Thread:ThunderStar321/@comment-26947846-20181201082345/@comment-31440879-20181201174045

My guess is that it would be because weapons are intentionally not in the game, so writing in defiance of a feature is unnecessary. However, I am not ThunderStar321, the one who did delete your blog.

Either way, here is the source code of your blog. Now, you can have your information back and be happy. ==How Are We Supposed to Defend Ourselves!?== Subnautica. We've watched it on YouTube and some of us have played it. The graphics are incredible, the diversity of life is amazing, the views are breathtaking, the story is engaging and the world is massive; the ability to explore the environment, salvage materials, gather supplies and build an underwater base is both practical and fun. But the one category I think is missing from the game altogether is weapons. You can sneak around all day long, but how are you supposed to react when stealth and eascape aren't an option?

In the game, there seems to be no thought given to weapons of any significance. As the sole survivor from your crashed ship, you can't reasonably be expected to protect yourself in a given situation using just your brain and you can only swim so fast. I understand they wanted the game to be about survival, but even the most minimal survivalist would say that exploring an unfamiliar area on an alien planet where potentially dangerous creatures lurk without some means of self-defense that's capable of inflicting physical damage quickly is utter insanity. The knife is barely adequate for melee damage and the gravitational disruptors are only temporary fixes.

If you were stranded all alone on an alien world, the first thing you would do after gathering the basic necessities of survival (food, water, shelter and medicine) is create a means of protection beyond the walls of your base. Your body and your vehicles can only take so much.

Therefore, I've compiled a list of weapons that could be equipped to your person, your submersibles and your base.

Melee Weapons
These weapons would be used to defend against the smaller aggressive species.

Combat Knife - Large close-combat weapon with ten-inch serrated titanium blade. Certainly more useful than either version of that scalpel you have. Kills biter, bleeder, blighter, crashfish, cave crawler, stalker and sand shark.

Requirements: 1 Silicone Rubber, 1 Titanium Ingot

Wristblades - Ambidextrous gauntlet with titanium blades that can be worn on either arm. Kills biter, bleeder, blighter, cave crawler and crashfish.

Requirements: 1 Fiber Mesh, 1 Silicone Rubber, 1 Titanium Ingot

Titanium Harpoon - Basic underwater polearm. Has a longer reach than the combat knife or wristblades. Can be loaded into a harpoon gun and upgraded with a diamond tip. Kills biter, bleeder, blighter, crashfish and stalker.

Requirements: 1 Silicone Rubber, 1 Titanium Ingot

Shock Harpoon - Electrified underwater polearm. Has a longer reach than the combat knife or wristblades. Can be loaded into a harpoon gun. Kills biter, bleeder, blighter, crashfish and stalker; stuns sand shark and lava lizard.

Requirements: 1 Battery, 2 Copper Wire, 1 Silicone Rubber, Titanium Harpoon

Hydrosaw - Poweful electric weapon with three serrated diamond-tipped plasteel blades. Kills biter, bleeder, blighter, cave crawler, crashfish, stalker, lava lizard and sand shark.

Requirements: 1 Battery, 3 Diamond, 1 Lubricant, 4 Plasteel Ingot, 2 Silicone Rubber, 1 Wiring Kit

Ranged Weapons
These weapons would be used to combat the aggressive species from a distance.

Harpoon Gun - Short-range weapon that uses electromagnetic force to fire harpoons. Kills biter, bleeder, blighter, cave crawler and mesmer.

Requirements: 1 Silicone Rubber, 2 Titanium Ingot, 1 Wiring Kit

Sonic Pulse Rifle - Produces a cone of high-intensity sonic energy. Kills crashfish, biter, blighter and mesmer; stuns stalker and sand shark.

Requirements: 1 Advanced Wiring Kit, 2 Plasteel Ingot, 1 Silicone Rubber, 1 Sonic Pulse Emitter

Torpedo Launcher - Long-range shoulder-mounter projectile tube. Fires unguided projectiles that detonate on impact and release a sonic blast. Kills biter, blighter, crashfish mesmer, sand shark, stalker and lava lizard; stuns boneshark, ampeel and reaper leviathan.

Requirements: 1 Advanced Wiring Kit, 4 Plasteel Ingot, 2 Silicone Rubber

Vehicle Weapons
These would be defensive or offensive upgrades for your vehicles.

Seaglide
Harpoon Gun - Short-range electric weapon that fires harpoons. Kills biter, bleeder, blighter and mesmer.

Requirements: 1 Diamond, 1 Titanium Ingot, 1 Wiring Kit

Seamoth
Flash Blinder - Produces a dazzling flash of light that temporarily blinds large predators. Disorients sand shark, stalker, boneshark, crabsquid, warper and reaper leviathan.

Requirements: 1 Titanium Ingot, 1 Wiring Kit, 1 Glass, 1 Magnesium Bulb

Piranha Swarm Torpedo - Fires four sonic explosive torpedoes that lock onto bioluminescence. Kills stalker, sand shark and boneshark; stuns crabsquid, crabsnake and river prowler.

