Talk:Vehicles/@comment-212.111.0.65-20170429153838

I, for one, am totally happy with current choice of vehicles. Lets face it, there is not really room in game [world] for anything bigger than cyclops. Try to navigate that beast through deep grand reef and ask yourself, do you really want it to be any bigger?

Seamoth is nice fast little scout, PRAWN is solid mining and deep exploration platform. I can imagine minor changes to them, like adding permanent thermometer and compass, as I would expect such gadget on vehicle anyway.

Only thing that is sorely missing at the moment, is realiable docking or at least mooring mechanism allowing to properly recharge cyclops without tedious micromanagement. That issue is worked on as far as I know. With ION power cells you get quite a mileage anyway, no real need for reactor inside.

Internal space of Cyclops is adequate for stashing of equipment, materials and sustenance for quite long expedition. Or, enough materials for building a completely selfsufficient base if you feel like staying somewhere for prolonged time. I say, give devs enough time to debug vehicles curently ingame, and before asking for anything new, think hard whether it really add new gameplay experience, or just marginally extends ways and means currently available.