Jellyshroom Cave

The Jellyshroom Cave is a cave system found below the Grassy Plateaus, Kelp Forest, and Safe Shallows.

An entrance can be found at coordinates 140, -86, -397, and another can be found at coordinates -724, -90, -9. The first is far closer to the Degasi seabase, but the second is closer to Lifepod 5 (safe shallows). Both are inaccessible via the Cyclops due to size restrictions, and although the area is explorable via the Seamoth, it is impractical and dangerous to do so without at least the first Seamoth Depth Module (Mk1 or higher.) The Seamoth’s perimeter defense system is also advisable (but not required) due to the Crabsnakes’ tendency to ambush the player from the Jellyshrooms themselves.

Description
The Jellyshroom Cave is a large cavern characterized by a dense population of huge translucent, purple Jellyshrooms, along with structures such as stalactites and stalagmites.

The cave system has two predatorial species, and two prey species. The most notable of these are the Crabsnakes residing in Jellyshrooms, and the Oculus, both of which are found only in this biome.

As the Jellyshroom Cave can only be accessed from above by small openings in the ground, it is generally inaccessible to the Cyclops.

Resources= Fauna= Flora= Fragments=
 * Cave Bush Seed
 * Crabsnake Egg
 * Diamond
 * Furled Papyrus Seed
 * Gel Sack Spore
 * Gold
 * Jellyshroom Spore
 * Lithium
 * Magnetite
 * Redwort Seed
 * Rouge Cradle Seed
 * Silver Ore
 * Violet Beau Seed
 * Biter
 * Crabsnake
 * Eyeye
 * Oculus
 * Cave Bush
 * Furled Papyrus
 * Gel Sack
 * Jellyshroom
 * Redwort
 * Rouge Cradle
 * Violet Beau
 * Beds
 * Multipurpose Room
 * Observatory
 * Water Filtration Machine

Gallery
Screenshots=

For a more complete gallery, visit Jellyshroom Cave/Gallery.

Trivia

 * The abundance of Stalactites suggests that these caverns were dry-standing for several million years, only later being flooded presumably when the ceiling collapsed due to erosion - this might explain why its native ecosystem is so uniquely different from all bordering biomes.
 * The ambience is the same as the Blood Kelp Zones.