the side-panels in the four cardinal directions, but not the ordinals. Other base modules that auto-generate connections follow the same rule.
 * Hatches can be placed on all eight of the side-panels.
 * Windows can be placed on all eight of the side-panels.
 * Ladders can be placed on all five floor and ceiling boxes if there is a Multipurpose Room above or below.
 * Reinforcements can be placed on all eight of the side-panels. The cardinal direction sides give double the Hull Integrity bonus of the ordinals.
 * An Alien Containment, Bioreactor or Nuclear Reactor can be placed in the center, and Water Filtration Machines can be placed on all eight of the side-panels. This is the only placement option for these four modules.
 * A Multipurpose Room can be expanded vertically using a second Multipurpose Room.
 * Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit. Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room.
 * Vertical Connectors cannot be used on a Multipurpose Room.
 * Bulkheads cannot be placed in the automatically generated corridor sections or directly at the doorways.

Recipe
The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at any of the Degasi Seabases.

Trivia

 * Concept art for the Multipurpose Room showed it with optional glass ceiling and floor pieces: neither was realized in Subnautica. The option to build a glass roof is present in Below Zero.
 * The Multipurpose Room was originally called Room.

Salle multifonction