Talk:Bulkhead/@comment-1666509-20160202032104

I did something really stupid. If the Bulkhead is connected to the outside (say... it connected a room and a moonpool, and you deconstructed one of them)... if you exit through the Bulkhead, the environment treats you as if you're still inside your base; you can stand and walk on the ocean floor and you don't use up oxygen.

I tried to fix this by entering and exiting my Seamoth, but I ended up being launched into the air, still in a walking state with my viewing angle all messed up, and my Seamoth ended up heaven-knows-where... probably underground or in the void. I had to force quit (salty).

The devs should either (1) Make the bulkhead automatically close and lock itself in the event it's connected to the sea environment until another module can be installed, OR (2; this one might be easier) If a bulkhead is installed, forbid deconstruction of the connected room/corridor/etc. until the bulkhead (like a window or reinforcement) is removed first.