Talk:Solar Panel/@comment-24.237.74.30-20151024024436

Me again: I was also thinking that it would be quite efficient to be able to make Self Charging Power Cells with, say, 3 Power Cells, 2 Lithium, a Computer Chip and a Wiring Kit? Such high costs would definitely be challenging, while it would also be rewarding in the long run. Or maybe just make an appliance that recharges Power Cells from a power unit such as Solar Panels. For instance, my Sea moth's Power Cell is discharged, so I take it to the charger, charge it, and replace it to recharge my Sea Moth. That way, I don't have to abandon my Sea Moth because I couldn't get it back to the Cyclops.

I use the Cyclops as my base, as the most I've built on my stationary base is one platform. I just think it's cool to have a home wherever I go. It's sort of like an RV, I guess. I've filled a Small Locker with all but one row of Power Cells. Copper, Acid Mushrooms and Quartz Crystals are quite a priority while I'm on a trip. I try to craft everything at my Life Pod, though. But I'm sure that even if I do build a base, my Cyclops will still be the place I go the most in the game.

I've already been in the Aurora, and I got the Power Upgrade Module for the Cyclops, and it has actually helped quite a bit. I've also found the Pressure Compensation Module, too. But one thing that I don't get is that in my other Freedom Mode game, the Cyclops still seems to use Energy. Regardless, this is a great game with an awesome Ideology.