Update History (Subnautica)

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates
'*Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from Trello. '

Prison without Aquarium - February 21, 2017 Aquarium Experience - March 21, 2017 New UI & Cutefish - April, 2017 Final Story Mode & v1.0 - Mid-May, 2017
 * Prison Exterior
 * Prison Antechamber
 * Lost River Precursor Base interior
 * Make Scanner Room more useful (range, etc)
 * Fix performance after 10-20 hour save game
 * Launch XB1 and PC simultaneously if possible (practice process)
 * Silent Running Cyclops tech
 * Internal
 * Fill in some empty spaces
 * Make escape pod cinematic
 * Play cinematics but disable camera for VR?
 * New UI
 * Prison Aquarium
 * Prison moonpool room
 * FOV Slider
 * Rework some of Crash Zone area
 * Detail remaining sandy areas
 * Start PS4 port
 * Fix 1 second pause between switching Tools
 * Try fade checkbox in XB branch to reduce pop-in
 * Tune algorithm for choosing what to load next to reduce pop-in
 * Detailing remaining sandy areas
 * Rework some of the Crash Zone area near the edge of the Aurora
 * Cutefish (for people who bought before V1.0)
 * Fix terrain seams
 * Redo crafting icons
 * Quality of life update (save game slots, 10 things from the community)
 * Polish Constructor and usability
 * Pass on a couple lower-detail Kelp Forest areas
 * Pass on  Grassy Plateaus
 * Fix missing and extra coliders near Aurora (esp, getting in)
 * Internal
 * Design and start filming trailer
 * Start design of launch site
 * Performance update
 * Rework  game modes  into custom UI
 * Blast-off sequence
 * Fix the void or make it dangerous to be in (Sea Dragons, etc)
 * Credits screen
 * Internal
 * Nice Launch Site
 * Cyclops Trademark Notice
 * Polish Polish Polish
 * End Game Tasks
 * Xbox Trailer

2017
Castles & Coffee Update - January 26, 2017


 * Precursor Thermal Power Generator implemented
 * Lava Castle revamped and polished
 * Coffee Vending Machines implemented
 * You can now get Coffee
 * Alien Drones implemented
 * Blue Precursor Artifact implemented
 * Dunes Crater, Blood Kelp Dunes Transition And Blood Kelp Mountains transition added
 * New Vending Machine model
 * Snacks added
 * Ping Manager implemented
 * Oxygen warning shortened
 * Ion Power Cells And Ion Batteries implemented
 * Halved Seaglide light energy cost
 * Quartered Seaglide active energy cost
 * Removed frame-rate dependence problem with Seaglide energy usage
 * Removed Kyanite from Blood Kelp (only drillable now)
 * You can now skip time by sleeping in Beds
 * New Gravsphere model and features
 * Removed Bases terraforming land
 * Luggage Bag storage implemented
 * Lab Trash Can and Trash Can now work
 * Blood Kelp and Dunes Precursor Caches implemented
 * New Airbladder model and animations
 * Added Kyanite to recipe for 3rd stage of the rocket (resource sink)

2016
Precursor Update - December 15, 2016


 * Sunbeam implemented
 * Avery Quinn
 * Ion Crystals added
 * Quarantine Enforcement Platform added
 * Precursor Teleporters added
 * Purple Precursor Artifact added
 * Precursor Artifact terminals added
 * Floating Island and Lost River polish
 * More Floating Island Beaches added
 * Fall Damage added
 * You can now use the PDA in vehicles
 * Sparse Reef Precursor Cache implemented
 * Mountain Island's caves are expanded
 * HUD notifications for radio messages
 * New PDA updates for Wrecks
 * Continued work on optimization & stability improvements
 * Land-based movement improvements
 * Extensive loot balancing for player progression
 * Constructable Improvements
 * Special Giveaway Items

