Talk:Medical Kit Fabricator/@comment-31.47.19.123-20160320203455/@comment-28208230-20160420202429

I think the game is challenging enough as is and therefore hate to restrict the healing too much. But I do agree there should be more limits than there currently are.

The fabricator doesn't take anywhere near that much. I could see 1 Tit, 1 cloth/fiber, 1 bleach. Add in a bit of power usage while it works. And what about making it so you can only have one per structure complex? That last one might be tricky to code, though.