Board Thread:Wiki Development/@comment-81.161.130.246-20151015132800

Make max. server-population at 4-8 players. Add the following:

When you first arrive on the server, you are thrown through the atmosphere in your own pod (like the basic one you start with in Singleplayer - Survivalmode. The entire area can hear the sonic boom, as the new arrival plummets down and loses speed, before splashing in the ocean.

As you start, you have nothing but the basics (discretional admin-choices/server-settings not taken into account at this point). Any other player in the area, can either go to the rescue of the new arrival, attack them and chase them off (if they can) or stay clear of them, altogether.

The development after the first day or two, will ofc be up to the players, and the things happening around them. But it makes the game different from other sandboxes. Adds some very cool potential drama-options, unknown elements, even potential horror or conflict.

There would have to be some mechanics, that prevented bases being destroyed, when the owners are offline (which makes pretty much EVERY sandbox silly, after your first big loss of a base. Its killing the concept of basebuilding, that you cant protect it, but just lose it because you couldnt be online just then.

The endgame should still be:  Trying to repair/fix the Aurora (maybe not to fly, but to live on, while Terraforming the landscape around you, building a new world for the people etc.). Keep it simple, dramatic (with Roleplaying elements available in server settings etc.) and engageging, without resorting to the usual MP/sandbox-tools of making the game limited to the 24/7-crowd. 