Requirements: 2 Plasteel Ingot, 1 Advanced Wiring Kit, 1 Computer Chip

Sonic Blast Emitter - Emits an intense wave of sound that temporarily disorients large predators. Kills sand shark and stalker; stuns crabsnake, boneshark and warper.

Requirements: 4 Plasteel Ingot, 2 Advanced Wiring Kit, 1 Sonic Pulse Emitter

PRAWN Suit
Shock Claws - Electrifies the manipulator claws. Stuns sand shark, stalker and lava lizard.

Requirements: Claw Arm, 1 Silver Ore, 4 Titanium Ingot, 1 Wiring Kit

Electromagnetic Field Generator - Generates an electromagnetic field that disrupts the sensory organs of most predatory species. Disorients sand shark, stalker, lava lizard, boneshark, crabsquid, crabsnake and reaper leviathan.

Requirements: 1 Advanced Wiring Kit, 1 Magnetite, 2 Plasteel Ingot, 4 Titanium Ingot

Plasma Cutting Torch - Replaces either manipulator claw with a plasma cutting torch. Useful for gaining access to those places that the laser cutter can't breach. Kills stalker, sand shark, river prowler and lava lizard.

Requirements: 1 Advanced Wiring Kit, 2 Plasteel Ingot, 2 Titanium, 4 Kyanite

Cyclops
Shock Net - Deploys an electrified titanium net behind the submersible. Kills stalker, sand shark and lava lizard; stuns ampeel, river prowler, reaper leviathan, ghost leviathan.

Requirements: 1 Wiring Kit, 2 Titanium Ingot, 1 Gold, 1 Battery

Neuroshock Net - Deploys a neuroelectrical plasteel net behind the submersible. Kills stalker, sand shark, lava lizard, river prowler, ampeel; stuns warper, reaper leviathan, ghost leviathan.

Requirements: 1 Advanced Wiring Kit, 1 Plasteel Ingot, 1 Gold, 1 Silver, 1 Battery

Sonic Pulse Cannon - Produces an omnidirectional pulse of extremely intense sound. Kills anything within 20 meters; stuns anything between 20 and 50 meters.

Requirements: 1 Advanced Wiring Kit, 1 Plasteel Ingot, 1 Sonic Blast Emitter

Sonic Pulse Proximity Mine - Drops a proximity mine that emits sonic blasts when monsters come near. Loaded into the decoy tube. Kills anything within 20 meters; stuns anything between 20 and 50 meters.

Requirements: 1 Advanced Wiring Kit, 2 Plasteel Ingot, 1 Proximity Sensor, 1 Sonic Blast Emitter, 1 Battery

Base
These would be early-warning and defensive upgrades for your base.

Detection
Motion Sensor - Basic security measure. Activates floodlights whenever aggressive predators are detected. Works at any time of day and in any level of light.

Requirements: 1 Glass, 1 Wiring Kit, 1 Titanium Ingot

Night Vision Sensor - Advanced security measure. Activates floodlights whenever anything larger than a mesmer is detected. Only works at night or in dark spaces.

Requirements: 1 Glass, 1 Wiring Kit, 1 Titanium Ingot, 1 Kyanite

Infrared Sensor - Picks up thermal signatures. Activates floodlights and automated defenses whenever anything larger than a mesmer is detected.

Requirements: 1 Enameled Glass, 1 Advanced Wiring Kit, 1 Plasteel Ingot, 1 Ruby

Ultraviolet Sensor - Picks up bioluminescence. Activates floodlights and automated defenses whenever something larger than a stalker is detected.

Requirements: 1 Enameled Glass, 1 Advanced Wiring Kit, 1 Plasteel Ingot, 1 Urananite

Automated Defenses
Harpoon Launcher - Fires harpoons at any large aggressive predators within 50 meters of the base. Kills sand shark, stalker and lava lizard.

Requirements: 2 Wiring Kit, 1 Computer Chip, 1 Plasteel Ingot, 2 Titanium Ingot, 1 Diamond

Electrosonic Pulse Cannon - Fires electrosonic blasts that stun any large predators within 200 meters of the base. Kills sand shark, stalker, boneshark and lava lizard; stuns crabsquid, reaper leviathan and crabsnake; disorients ampeel, ghost leviathan and river prowler.

Requirements: 1 Advanced Wiring Kit, 1 Computer Chip, 2 Plasteel Ingot, 4 Titanium Ingot, 1 Sonic Pulse Emitter

Torpedo Launcher - Fires a torpedo salvo at any large predators within 100 meters of the base. Disorients sand shark, stalker, lava lizard, crabsquid, crabsnake, reaper leviathan, river prowler and ghost leviathan.

Requirements: 3 Advanced Wiring Kit, 1 Comupter Chip, 6 Plasteel Ingot, 12 Titanium Ingot, 3 Urananite

Neuroelectric Pulse Cannon - Fires a neuroelectric pulse at any predators within 250 meters of the base. Kills sand shark, stalker, lava lizard and ampeel; stuns crabsquid, crabsnake, reaper leviathan, river prowler and ghost leviathan.

Requirements: 2 Advanced Wiring Kit, 1 Computer Chip, 6 Plasteel Ingot, 6 Titanium Ingot, 1 Electromagnetic Pulse Generator