User:Chello1801/Sandbox/Subnautica Cut Content Mod

Alien Tech

 * Cyan Alien Data Terminal
 * Replaces all Data Terminals in the Primary Containment Facility.
 * Ion Cube Matrix
 * Crafted with five Ion Cubes.
 * Used to craft the Neptune Escape Rocket.


 * Red Tablet
 * Crafted with one Ion Cube and two Rubys.
 * Fragment can be found in the Deep Sparse Reef Sanctuary Cache.
 * White Tablet
 * Crafted with one Ion Cube and two Magnetite.
 * Fragment can be found at the Aurora Boosters.

Soundtrack

 * Under the Ice
 * Plays in the new Arctic biome.



Biomes

 * Arctic
 * A biome with small islands made out of ice and has the Cold Water effect.
 * Located behind the Mountain Island next to the Dunes biome.
 * Another one located behind the Grand Reef.
 * Temperature range is -17.3°C to -12.7°C.
 * Resources: Titanium, Copper Ore, Quartz, Silver Ore, Metal Salvage
 * Flauna: Bladderfish, Boomerang
 * Flora: Blue Palm, Acid Mushrooms
 * Fragments: Battery Charger Fragment, Bioreactor Fragment, Cyclops Engine Fragment
 * Soundtracks: Into the unknown, Under the Ice
 * Lilypad Islands
 * A biome with small and large lily pads, rooted to floating stones in the water, and much moss.
 * Located behind the crash site.
 * Temperature range is 17°C to 23°C.
 * Resources: Silver Ore, Gold Ore, Metal Salvage
 * Flauna: Shuttlebug, Blood Crawler, Warper
 * Fragments: Seamoth Fragments
 * Soundtracks: Amid the Kelp, Shallows
 * Twisty Bridges
 * This biome is like the Safe Shallows with small twisted bridges and Blue Barnacles.
 * Located in sections around the Safe Shallows
 * Temperature range is 12°C to 17°C.
 * Resources: Acid Mushroom, Copper Ore, Gold, Lead, Metal Salvage, Quartz, Rabbit Ray Egg, Silver Ore, Table Coral Sample, Titanium, Cuddlefish egg
 * Flauna: Skyray, Bladderfish, Boomerang, Garryfish, Holefish, Peeper, Rabbit Ray, Shoal of Fish, Crashfish
 * Flora: Writhing Weed, Acid Mushroom, Blue Palm, Spotted Reeds, Veined Nettle
 * Fragments: Seaglider Fragments
 * Soundtracks: Into the unknown, Sunbeam, God Rays, Coral Reefs, Finding Life

Commands

 * Entity Gallery
 * This command spawns a series of white boxes in the center of the world and teleports the player to it. On top of each box theres an entity of Subnautica, every entity is listed there.
 * Leak
 * Creates new leaks in a cyclops and floods it.
 * Seal
 * Sets the player's speed to a 5x multiplier.
 * Shark
 * Sets the player's speed to a 10x multiplier.
 * Sonic
 * Sets the player's speed to a 50x multiplier.

Coral

 * Small Brain Coral
 * Exist in three different color variants (orange, yellow, light purple).
 * Spawn in the Safe Shallows.
 * These are for decoration and do not have any functions.
 * Dead Brain Coral
 * Brain Corals now turn dead and white when hit with a knife.
 * Reefback Coral 01
 * A coral that appears on the Reefback.

Deployables

 * Current Generator
 * Crafted with three Titanium and one Nanowire.
 * Generates a current that pushes fish, items, the player and even the Lifepod.

Eggs

 * Reefback Leviathan Egg
 * Found in the Grassy Plateaus.
 * Tiny Reefbacks hatch from these.
 * Can be dropped in the Alien Containment.
 * Shuttlebug Egg
 * Found in the Safe Shallows Caves.
 * Shuttlebugs hatch from these.
 * Can be dropped in the Alien Containment.

Electronics

 * Lithium Ion Battery
 * Can be crafted at the Modification Station with one Battery and one Lithium.
 * Has 200 power.
 * Nanowires
 * Crafted with two Mercury Ore.

Enviromental

 * Cold Water
 * Present in the Arctic and the Lilypad Islands biome.
 * Depleting oxygen faster than normal.
 * Does damage if not wearing a Reinforced Dive Suit.
 * A bright blue effect is appearing when taking damage.
 * Ice Spikes
 * Grow downwards from larger ice islands in the Arctic biome.
 * Form Ice Patches in the surrounding area.
 * Inflicts cold damage if not wearing a Reinforced Dive Suit.
 * Ice Patches
 * Form in the Arctic biome.
 * Are also formed by Ice Spikes.
 * Fauna would slip and slide across it, and also the player and the Prawnsuit.
 * Lava Bridges
 * Located in the Lava Zone.
 * Collapse if disturbed too heavly.
 * Deal collision damage to player, fauna and vehicles.
 * Lava Sinkhole
 * Located in the Lava Zone.
 * Like the Lava Pit, but the bubble-like thing in the middle grows over time, eventually explodes and inflicts damage.
 * There are seven Sinkholes on the map.
 * Currents
 * Pushes fauna, items and the player.
 * Chance of finding these is low, but if in a cave the chances become higher.
 * Water Streams
 * Water Streams are currents that are easier to swim through.
 * Commonly found in surface biomes.
 * Whirlpools
 * Are designed to be a small magma spot with bubbles going downwards them.
 * Suck the players down.
 * Located on the surface biomes.
 * The magma spot does lava damage.
 * Physical Rocks
 * Rocks that can be found on the seabed in the Safe Shallows and the Kelp Forest.
 * Shift and move upon vibration.
 * Set off motion triggers.
 * Smaller one can be picked up as items.
 * Silt
 * Found on the ground in caves.
 * Vision of creatures or the player would become darker and blured if interacted with.
 * Weather
 * It can now rain, thunder, snow and tsunamis can happen.
 * It rains all 15 - 30 Minutes.
 * In the Arctic biome, rain is replaced with snow.
 * Thunder can occurre, if it starts to rain at night while one of the two moons is at its highest position.
 * Tsunamis can happen while Thunder is present.
 * Wind can also be heared and even harder wind while its raining.

