Aurora

The Aurora is a habitation ship sent to the planet for a terraforming mission before colony ships arrive. However, during its descent, the Aurora was struck by a mysterious energy pulse resulting in catastrophic hull failure, leading to its crash landing on the surface of the planet. A single escape pod was launched before impact, which contained the player. The ship's wreckage is surrounded by harmful radiation.

The energy pulse impact and the following crash also resulted in large quantities of scrap metal, fragments, and a few supply crates falling off and being dispersed in the vicinity of the ship. There is an area near the tail end of the Aurora known as the Scrapyards. It is a long, flat stretch of sand littered with huge amounts of scrap metal and salt. It can be very useful for players needing materials for food or titanium.

Exploring the Aurora
Over the course of several in-game days, the ships computer announces imminent containment failure, eventually leading to a ten second countdown and a gigantic explosion. The in-game timer will begin either when the player starts a new game, or updates and reloads an old save.

The explosion is focused towards the forward section of the ship, and is accompanied by a wave of radiation so intense, it will pierce through a radiation suit. It is noteworthy that the explosion will not destroy player vehicles, but will kill the player out from inside of them, and will also make a extreme amount of holes in any nearby Seabases. Therefore, it is necessary to keep away from the explosion at all costs.

Only after the explosion is the player able to explore the Aurora, and only if equipped with a radiation suit. Fire and dripping molten steel can both injure the player during their visit, and periodic shaking of the hull occurs. Further dangers are posed by the reaper leviathans that spawn around the ship, and the cave crawlers that litter the entrance area of the ship.

By going up a ramp in the torn up front section of the Aurora, the player can enter a corridor that leads inside the ship. On the way up, the player can find several supply crates with crafted items inside of them. To the right of the T-section, there is a door which is blocked off by rubble. By following the corridor to the left down the slope, the player can enter the generator room.

Generator Room
Inside the generator room lie four large generators. They are connected by catwalks, though some are underwater and heavily damaged. On the generators are breaches resembling hull breaches. The player's objective is to repair them using the Welder. Repairing the breaches restores the radiation levels to normal.

The Power Upgrade Module for the Cyclops can also be found in the generator room. It sticks out from the upgrade console at the center of the room. The devs plan on adding an Exosuit Fragment to the generator room once the Exosuit has been implemented. It is possible that this will be the only fragment of this type available to players. Bleeders can also be found in the water around the generators. There is a tunnel through the ship's hull that starts inside the generator room and leads outside the Aurora.

Resources

 * Power Upgrade Module

Fauna

 * Bleeder
 * Cave Crawler
 * Reaper Leviathan

Flora

 * None

Gallery
For a more complete gallery, visit Aurora/Gallery.