Talk:Debug Console Commands/@comment-2601:602:9700:C35A:40DA:7882:ECA4:5633-20170817012811/@comment-24.249.204.50-20170824032825

Are you using experimental mode? If so it's possible that the latest experimental update broke the command. To fix this you can try creating a new world after turning off betas, then using the explodeship command. If it works in normal mode(I just did it about 2 minutes ago, so it should work) then you can use it just fine in a seperate non-beta world. Unfortunately the game does not yet support running experimental mode worlds in non-experimental, so you'll just have to wait for an experimental update where it does work for your 20+ hours world to work with the command.

On a side note, it's possible that your world was created before the habitat update(in which the aurora explosion was added) and you updated to an experimental version of the habitat update where the aurora explosion PDA message was implemented but not the explosion itself. This would have caused the game to think your aurora had exploded while the animation and new post-explosion texture were not recognized by your save file. You might try creating a new world and advancing to the explosion in that world(you can just use explodeship to trigger the event), then seeing what happens. If your aurora becomes damaged the way you have seen it on YouTube then you might just continue using the new world or simply skipping the aurora exploration, though with 20+ hrs of gameplay you've probably finished everything else...