Thread:Unislash/@comment-2138856-20150310090217/@comment-209.189.196.1-20150310180050

Sweet, nice info :-). Couple of thoughts:

1) How can you tell what asset files you are working with in Disunity without a preview? I suppose you are batching all of the text files through the whole process and then looking at the end results? How long does that process take? In all honesty, it's probably way easier than what I did--which was going through the resources in the bundles one by one within UnityAssetsExplorer and extracting only the icon files.

2) Awesomeness about the flip. I ended up just using a photoshop macro, but taking out that step is a good pickup.

3) The image quality should be exactly the same with a dds conversion. Was it not in your tests? Also, was transparency not retained for you via x2y? (did you convert to png--not bmp?)

4) Honestly one of the biggest steps was uploading all of the files. I went to the Multiple Upload special place, but even then I could only upload 5 at a time (and I still had to select files individually).

Hopefully we won't need to do this too much in the near future now that we have this big dump, but when we do, this will be very useful.