Talk:Gas Torpedo/@comment-2602:306:CDDB:9520:A4DE:DEC6:9D92:E81F-20170919002643/@comment-34870715-20180302135050

I disagree, I really think real lethal weapons don't have a place in stock Subnautica (mods aside) because it would change the premise to a completely different game.

Horror is where the protagonist has to deal with an unknown threat. The danger, extent and solutions are unknown, and to keep this theme they have to remain unknown. This would be your early-mid game Subnautica when it's heavy on exploration and survival. As you get established it moves toward a thriller - the danger, its abilities and workarounds for it become known, but it's still overwhelming and should probably be avoided. It's the danger to the protagonist that builds suspense.

If you give players the ability to take down leviathans with ease, it's neither horror nor thriller. The danger and all that suspense are gone. You now have an action game where the player is the one hunting the monsters.