Talk:Spike Trap/@comment-170.24.134.38-20151026123315/@comment-1713205-20151026141111

''Found this info on the road map, but IDK if it can be linked to the spike trap aka "Big Spike Plant". But here:''
 * Spike Plant
 * Loops idle animation when doing nothing else.
 * When it detects a target nearby, it plays attack animation and shoots a small cluster of spikes at the apex of the animation. Each one originates from the end of each arm and aims towards the target (with a little random variance on the end point it flies towards).
 * The spikes fly through the water instantaneously, leaving a visible trail like lerk spikes. If it hits anything (other than itself), it stops.
 * When spike hits something live, it does Puncture damage. It doesn’t damage other Spike Plants of any kind.
 * Ignores day/night.


 * Big Spike Plant
 * The same as a Spike Plant, but scaled up a bit (10 - 25%).
 * Does 25% more damage.
 * Spikes travel through multiple targets, doing less damage for each? Or bouncing to a different target?