Talk:DNA/@comment-1500935-20160313193100

I like the idea of splicing your DNA with sea creatures to gain new passive abilities, but what if this choice is a double-edged sword and the protagonist slowly becomes a monster himself? :S

That said, that idea was pitched early in the development of BioShock 1, but in the end the player never suffered from what amount of genetic material he injected himself. To be honest I'd really like this idea to be further developed in Subnautica, leading to different endings depending on how much the character spliced his DNA. However, I understand it would be unfair to impose an ending depending on this particular gameplay mechanics, which sounds very fun to use.