Board Thread:General Discussion/@comment-31541346-20170122003549/@comment-108.190.48.177-20170124172208

I think you are for the most part right, but I have a few criticisms. First, I think that the player will cure himself and deactivate the gun, but not before the Sunbeam is shot down. Because of this, you will need to construct your own vessel capable of space travel to leave the planet. However, disabling the gun without curing the entire planet is irresponsible and dangerous. The Precursors knew that if the Carar found its way off the planet, it would destroy most if not all life in the entire universe. The Carar is a water-borne disease and highly infectious, and Enzyme 42 is incredibly rare. That's why the Precursors built the base (as well as designed the Warpers). They themselves knew how dangerous the Carar was, as it most likely wiped out their entire population. The original mission of the Degasi was to terraform the planet and make it ready for human colonization. The Arora was to do the same, and discover why the Degasi disappeared. Do you really think that after losing as much as the have, the Federation would be willing to count their losses and leave this planet alone forever, the planet that nearly bankrupted them and is badly needed to produce food, resources, and living space for people? The answer is no. There will be other Federation ships, or just ships in general, that will attempt to land on the planet and will take the Carar with them upon departure. You said it yourself, nobody makes bleach right away. If even one infected peeper leaves the planet, the universe, without a way to obtain Enzyme 42, is doomed.