Talk:Quartz/@comment-95.89.152.203-20150506125510/@comment-66.130.72.198-20150506142337

Agreed.

I've played one of my save for around 8 hours now, and copper became a really troublesome resource to find (to the point that I'm now searching for Limestones not in the Safe Shallows, but rather in the Kelp Forests since that's the only location there still are a few in my world). Quartz also became problematic, I have to go a long distance away from my base to find it.

The only real way of countering this problem temporarily is to find a new Safe Shallows biome, but aside from the one behind the Kelp Forest near the Lifepod's spawn points, the others are insanely small and hard to find (one's really far up north, another one's in the direction of the Floater Island and the last one I've found is on the other side of the Aurora)

An easy fix for devs would simply be to add a respawn system to them, but honestly I hope they'll rather create the whole "actions affect ecosystem" they had thought of here. I believe that would really make the game stand out compared to other survival games and make things even more interesting.