User blog:Xenodrone98/The Lego Cyclops Project

Hello! I am Xenodrone98,

Most recent update(s)
262362 1. 1/18/18 For reasons, I will only be posting progress once I finish a room, or for other reasons.

I have started on the bridge and ran into some problems. The software is giving me some troubles, and there isn’t a dome large enough for the cyclops window. I will not build one either because it would look atrocious. This means I will have to 3d print one large enough. The hatch room was finished.

2. 11/30/17

Progress has been slow again. Life issues mainly. The next update with pictures will come when it comes.

3. 10/24/17

the locker room looks a little sloppy, I will load up a picture later, but the lockers don't open, and I put six in, I'm pretty sure there are only five. LDD was being very stubborn and didn't allow me to slope the walls at a 30 degree angle, most it let me do was 2 degrees; And that wasn't even on each wall, so I'm making the locker room walls 90 degrees. I will probably not change this in the future, as making it 90 degrees does make it a little bit easier to build the bridge for now it's a placeholder.

The engine/ thrusters/ idek on the side will also be changed up because I have plans to install LEDs on them, either a light brick or manual installation.

And check out |Darth Tregedus's work. Give him as much support as you can so he could reach 10,000 supporters on his Lego ideas Subnautica submission ^_^

So here are some updates, including good news and bad news.

The Bad News
The bad news is that the following projects have been taken offline: the Lego Prawn Suit, the Lego version of Lifepod 5, the Lego Warper, and the Lego Seabase. Aswell as Aftermath will be delayed, and I'm not working on it until I finish the current project at hand.

The Good News
I have said in the past that the cyclops was an impossible project, that getting it done would take forever and be too difficult; aswell as saying that if I would do it, it would be done far off in the future. In other words I didn't plan on making it, I didn't bother to check the difficulty or details or size, I just didn't want to make it. Until about 3 weeks ago that is, when I think I remember someone saying the actual dimensions of the cyclops, even though it was on the wiki, this was the first time I discovered the cyclops's dimensions. My curiosity lead to me wondering how long the Seamoth would be, and the rough estimate I received in return was 3 meters in length. 3 meters in length, while the cyclops is 54. After that I wondered about how long a Lego cyclops would be. So I measured the Lego seamoth, then did some calculations to figure out the size. The calculations estimated the Lego Cyclops would be 7.3 Ft. Long. That is pretty large, but made me have the urge to create it. So the cyclops is out of Developmental hell.

I've been working on it for over a week now, so here are some photos:

So I plan on adding exterior and partial interior lighting to the Cyclops, along with having the rooms removable without damaging the wiring. The Dock was by far the hardest part I made, and might be the most difficult one. I made an identical opening mechanic to that in game using technic parts, and it can hold the Seamoth. But not too well. Eh. I may have to modify the Seamoth design to work with it a bit better. But I am making the cyclops, and already it has exceeded 2,000 parts at its current state. So buying the parts might take a while.

When to expect it
I don't have any "due date", I'm just working on it until it is done. Me and the Technician are working on it at the moment. And I will go silent about this in terms of imagery, so the photos you are seeing now are the only ones you will probably see in a long time. Until something happens in development, then i'll come back and add more to it more.

Estimated Price
Oh boy, it will certainly be a lot more money than I have, which is why building it will take so long. Since it will be pretty expensive to build.

After I'm done
After I'm done, I may possibly send it to a Friend, the Technician, or to the developers if they have room for it. Or just keep it.

The future outlook
Next year is a do or die deadline, meaning if it's not done before 2019, I'm dumping the project. Productivity for this has been on and off, the technician quit, and now I'm the only one working on it. I won't give out a date of completion, but I am pushing for it to be end of this year. If i can't finish it, i will hand it over to someone who will.

10/2/17

Updates
I will try my best to update the blog with news every once a week, I'm finishing up the locker room this week

Week 5, Monday, 4/10: locker room isn't done yet, technical difficulties. A new part count is in for the locker room at the current status, it has over: 1444 bricks, which is less than $200, that's my estimate, but I expect it to contain another few hundred parts when the locker room is done.

Week 6, Monday, 4/17: My vacation this week was cut short, so instead of being back around Sunday, I will be back to working on the cyclops tomorrow instead. Since I'm on break, I will have around 5 days to work on it instead of the usual 2 only on the week ends.

Week 7. Monday 4/24: I didn't get too much done, but I am almost finished with the mini segment room behind the Dock. If I'm lucky, if, I will be able to have the room done by this weekend.

10/24/17 the locker room looks a little sloppy, I will load up a picture later, but the lockers don't open, and I put six in, I'm pretty sure there are only five. LDD was being very stubborn and didn't allow me to slope the walls at a 30 degree angle, most it let me do was 2 degrees; And that wasn't even on each wall, so I'm making the locker room walls 90 degrees. I will probably not change this in the future, as making it 90 degrees does make it a little bit easier to build the bridge for now it's a placeholder.

The engine/ thrusters/ idek on the side will also be changed up because I have plans to install LEDs on them, either a light brick or manual installation.

And check out |Darth Tregedus's work. Give him as much support as you can so he could reach 10,000 supporters on his Lego ideas Subnautica submission ^_^

11/30/17 Progress has been slow again. Life issues mainly. The next update with pictures will come when it comes.

Over Half a Year later, 9/5/18 Looking back, the real reason I stopped wasn’t because I had too much work or was too tired. It’s because I lost my motivation to work on it. I didn’t have the same motivation to do this as I did when I first started. But as I’ve slowly been getting back into Subnautica that motivation has started coming back to me. I know it’s not enough to drive me to the finish, and I’ll probably have another period of distancing myself away from the project. But until that happens i’ll get back to work.

The challenges that I was posed with last time I worked on it was: doors, Upper levels, sorting parts and part count (each room alone was over 1k parts. Most giant Lego sets don’t go over 3k), the hatch in the cyclops, a working one, side thrusters. the main window, structural integrity overall. Weight. And it’s been so long that I don’t have the original files and images I used to reference and try to accurately get the correct size.

I’ve only been able to address and figure out a few solutions. Upper levels: make 2 files, one for the Lower half and one for upper. Window: the power of clear resin Price: suck it up and save some cash, it’s gonna cost a lot. Sorting: stud.io Hatch: nobody cares. I don’t care. The dome viewport was one of the biggest issues, and when one looks at the cyclops, other than the body that’s one of the first things They notice. Since there is no Lego part large enough to suffice, I can make my own, after discovering clear resin I realized I could make this dome. The same goes for the little cyclops hologram.