Talk:Sea Dragon Leviathan/@comment-71.63.183.168-20160118193554/@comment-99.241.40.17-20160124164459

When I first heard that the devs were all gung-ho about "defence over offence" I thought the same thing as you. Subnautica is, at the end of the day, a video game, not a training program for actual real live terraformers. Having NO weapons seemed a bit extreme and unnecessary.

But now my opinion has changed, and I actually respect the devs for their decision. If you had two methods, lethal and non-lethal, of dealing with a monster, you would almost always choose the lethal route. It doesn't matter how expensive you make the weapon's recipe, people WILL farm for it or just spawn the materials they need. Would you rather play a game where you can take the easy way out via a neverending grindfest, or would you rather the game always be able to keep you on your toes?

The way I see it, the devs' reasoning for this decision is so that the thrill and danger in exploration never gets old. No matter how OP you are, there will always be something that you need to be scared of. You can never get arrogant, which means the game will never be easy and by extension never boring.

The devs have come under some pretty heavy fire (no pun intended) for this decision from people in the community who really want to see weapons. I say props to them for holding out on THEIR vision for THEIR game and for not being afraid of doing the right thing instead of the easy thing.