Talk:Gas Torpedo/@comment-24.181.139.190-20161220134406

Hey guys how about this idea. They should add lethal weapons able to take down the big scary monsters, BUT maybe they add some scripted ecological consequences for your actions. For example, if you kill all the leviathans there is a boom in medium sized predator's population growth. Perhaps some new big bad guys come to replace them. Which in turn causes the small fauna to get wiped out, leaving less food and more danger for the rest of the players game. Sort of like a NG+ with increased difficulty and more dangerous equipment, and more defendable base constructions to unlock. Sort of like a survival sci-fi monster hunter vibe.