Stasis Rifle

The Stasis Rifle is a tool that can be crafted with the Fabricator. It takes up four slots in the player's Inventory.

Controls
Upon the correct key being pressed the Stasis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. Shots will not affect Gas Pods generated by the Gasopod. The Stasis Rifle requires either a Battery or an Ion Battery to operate.

Charged shots
By holding the key down, the player can charge a shot in the Stasis Rifle. The player can then release the trigger to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot being fired, at the cost of more Energy being consumed. The stats for minimally- and maximally-charged shots are:


 * Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
 * Uncharged shots generate orbs with a diameter of five meters; fully charged shots generate orbs with a diameter of 20 meters.
 * Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds.

If equipped with a fully charged battery, the stasis rifle can fire a total of 20 fully charged shots on one charge. However, if equipped with a fully charged Ion battery, the stasis rifle can fire a total of 100 fully charged shots on one charge.

A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.

If there is already a stasis orb, generating another orb with the Stasis Rifle will despawn the old one.

Tips
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee).

The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.

If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.

The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.

The gauge on the back of the stasis rifle shows the charge level of the shot.

The orb generated by the stasis rifle is only effective against leviathans if it hits their head; otherwise it will simply pass through them.

Gallery

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Trivia

 * The Seamoth and Prawn Suit are affected by the Stasis Rifle, but the Cyclops is not, even if there is a Seamoth or Prawn Suit docked in it.
 * The bodies of long creatures, such as Reaper Leviathans, are unaffected by Stasis Rifle shots; the head must be hit for it to take effect.
 * Flares can be frozen by the Stasis Rifle. This can be useful if one needs lighting in a tricky spot, such as a cave wall.
 * Sea Treader Leviathans, hidden Crabsnakes, and Skyrays are immune to the Stasis Rifle.
 * Interestingly enough, the Stasis Rifle can freeze bubbles produced by Brain Coral, which can be a lifesaver if the user is about to drown.
 * The Stasis Rifle shares the in development model of the Propulsion Cannon.

Stasegewehr Fusil à stase Rifle de estasis Karabin unieruchamiający Стазис-винтовка