Talk:Propulsion Cannon (Subnautica)

Damage Dealing
The Propulsion Cannon deals damage regardless of what you load it with. Gas Pods and Crashfish are simply more powerful ammo. I edited it to make that more clear, since the way it was worded previously was misleading, as it made it seem like it only deals damage when loaded with those two, which is not true, yet you reverted it to once again make it misleading. Not really sure why, but if you want incorrect information on your wiki, suit yourself.

Since using it as a weapon is mentioned on this page, I figured it would be worth mentioning on the Below Zero iteration of the Propulsion Cannon as well, since it can be used as a weapon there too, yet you reverted that as well, for some reason. If it's mentioned here, why should it not be mentioned there? R34l R1ch4rd N1x0n (talk)

Testing the Hypothesis
You got part of that right. Yes, anything loaded into the propulsion cannon (even things grabbed off the terrain) do damage. But, calling it "powerful" is a bit of a stretch. I decided to test out item damage, and after 1 hour and 30 minutes, and multiple dead sea treader leviathans

I found the average item does about 100 damage. With the possibility of more depending on how fast it's moving. An item's speed is part of it's damage output as discovered with several crabsquids surviving multiple crashfish hits they usually wouldnt survive up close. most items on average though will deal around 100 damage at a good range and speed when impacting against any fauna. Of course acid mushrooms and crash fish provide splash damage. I found by testing the damage of the crashfish blast against both cave crawlers and boomeranges.

The splash damage at close range is 30 < (splash damage) < 50. To further test this. I utilized them against the sandshark, which has 250 hp. The hypothesis on the splash damage was correct as exactly 2 crashfish close range doing around 100 impact damage, had enough splash damage to kill a sandshark in repeated tests. Let's be generous, and say splash damage is 40.

I tested this against the sea treaders though, 3000 hp, close range and boxed in with base foundations. Against sea treader leviathans, which have a base health of 3000. 25 acid mushrooms to deal 3000 damage. (3 tests) 24 deep shrooms to deal 3000 damage. (Tested twice) 27 crashfish to deal 3000 damage. 29 gas pods to deal 3000 damage

Which is odd. If splash damage is 40, it should take 22 crashfish to kill it. More than likely, the sea treader didn't take any splash damage on at least 5 impacts from thrown crashfish. as for the gas pods... they're not really "powerful ammo" if it took the combined gas damage of 29 pods to only amount to 100 splash damage against a stationary fauna Overall this last hour and a half has been insightful. I've learned that splash damage can be very high, but sometimes not even work at all. And honestly, considering that thrown objects from the propulsion cannon do 5x the damage of a knife. I think it's fair for you to say it's "Weaponizable". Since that might have the highest damage output per hit in the game. However, this damage is impacted by range and speed.

So sure, feel free to edit the pages and make a note that any thrown item from a propulsion cannon is capable of dealing high damage. (because it honestly is). - Xenodrone98