Talk:Cyclops/@comment-2601:151:4480:4331:81F7:A7D8:CEB7:C35A-20170924030422

I actually have some ideas for the Cyclops.

1.) There should be a module that can be used to activate a self-repair function, but it shuts the Cyclops down entirely (Except for life-support and the AI, of course).  The button to activate this would be right next to the Fire Suppression System.

2.) On the Pilot HUD there could be an indicator that tells you what vehicle you have docked, or if there is no vehicle docked. A nice little touch could be a function that if you pressed the icon, it would eject said vehicle.

3.) Some way of reinforcing the hull (Seriously, the Cyclops takes a lot of damage.) Maybe there could be a button that activates reinforcing shutters that majorly reduces damage taken, but slows the Cyclops down. Speaking of damage, could we bring back the mini shield bar? It's still there, but it's orangeish-yellow like hull integrity, so can we make it blue again?

4.) The Shield Module automatically activates when hull integrity is critical.

5.) Certain fauna (Reapers, Sea Dragons, and Ghost Leviathans, really) should have special animations when attacking the Cyclops. Reapers could latch on and jab with their mandible-thingies, Ghost Leviathans would headbutt it, and Sea Dragons could just straight up bite the Cyclops.

That's all for now.