Bones Update - October 27, 2016 Dangerous Creatures/Tree Cove - September 22, 2016 2016 August 23: PRAWN UPDATE 2016 June 1: POWER NAP UPDATE 2016 May 6: MACHINERY UPDATE (PC only)
 * Lost River Ghost Tree Chamber added
 * Lost River Bones Field added
 * Lost River Junction added
 * Lost River Precursor Base exterior added
 * New Pipe models added
 * New Reefback additions and improvements added
 * Mesmers are more mesmerising
 * River Prowler implemented
 * New models for Reinforced Dive Suit and Stillsuit added
 * Subnautica now works on the HTC Vive
 * Lost River - Tree Cove added
 * Sea Dragon Leviathan added
 * Warper added
 * Crabsquid EMP blast added
 * Heat damage added
 * Reinforced Dive Suit added
 * Ghost Ray added
 * Crimson Ray added
 * Deep Grand Reef Abandoned Seabase added
 * Kyanite Crystal Added
 * Main Menu Logo updated
 * Prawn Suit added
 * Prawn Suit Drill Arm
 * Prawn Suit Grappling Arm
 * Prawn Suit Jump Jet Upgrade
 * Prawn Suit Propulsion Cannon
 * Prawn Suit Thermal Reactor
 * Prawn Suit Torpedo Arm
 * Lava Larva added
 * Lava Lizard added
 * Crashfish eggs added
 * Sprint ability added
 * Cyclops cameras now have lights
 * The Encyclopedia now has icons after scanning
 * Inactive Lava Zone and Active Lava Zone both get massive overhauls
 * Kitty And Prawn Suit Posters added
 * Beds added
 * Sea Treader added
 * Power Cell Charger added
 * Battery Charger added
 * Seamoth Gas Torpedo added
 * New Solar Panel model
 * Starship Souvenir added
 * Wall Shelves added
 * Single Wall Shelves added
 * Arcade Gorge Toy added
 * Map Scanner Room
 * Bioreactor, Nuclear Reactor and Thermal Plant remodeling
 * Cyclops 2.0
 * The default depth has been increased from 200m to 500m
 * Proximity sensors have been added to assist with navigation
 * Lockers on lower deck are now functional
 * Added exterior stationary hull cameras that can be accessed while driving
 * New hatch animations means the hatch opens and closes when approached
 * Crabsquid
 * Added the Northen Blood Kelp Zone
 * Fauna that are eaten or killed will respawn.
 * Waterproof Locker gets new model, features and animations

2016 April 5: OCULUS UPDATE (PC only)
 * Oculus Rift is now fully supported.
 * You can now sit in all the Chairs
 * Sitting in Chairs slows down food and water depletion
 * Airsack, Bone Shark, Reefback, Stalker, and the Reaper Leviathan have new and better animations.
 * Fragments will now spawn mostly within Wrecks.
 * Oxygen is now only produced when your Seabase, Seamoth, and Cyclops has power.
 * Different sound effects for multiple Tools.
 * Main Menu has a new background

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE 2016 February 25: FARMING  2016 January 28: FLOOD OF DEAD BUGS
 * Intro Sequence added.
 * Fire Extinguisher added.
 * Medical Kit Fabricator added.
 * You can now fully repair Lifepod 5
 * You can also repair the Communications Relay
 * New PDA boot up sequence
 * Abandoned Seabases implemented.
 * Large Aquarium added.
 * Farming added.
 * Nearly every Flora can be harvested now
 * Spotlight added.
 * Planter Shelf added.
 * Exterior Growbed added.
 * Interior Growbed added.
 * Plant Pots added.
 * Living Wall added.
 * Lightstick added.
 * Eggs added.
 * Location accurate lighting (Part of Flood Of Dead Bugs)
 * Many more Wrecks added
 * Floodlight added.
 * 50 bugs fixed.
 * Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

2016 January 14: H2.O UPDATE
 * Massive overhaul of water graphics
 * Scanner added.
 * Ocean environment updated.
 * Items now have proper 3D models.
 * Subtitles added
 * Language support added
 * New Fragment system
 * PDA Data Bank and Encyclopedia Added
 * Message log in PDA

2015 ALPHA STAGE
2015 December 15: GET WRECKED  2015 November 20: WATER FILTRATION MACHINE 
 * The first Wreck added
 * Laser Cutter added.
 * NS2 Poster added
 * Water Filtration Machine added
 * Big Filtered Water added too

