Talk:Bulkhead/@comment-1666509-20160202032104

I did something really stupid. If the Bulkhead is connected to the outside (say... it connected a room and a moonpool, and you deconstructed one of them)... if you exit through the Bulkhead, the environment treats you as if you're still inside your base; you can stand and walk on the ocean floor and you don't use up oxygen.

I tried to fix this by entering and exiting my Seamoth, but I ended up being launched into the air, still in a walking state with my viewing angle all messed up, and my Seamoth ended up heaven-knows-where... probably underground or in the void. I had to force quit (salty).

To the developers: I have two ideas for workarounds: (1) Make the bulkhead automatically close and lock itself in the event it's connected to the sea environment until another module can be installed, OR (2; this one might be easier) If a bulkhead is installed, forbid deconstruction of the connected room/corridor/etc. until the bulkhead (like a window or reinforcement) is removed first.