Bioreactor (Below Zero)

The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It has a 4&times;4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a Multipurpose Room or Large Room. It does not affect power in creative mode.

Bioreactors work well in biomes where organic matter is plentiful or where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed or Indoor Growbed or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy.

Thanks to its low costs and easily renewable fuel it is perfectly suited to power outposts with low power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for heavy power consuming seabases.

Recipe
The blueprint for this module is acquired by unlocking the Habitat Builder. It is crafted with the Habitat Builder.

Bioreactor Values
Items placed in the bioreactor will continue to generate energy up to the value listed for that item per slot that item takes up. For example, an Arctic Peeper takes up one slot, so it will generate its value of energy and no more, but a Heat Fruit takes up two slots, so it will generate its value times 2.