Board Thread:General Discussion/@comment-28036245-20160323204837/@comment-87.95.34.6-20160425171546

How about a toolbox? It could take up to 1-4 inventory slots, but you could put all the tools inside of it, like welder, scanner,builder, and all that stuff, don't know how it would work out, perhaps it has to be opened in inventory to access the tools. Putting it on the ground and then opening it sounds harder. Still it would save a lot of space in inventory for other stuff.

The player wouldn't necessarily need to place anything inside toolbox, just what he/she thinks would not be needed for a while, it's still faster to get the tool from normal inventory. So the tools can still be placed whereever before, ofc.

And then somekind of inventory expansion upgrade, giving more slots, like a backpack would do.

Binoculars sound cool, but seeing beyond rendering doesn't sound practical. I was thinking about thermal and night visions too.

Perhaps instead of binoculars, modular swimming goggles? They would require electricity for thermal vision i suppose. They could zoom in perhaps, but more useful for night and thermal views. Just switching the view, it would make nighttime a lot easier. Since such goggles would be making game quite more easy, it would be hard to get, rare minerals or hard to find blueprint. I think it would be more fit for end game, or beyond a certain point.

A water resistant camera. Could take pics and put them on the wall, in a frame. Could add text to it.

Elevator, surely the ladders are fast way, but for the looks. Like a tube, on top of each other, then player could press from a set a buttons to go to the certain floor. Of course glass version too, but it's much less strong structure, not very deep. It would make a nice view from the elevator, while going up or down. I dunno how much it would drain power.

Stairs, ofc for the looks. Also spiral stairs.

Since animals can already be tamed, the next step would be able to mount some of them that are of appropiate size. There could be a larger version of skyray for it. Mounting the stalker would be awesome.

Skyray could not go in the water, just being airborne, mounting it would be op otherwise i think.

Rare mutated creatures, yes. And there could be different variations of some species, some have different color, looks etc, likely adaptation to slightly different environments.

Robot arms upgrade for seamoth.

Another submarine, around the same size as cyclops, in minimum. Would not have observation deck, or features that cannot stand much pressure. It would be good for going much deeper. And since deeper, propably longer traveling distances, so better power generators. Relies on something like radar to navigate.

Artifacts? From unknown civilizations, or previous explorers, purely in exploration mind. Might even be unusual natural object. Could make a collection.

Another mobile bay, for exosuit, or is the current one enough. Perhaps another upgrade for the mobile bay to operate for the exosuit. ofc the exosuit would need some boosters, would get stuck quite easily otherwise. Rocket boots or something for the lift.

How about animals that are really small, like snails and ants, living on the islands. Anthill. Grasshoppers. Butterflies. Dragonflies. And rotten stuff, like previously edible, dropped on the ground would attract flies and ants to eat it away over time. Ants would moves in lines, and some  food carried over to their hill in tiny pieces.

Bees, wasps, nests for honey.

Armadillos. Hedgehogs. Anteater as the natural enemy of the ants, often spotted near anthills.

Snakes? Would poison the player, craftable antidotes. Coral reef could host some really toxic species. Would be quite hard to have different antidote for different poison of different species, something more generalized.

Craftable med packs, those red cases with white cross, or do they respawn.

Sloths. I dunno why, just chilling out on the islands, eating hanging fruits.