User blog:Fireblade15/Weapons

How Are We Supposed to Defend Ourselves!?
Subnautica. We've watched it on YouTube and some of us have played it. The graphics are incredible, the diversity of life is amazing, the views are breathtaking, the story is engaging and the world is massive; the ability to explore the environment, salvage materials, gather supplies and build an underwater base is both practical and fun. But the one category I think is missing from the game altogether is weapons. You can sneak around all day long, but how are you supposed to react when stealth and escape aren't an option?

In the game, there seems to be no thought given to weapons of any significance. As the sole survivor from your crashed ship, you can't reasonably be expected to protect yourself in a given situation using just your brain and you can only swim so fast. I understand they wanted the game to be about survival, but even the most minimal survivalist would say that exploring an unfamiliar area on an alien planet where potentially dangerous creatures lurk without some means of self-defense that's capable of inflicting physical damage quickly is utter insanity.

The knife is barely adequate for melee damage and the gravitational disruptors are only temporary fixes. If you were stranded all alone on an alien world, the first thing you would do after gathering the basic necessities of survival (food, water, shelter, medicine) is create a means of protection beyond the walls of your base. Your body and your vehicles can only take so much. Therefore, I've compiled a list of weapons that could be equipped to your person, your submersibles and your base.

Take this list as my personal opinion on the complete and total lack of any practical weapons in the game and what should have been from a realistic standpoint. The creatures on 4546B would not be that ignorant of you.

Melee Weapons
These weapons would be used to defend against the smaller aggressive species.

Combat Knife - Large close-combat weapon with ten-inch serrated titanium blade. Kills biter, bleeder, blighter, cave crawler, crashfish and stalker. Requirements: 1 Silicone Rubber, 1 Titanium Ingot

Wristblades - Ambidextrous gauntlet with titanium blades that can be worn on either arm. Kills biter, bleeder, blighter, cave crawler and crashfish. Requirements: 1 Fiber Mesh, 1 Silicone Rubber, 1 Titanium Ingot

Titanium Harpoon - Basic underwater polearm. Can be loaded into a harpoon gun and upgraded with a diamond tip. Kills biter, bleeder, blighter, crashfish and stalker. Requirements: 1 Silicone Rubber, 1 Titanium Ingot

Shock Harpoon - Electrified underwater polearm. Can be loaded into a harpoon gun. Kills biter, bleeder, blighter, crashfish and stalker; stuns sand shark and lava lizard. Requirements: 1 Battery, 2 Copper Wire, 1 Silicone Rubber, Titanium Harpoon

Hydrosaw - Powerful electric weapon with three serrated diamond-edged plasteel blades. Kills biter, bleeder, blighter, cave crawler, crashfish, stalker, lava lizard and sand shark. Requirements: 1 Battery, 3 Diamond, 1 Lubricant, 4 Plasteel Ingot, 2 Silicone Rubber, 1 Wiring Kit

Ranged Weapons
These weapons would be used to combat the aggressive species from a distance.

Harpoon Gun - Short-range weapon that uses electromagnetic force to fire harpoons. Kills biter, bleeder, blighter, cave crawler and mesmer. Requirements: 1 Battery, 1 Silicone Rubber, 2 Titanium Ingot, 1 Wiring Kit

Hydrosonic Pulse Rifle - Produces a hydrosonic concussion wave. Kills crashfish, biter, blighter and mesmer; stuns stalker and sand shark. Requirements: 1 Advanced Wiring Kit, 1 Ion Battery, 2 Plasteel Ingot, 1 Silicone Rubber, 1 Sonic Pulse Emitter

Torpedo Launcher - Shoulder-mounted projectile launcher. Fires unguided projectiles that detonate on impact. Kills biter, blighter, crashfish mesmer, sand shark, stalker and lava lizard; stuns boneshark, ampeel and reaper leviathan. Requirements: 1 Advanced Wiring Kit, 1 Ion Battery, 4 Plasteel Ingot, 2 Silicone Rubber

Explosive Torpedo - Self-propelled underwater missile with high-explosive payload. Deals high physical damage. Guided but slow. Impact trigger. Requirements: 1 Battery, 4 Titanium Ingots, 1 Wiring Kit

