Cyclops

The Cyclops is a 54.5 meter (179 foot) long submarine that is player-controlled and can act as a mobile home base. It has a top Speed of 14.4 Knots or 7.4 m/s (27 km/h).

The Cyclops can dock the Seamoth personal submersible similarly to the Moon Pool.

A computer terminal on the bridge allows the player to give their Cyclops a custom name. This custom name is displayed along the starboard side of the vessel and has a 14 character limit. The terminal also allows the player to adjust the color of the exterior, as well as the external custom name. The Cyclops can be further customized using Placeable Items constructed with the Habitat Builder. The Cyclops also has an on-board A.I. that will warn the player of danger and a beacon that allows the player to find the Cyclops again.

How to Use

 * 1) Press "LMB" to initiate the Cyclops's driving controls at the steering column.
 * 2) Press "LMB" when in pilot mode to activate sound horn.
 * 3) Move the Cyclops forward and backwards with "W" and "S".
 * 4) Steering is "A" and "D" to turn left and right.
 * 5) To dive (descend) use "C" and "Space" to rise/surface (ascend).
 * 6) Use the mouse to control the visual field.
 * 7) Press "E" to dismount from the driving position.

Influence of Depth
Above 100 meters, the Cyclops does not suffer any damage from collisions. However, at 100 meters depth, the player will be alerted by the on-board A.I stating, "PASSING SAFE DEPTH." After this warning, any collisions suffered will rupture the hull, spilling water into the compartments. This water builds up over time, filling first the bottom level and then the top. This water has weight, and affects the buoyancy and orientation of the submarine. It will eventually be dragged down by the increased weight, and may fall onto its side, obstructing passage inside the vessel. The interior of the submarine will show signs of damage that was taken from either going to crush depth or colliding with the seabed, coral reefs, and cliffs. However, the hull breaches can be repaired by the Welder. Once all the major breaches have been repaired, the A.I. will alert the player and the automatic system will begin to drain the water.

The Cyclops has a collapse Depth of 200 meters (656 feet), at which point its hull will begin to rupture by itself and the compartments will start to flood. When this depth is passed, the AI will warn you to immediately go up in order to avoid damages to your Cyclops. At this point it is a good idea to rise above 100 meters because if you flood and sink at this depth the hull can not be repaired and you will lose your Cyclops.

If the player is in possession of the Cyclops Pressure Compensator Blueprint and a Plasteel Ingot, it is possible to craft the Pressure Compensation Module. This increases the crush depth by 200m and is stackable, giving a total depth of 1000m if all four module slots are used. Other more powerful Upgrade Modules such as the Shell Hull Reinforcement Module and Chelonian Hull Reinforcement Module will be craftable in the future.

Energy
The Cyclops uses up Energy as it is used. At 100% power, the Cyclops can travel approx. 4450 meters (44.5m/1%). The engine room at the rear contains Power Cells. If there is a fabricator on the Cyclops, then it will drain the power cells when in use. Docking the Seamoth personal submersible will also transfer energy to recharge it from the power cells.

A Power Upgrade Module can be obtained from the Aurora's power generator room that improves the Cyclops's energy efficiency by 100%, increasing the approx. travel distance to 8900 meters (89m/1%). This will also lead to half energy consumption for any items being fabricated.

It is possible to build generators on the top exterior with varying degrees of success, but it is not known if this is by design. Currently, Nuclear Reactors can be built safely - thermal plants and bioreactors can also be installed, but will cause the submarine to spin uncontrollably. However, the thermal plant can be placed on a spot at the rear of the top exterior where it will "float" a few inches above the hull and spinning will not occur.

Generators placed on the Cyclops do not charge its power cells, but instead add their own energy storage to the total maximum, as with Seabases. For example, adding a nuclear reactor increases the total power maximum to 1100, adding 500 energy to the default 600 from the power cells. If the power cells contain energy, the Cyclops will use them first until all six power cells are depleted, at which point it will start using energy from the solar panels. If a nuclear reactor is present, its energy will only be used if both the power cells and solar panels (if present) are depleted.

The Cyclops will not use energy when in Creative Mode.

Fragments
In order to gather Cyclops Blueprint 3 different types of fragments need to be scanned: All fragments looks like actual parts of submarine rather then safeboxes. All need to be scanned 3 times. Once you scan any of these 3 times, it adds 1 of 3 parts of a whole Cyclops Blueprint.
 * 1) Cyclops Hull fragments (Grassy Plateaus)
 * 2) Cyclops Engine fragments (Underwater Islands)
 * 3) Cyclops Bridge fragments (Dunes)
 * 4) Cyclops Docking Port fragments (Dunes)

Future Plans

 * The unimplemented Exosuit will use the Cyclops' docking bay just like the Seamoth.
 * The Cyclops will be able to be docked at a Seabase by using a magnetic base module and piloting the Cyclops into it.

Recipe
The Cyclops, which is built in the Mobile Vehicle Bay, requires the following Materials, which are created through the fabricator, listed below:

Keep in mind that the Cyclops Blueprint requires you to scan all three blueprints before getting the full blueprint. (See the "Fragments" section above.)

Gallery
For a more complete gallery, visit Cyclops/Gallery.

Trivia

 * The most logical reason for its relatively shallow collapse depth is the large observation bubble located in the bridge.
 * The console left of the steering wheel is marked with "ALTERRA", similar to the Survival Knife displaying the manufacturer title "Alterra Arms". Alterra is a corporation also known from the game Natural Selection 2, which was also developed by Unknown Worlds Entertainment.