Talk:Cyclops/@comment-2601:151:4480:4331:81F7:A7D8:CEB7:C35A-20170924030422/@comment-77.139.47.156-20170928182000

1) Too OP, shutting down the cyclops = shutting down the engine. Which means that no noise will be preduced from it. If you get hit and shut down the engine the attacker will just go away, so having a be all and all situation will kill flank mode, silent running and the shield module. Becuase its just a way better alternative.

2) Why would you eject a vehicle out of the cyclops if not to use it? Altough the "What vehicle docked" is a nice touch.

3) No. Why whould you rather use the slowdown when you can use silent running, or shield, or flank mode, or just the op system of yours for idea number 1

4) Don't take controll out of the character. Never do this in a game.

5) Its running the idea of repering leaks, also if the reaper laches to the cyclops why would you use flank mode, its killing the run away aspect.