Talk:Nuclear Reactor/@comment-1035563-20180131084319/@comment-39762167-20190610101306

Have you actually used it or is this conjecture? I had my doubts before I used it too but my academic concerns quickly evaporated after practical application.

In my experience I found after a single Uranite run I never again had to worry about power for any of my four nuclear powered bases\recharging stations for the entire game. I think I changed about 6 fuel rods total until leaving the planet and I always had one or two water filters running somewhere.

Prior to switching from bioreactor I was constantly having to throw fish and farm mushrooms to keep the power on across 3 bioreactors in each base which was easily and efficiently replaced by a single nuclear plant.

Of course it was even less hassle when paired with auto-renewable sources like thermal and solar as long as it burnt through their power first THEN the nuclear. I left my base alone for over a month and came back to it still powered by the nuclear reactor.

My advice to anyone is try it before you dismiss it unless you get a kick out of farming shrooms or chasing fish around an alien containment unit every few minutes.

I even prefer them over thermal because of aesthetics, capacity and efficency and all I had to do was spend a few minutes filling my inventory with little green rocks. Frankly if the nuclear reactor was anymore powerful it would be literally OP.

This also isn't a professional industrial reactor miles long helmed by dozens of men and women with hundreds of fancy pieces of paper on their wall. It's a single individual working from corrupted schematics so I'm sure there will be plenty of inefficiency's and power bleeds.