Talk:Survival Knife/@comment-4069714-20170603105209/@comment-50.24.142.184-20170913111522

Yep--the character of the game is distinctly "avoid, not dominate," which I think is appropriate for keeping the player feeling unwelcome and disadvantaged. We'd still feel somewhat afraid even if we could kill more things, but it'd be too easy to eventually fall into the "I'm the master of this world!" mindset, which isn't really what the game is about. That's also why there aren't any resources that drop from monsters upon death; killing monsters (other than edible fish) simply isn't "part" of the game on a conceptual level.