Equipment

 * Thermometer
 * Crafted with a single computer chip.
 * Placed in one of the HUD slots.
 * Displays the temperature of the current location the players in.
 * Color of the temperature bar changes (blue in a cold location, green in a hot and cold location, yellow in a semi-hot area, red in a very hot area.

Fauna

 * Bloom Plankton
 * Spawns in the Tree Cove and the Lost River.
 * Only found in groups.
 * Become visible when charged with light, their color can be altered by shining different types of light onto them.
 * Shining a flashlight onto them will make them bright white.
 * Shining a flare onto them will make them red.
 * Will go invisible again after one minute.
 * Stay near light sources.
 * Bullet Fish
 * Spawn everywhere except in the Safe Shallows, Lost River and the Lava Zone.
 * Hide in holes and wait for the player to come near, then shoot out of the hole and chase them.
 * If close enough the fish explodes and takes 10 seconds of oxygen away.
 * Instead of dying upon explosion, they dont die and swim back into the hole.
 * Grabcrab
 * Spawn in the Safe Shallows, Lost River, Lava Zone and Dunes Caves.
 * Leave their home to grab food and items.
 * Can only carry one item at once.
 * Grower
 * A black creature that spawns in the Inactive Lava Zone.
 * Grow in size if the player swims near it.
 * When touched while in their grown state, the player takes poison damage.
 * Shrink again if the player swims away.
 * Large Bird
 * Look like Skyrays in larger form.
 * Has long wings and a long tail-like thing at its back.
 * Flies along the surface with skyrays.
 * Rock Puncher
 * Spawns in the Kelp Forest, Dunes, Lost River, Grand Reef, Lava Zone and Jellyshroom Caves.
 * A creature with red large appendages and six red legs, and the body which is more cyan-like.
 * Punches rocks and outcrops.
 * Sand Worm
 * Spawns in Caves in the Safe Shallows, Kelp Forest and Grassy Plateaus.
 * If detecting something above the creatures burrow, it jumps out and inflicts damage.
 * Slime
 * Spawn in underground biomes.
 * Often found in groups and block caves entraces.
 * When interacted with, your hand will stick into the slime.
 * Use a tool to unstick yourself.
 * Trident
 * Spawn in the Dunes biome.
 * A blue creature with sharp teeth shaped like a trident and with eyes on both sides.
 * Have homes a have two holes.
 * If approaching it's home, the Trident will come out and knock some items out of the player's inventory.
 * Does not deal any damage.
 * Snooze Ball
 * Spawn in the Bulb Zone.
 * Blue little fishes with bright light blue eyes that explode like Gas Pods when approached.

Flora

 * Hanging Seaweed
 * Found under cliffs and in caves in the Safe Shallows.
 * Mohawk
 * Found in the Arctic biome and the Jellyshroom Cave.
 * Has four grow variants.
 * Plant Middle 11
 * A collection of different blades.
 * Grow in the Dunes biome.
 * Spike Trap
 * Found in the Jellyshroom Cave and the Lost River.
 * Pull the onto the player from below and pull them into their large mouth.
 * Have four orange tipped, white tendrills.
 * Seeds are obtainable from this plant.
 * Can be grown in a Exterior Growbed and will grab any fauna above it, including the player.
 * Stitchgrass
 * Found in almost every biome.
 * Heal the player when interacted with.
 * Using it too much would kill it.
 * Lufibergrass
 * Found in multiple caves.
 * Made out of multiple fibers.

Game Mechanics

 * Composting
 * Used to obtain Ethanol and Composed Materials
 * Done with a Composter and plants.
 * Overeating



Alien Tech

 * Disease Research Facility
 * The room with the Data Download now needs a Red Tablet to open.


 * Primary Containment Facility
 * All Data Terminals have been replaced with the Cyan Alien Data Terminal.
 * Alien Thermal Plant
 * The entrances now have force fields.
 * Entrace force fields can be deactivated with White Tablet.
 * Neptune Escape Rocket
 * Now needs two Ion Cube Matrix to craft the Boosters.

Biomes

 * Grand Reef
 * Large spikes similar to the spikes within the Crag Field are now present here.

Enviromental

 * Falling Spires
 * Spires in the Inactive Lava Zone can now collapse and fall over.
 * Affected by vibration and damage.
 * Deal collision damage.

Fauna

 * Reefback Leviathan
 * Now rest near the surface on the seafloor.
 * When becoming to disturbed they slowly swim away to another spot to rest.
 * Reginald
 * Is now as big as the Boomerang.
 * Sea Dragon Leviathan
 * Was given an attack animation for the seamoth.
 * The Sea Dragon grabs the seamoth and tries to crush it with his mouth.
 * You can only defend yourself with the Seamoth Perimeter Defense System.
 * Is only possible with commands, due to the seamoth not being able to dive below 900 metres into the Lava Zone.

Game Mechanics

 * Cyclops Flooding
 * The cyclops now fills with water upon too intense damage.
 * Creates leaks in the cyclops, which can be repaired with a repair tool.
 * Sinks to the seabed upon too much water.