Talk:Ryley Robinson/@comment-68.225.10.160-20170909201326/@comment-68.225.10.160-20170916041750

I actually agree with you, but I didn't want to make my last comment a wall of text so I didn't bring it up. First I should point out that it's up to us to interpret what exists for gameplay reasons and what's there for world building reasons, which is important in lore discussion. You can't open a hatch without water pouring in, and swiping at a fish once with a hot knife isn't going to cook it. But even so, I thought the point about fabricating technology actually supports my point about the repair tool. Fabricating technology uses computer chips, which would explain how it's automated, but the repair tool does not. There are plenty of dialogues from PDAs and lore entries that suggest fabricators are easy to use, and there are also a lot of diaglogues from PDAs and such that suggest damaged technology is difficult to repair and the cause of most survivor deaths. The player is able to repair and pilot machines without any issues, including the Cyclops which reccomends a crew of something like 3 to operate. Again, you can either say that because of gameplay mechanics he can do these high-tech things that your PDA and lore bits say a normal person shouldn't be able to, or the lore goes that the player isn't a normal person. It's not a longshot at all, though, as much of the crew would have been Alterra's brightest and best employees, and the Aurora's mission was either supposed to be the most ambitious project or one of the most ambitious projects Alterra has ever done according to PDA lore.