Poison Torpedo - Self-propelled underwater missile with toxic payload. Deals moderate damage over time. Guided but slow. Proximity trigger. Requirements: 1 Battery, 4 Titanium Ingots, 1 Wiring Kit

Sonic Torpedo - Self-propelled underwater missile with sonic pulse payload. Temporarily stuns fauna within 50 meters. Guided but slow. Proximity trigger. Requirements: 1 Advanced Wiring Kit, 1 Ion Battery, 4 Plasteel Ingots

Vortex Torpedo - Self-propelled underwater missile with gravity vortex payload. Temporarily immobilizes fauna within 25 meters. Guided but slow. Proximity trigger. Requirements: 1 Advanced Wiring Kit, 1 Ion Battery, 4 Plasteel Ingots

Vehicle Weapons
These would be defensive or offensive upgrades for your vehicles.

Seaglide
Flash Blinder - Produces a dazzling flash of light that temporarily blinds large predators. Disorients sand shark, stalker, boneshark, crabsquid, warper and reaper leviathan. Requirements: 1 Glass, 1 Magnesium Bulb, 1 Wiring Kit

Pneumatic Harpoon Gun - Short-range weapon that fires titanium rods attached to a spool. Kills biter, bleeder, blighter and mesmer. Requirements: 1 Diamond, 1 Titanium Ingot, 1 Wiring Kit

Seamoth
Flash Blinder - Produces a dazzling flash of light that temporarily blinds large predators. Disorients sand shark, stalker, boneshark, crabsquid, warper and reaper leviathan. Requirements: 1 Glass, 1 Magnesium Bulb, 1 Wiring Kit

Piranha Swarm Torpedo - Fires four torpedoes that lock onto bioluminescence. Kills stalker and sand shark; stuns crabsquid, crabsnake and river prowler. Requirements: 1 Advanced Wiring Kit, 1 Computer Chip, 2 Plasteel Ingots

Sonic Blast Emitter - Emits an intense wave of sound that temporarily disorients large predators. Kills stalker, sand shark and mesmer; stuns boneshark, crabsnake, crabsquid and river prowler. Requirements: 2 Advanced Wiring Kit, 4 Plasteel Ingot, 1 Sonic Pulse Emitter

PRAWN Suit
Electroshock Claws - Electrifies the manipulator claws. Stuns sand shark, stalker and lava lizard. Requirements: 1 Claw Arm, 1 Gold Ore, 4 Titanium Ingot, 1 Wiring Kit

Electromagnetic Field Generator - Generates an electromagnetic field that disrupts the sensory organs of most predatory species. Disorients ampeel, crabsquid, lava lizard, sand shark, stalker and reaper leviathan. Requirements: 1 Advanced Wiring Kit, 1 Magnetite, 2 Plasteel Ingot

Plasma Cutting Torch - Replaces either manipulator claw with a plasma cutting torch. Useful for gaining access to those places that the laser cutter can't breach. Kills ampeel, boneshark, crabsnake, lava lizard, river prowler and sand shark. Requirements: 1 Advanced Wiring Kit, 2 Plasteel Ingot, 4 Kyanite

Cyclops
Torpedo Launcher (x4) - Standard underwater payload delivery system. Requirements: 4 Wiring Kit, 12 Titanium Ingots

Sonic Blast Emitter (x4) - Emits an intense wave of sound that temporarily disorients large predators. Kills stalker, sand shark and mesmer; stuns boneshark, crabsnake, crabsquid and river prowler. Requirements: 4 Advanced Wiring Kits, 8 Plasteel Ingots, 4 Sonic Pulse Emitters

Shock Net - Deploys an electrified titanium net behind the submersible. Kills stalker, sand shark and lava lizard; stuns ampeel, river prowler, reaper leviathan, ghost leviathan. Requirements: 1 Battery, 1 Gold, 6 Titanium Ingot, 1 Wiring Kit

Neuroshock Net - Deploys a neuroelectrical plasteel net behind the submersible. Kills stalker, sand shark, lava lizard, river prowler, ampeel; stuns warper, reaper leviathan, ghost leviathan. Requirements: 1 Advanced Wiring Kit, 1 Gold, 1 Ion Battery, 1 Plasteel Ingot

