Talk:Biter/@comment-39225460-20191016081822/@comment-1191892-20191117184956

That's not the AI, it's collision detection. When the engine detects something is clipping inside a solid object, it applies a force to "push" it back out. This can mess up if they clip into it a certain way and launch the object at ridiculous speed, it's called "wallzipping" in speedruns.

https://www.youtube.com/watch?v=brSsTm_yz0U

This is a good example, at 13 seconds Maxim wallzips using a candle to throw him outside of the level boundary.