Talk:Vehicles/@comment-24.114.57.163-20170415200326

I was hyped for a massive shark-shaped behemoth behind my base, but i now understand why such isn't a good use of resources. Added story is emensly more important, however, allowing more creativity and personalization platforms than color and name may be nessesary to keep private gamers and youtubers alike on edge and always looking forward to spending a half an hour each day in a submarine that truely feels like their own. Such a feeling of ownership can only be found in environments that feel entirely pliable to the player. Such an environment already exists in subnautica. This environment is the Habitat. I don't expect a 3D building system for the cyclops, although it isn't my place to expect anything. I am simply suggesting to allow players to extend the hull to allow for an extra engine room for example. I wouldn't recomend extending only one part of the hull, as a cyclopse with a goose egg isn't very pleasing to look at. To extend the hull, for example, a player may make the hull wider in exchange for hull integrity or resistance to attack, time taken for the hull to implode at crush depth, the same amount of materials needed to make a whole new cyclopse, and crush depth. Extending vertically (not recomended) should be added in another update if ever to allow some time for story developement. Now, the extra space can be used to add another engine room, another locker room, another upgrade terminal (not recomended), and possibly an area compatible of that nuclear reactor that everyone is begging for. If you do add such an area to an extended cyclopse, be sure that the player will have to sacrifice the same amount of materials as the all purpose room (or more materials) just to have the spot for the reactor. This spot should only be buildable where the extra engine room would be built so the player must sacrifice the oportunity of an extra engine room for an alien containment moduel or a reactor. If my ideas are considered, keep in mind that the captains deck where the player pilots the cyclopse will need to be centered if the hull is extended. For this reason, don't allow the player to extend the hull too much. Other modifications may include an extended captain's deck (the place where the player may change color and name). If this extendable captain's deck is added, please allow more advanced ship controls such as activating/deactivating warning signals, camera systems, cirtain upgrades, oxygen production, power override (4x energy is taken for 2x speed), and specific engines. These controles should allow the cyclopse to use less power and only be available if the extended captain's deck is installed. Most of these upgrades should only be available if the extended hull is added. Also, don't allow a second docking station or the habitat may be forgotten by the player. Although this isn't the best use of resources, it may yet remain a nessesary use of resources, otherwize the risk is run that the cyclopse be forgotten. I'm sure you've noticed that many youtubers sometimes go many weeks without using their cyclopse. Thank you for your time, whoever took the time to read my comment.