Talk:Stillsuit/@comment-26450496-20150531013116/@comment-108.211.9.150-20160208034714

I'm pretty sure it isn't health your getting. Your mitigating the damage recieved so less health is removed from attacks. I'd agree on a 10-20% scale. But any higher would put the reinforced divesuit out of commission. I really don't even see the benefit of 50% mitigation when it makes you so slow that your bound to get hit anyways.

Its all about balance. And if we offer the Stillsuit this, then we need to balance the other suits as well.