Talk:Kharaa Bacterium/@comment-29596704-20170520172556/@comment-38.132.106.134-20170523150219

Lay off him. This game does some fucked up psychological shit to you. You just didn't notice because your PC uses speakers.

I'm talking binaural beats in all the music tracks, sound effects that emulate the side-effects of compression sickness in humans... I wouldn't be surprised if there was some infrasound buried in there below 20hz, (for example when you're trying to raid the Grand Reef Wreck,) but I haven't run the audio files through an audio spectrum analyzer yet. Point is, if you play this game with headphones, it WILL freak you out, even when nothing scary is happening.

They use every scummy, manipulative audio trick in the book, except they lay it on WAY too thick, to the point where even a Hollywood movie sound designer would be like "Woah let's tone it down, that's too much.  We want to thrill our audience, not traumatize them."

Because in this game, the music cues are tied to player's behavior, not cutscenes or a pre-scripted routine. If you're stubborn enough to poke around certain depths before getting the "correct" upgrades, the game is stubborn enough to give you PTSD for no reason. And of course, the game never tells you any of this, or explains why it's doing it or how to avoid it. It just does it. Because Unknown Worlds doesn't care about you or your well-being.

Some people are more susceptible than others, of course, and some audio setups will deliver it more clearly than others, (headphones with a lot of bass are a must for infrasound to work, DO NOT google this and try it out, please just trust me,) but the point is this type of deep spychological dickery should never have been in Subnautica in the first place-- it definitely has no place in anything not clearly labeled a horror game, and in the US it might even be illegal to expose people to infrasound without telling them.