Explosive Mine - Proximity mine deployed behind the submersible via the decoy tube that detonates when monsters come near. Kills biter, blighter, mesmer, sand shark, stalker, river prowler. Requirements: 1 Battery, 1 Proximity Sensor, 4 Titanium Ingots, 1 Wiring Kit

Poison Mine - Proximity mine deployed behind the submersible via the decoy tube that ejects gas capsules when monsters come near. Kills biter, blighter, mesmer, sand shark, stalker, river prowler. Requirements: 1 Battery, 12 Gas Capsules, 1 Proximity Sensor, 8 Titanium Ingots, 1 Wiring Kit

Sonic Pulse Mine - Proximity mine deployed behind the submersible via the decoy tube that generates a blast of extremely intense sound when monsters come near. Kills biter, blighter, mesmer, sand shark, stalker, river prowler. Requirements: 1 Advanced Wiring Kit, 1 Ion Battery, 12 Plasteel Ingots, 1 Proximity Sensor, 1 Sonic Blast Generator

Vortex Mine - Proximity mine deployed behind the submersible via the decoy tube that produces a powerful vortex effect when monsters come near. Immobilizes all non-Leviathan creatures. Requirements: 1 Advanced Wiring Kit, 1 Ion Battery, 16 Plasteel Ingots, 1 Proximity Sensor, 1 Vortex Generator

Base
These would be early-warning and defensive upgrades for your base.

Detection
Floodlight - Basic security measure that illuminates large areas and dazzles aggressive predators that get too close. Works best at night or in dark areas. Requirements: 1 Glass, 1 Titanium Ingot, 1 Wiring Kit

Motion Sensor - Standard security measure. Activates any connected floodlights whenever aggressive predators are detected. Works at any time of day and in any level of light. Requirements: 1 Glass, 1 Titanium Ingot, 1 Wiring Kit

Night Vision Sensor - Standard security measure. Activates floodlights whenever predators the size of a stalker or larger are detected. Only works at night or in dark spaces. Requirements: 1 Glass, 1 Kyanite, 1 Titanium Ingot, 1 Wiring Kit

Infrared Sensor - Advanced security measure that detects up thermal signatures. Activates floodlights and automated defenses whenever something larger than a mesmer is detected. Requirements: 1 Advanced Wiring Kit, 1 Enameled Glass, 1 Plasteel Ingot, 1 Ruby

Ultraviolet Sensor - Advanced security measure that detects bioluminescence. Activates floodlights and automated defenses whenever something larger than a stalker is detected. Requirements: 1 Advanced Wiring Kit, 1 Enameled Glass, 1 Plasteel Ingot, 1 Urananite

Defense
Harpoon Launcher - Fires standard and electrified harpoons at any aggressive predators within 25 meters of the base. Kills sand shark, stalker and lava lizard. Requirements: 1 Computer Chip, 6 Titanium Ingots, 1 Wiring Kit

Torpedo Launcher - Fires unguided underwater munitions at large predators within 50 meters of the base. Kills or stuns the target depending on load. Can be loaded with four torpedoes. Requirements: 1 Comupter Chips, 12 Titanium Ingots, 2 Wiring Kits

Hydrosonic Pulse Cannon - Fires hydrosonic blasts that stun any large predators within 150 meters of the base. Kills sand shark, stalker, boneshark and lava lizard; stuns crabsquid, reaper leviathan and crabsnake; disorients ampeel, ghost leviathan and river prowler. Requirements: 2 Advanced Wiring Kits, 1 Computer Chip, 18 Plasteel Ingots, 1 Sonic Pulse Emitter, 6 Titanium Ingots

Electromagnetic Pulse Disruptor - Emits an electromagnetic pulse when large predators within 200 meters. Kills sand shark, stalker, lava lizard and ampeel; stuns crabsquid, crabsnake, reaper leviathan, river prowler and ghost leviathan. Requirements: 4 Advanced Wiring Kits, 1 Computer Chips, 1 Electromagnetic Pulse Emitter, 24 Plasteel Ingots, 12 Titanium Ingots