2015 November 5: SHOCKING UPDATE 2015 September 10: SEAMOTH UPDATE
 * Shocker added.
 * Seaglide now has a topographic map.
 * Picture Frame added.
 * Volume controls in the pause menu added.
 * PDA Log section added.
 * PDA gallery added.
 * Animation added.
 * Crabsnake added.
 * Ladders can now be placed in more places in the Multipurpose Room.
 * Blood Kelp Zone added.
 * Blood Biter added.
 * Cave Crawler reskinned.
 * Spinefish added.
 * Blood Crawler added.
 * Blood Oil added.
 * Bloodvine added.
 * Blood Cave Root added.
 * Deep Shroom added.
 * Gabe's Feather added
 * Seamoth now has an upgrade panel
 * Vortex Torpedo added.
 * Seamoth Perimeter Defense System added.
 * Seamoth Sonar Module  added.
 * Seamoth Hull Reinforcement Module added.
 * Battery Expansion Module added.
 * Armour Plating Module added.
 * Seamoth can now be customized.
 * Upgrade Console added.
 * More Caves added.
 * Mountain Range Caves added
 * Biter added.
 * Oculus added.
 * Mountains Biome added.
 * Mountain Island added
 * Koosh Zone extended.
 * Mushroom Forest extended.
 * Underwater Islands extended
 * Kelp Forest extended
 * Jelly Shroom Caves lighting improvements
 * Creative Mode added
 * PDA Operating System updated

2015 August 6: HABITAT UPDATE
 * Moon Pool added.
 * Observatory added.
 * Multipurpose Room added.
 * Bulkhead doors added.
 * Small locker added.
 * Signs and Seabase names added.
 * I-Corridor Glass and L-Corridor Glass added.
 * Vertical Connector added.
 * Grand Reef expanded.
 * Deep Grand Reef added

2015 June 19: MACWORLD UPDATE
 * Subnautica is now playable on Apple (Mac) computers.
 * Underwater Islands added.
 * Sparse Reef added.
 * Repulsion Cannon added.

2015 May 28: ALTERRA SCIENCE UPDATE
 * Workbench added.
 * Propulsion Cannon added.
 * Survival Knife, Tank, and Fins can now be upgraded.
 * Heat Knife added
 * Diamond Knife added
 * Swim Charge Fins added
 * High Capacity Tank added
 * Plasteel Tank added
 * Ultra Glide Fins added
 * New Cyclops additions
 * Cyclops's doors now open/close.
 * Cyclops now has an upgrade console.
 * Cyclops's lights improved.
 * Cyclops now has upgrades.
 * Cyclops can now be customised with colors.
 * Beacons are now nameable.

2015 April 30: CRASH SITE UPDATE
 * Aurora now explodes.
 * Aurora now explorable
 * Radiation now spreads over time.
 * Reaper Leviathan added.
 * Radiation Suit added.
 * Cave Crawler added.

2015 March 13: BASES UPDATE
 * Seabases added.
 * Habitat Builder added
 * Buildable Fabricators added
 * Foundations added
 * Hatches added
 * Corridor added
 * L Corridor added
 * T Corridor added
 * X Corridor added
 * Ladders added
 * Windows added
 * Reinforcements added
 * Hull Integrity added

2015 February 25: NEW LOOT SYSTEM  2015 February 5: CYCLOPS INTRODUCTION
 * Loot system updated.
 * Cyclops added.
 * Seamoth can now be docked (inside Cyclops
 * Cyclops is nameable

2015 January 16: DEV UPDATE 8
 * In-game feedback system added.
 * Stasis Rifle added.
 * Terraformer added.
 * Load/Save added.
 * Menu updated.
 * Pipes added.
 * Air Bladder added.
 * Bleeder added.
 * Bone Shark added.
 * Compass added.
 * Current Generator added
 * Inventory system updated
 * You can now dump unwanted loot much easier
 * Beacons are added and craftable
 * HUD elements updated

2014 PRE-ALPHA STAGE
2014 December 23: DEV UPDATE 7 2014 December 16: 2014 December 7:  2014 November 22 2014 November 14:  2014 November 5:  2014 September 27:  2014 September 5:  2014 August 23:  2014 July 8:  2014 April 24:  2014 April 11: 
 * Gravsphere added.
 * Lifepod 5 storage added.
 * Now supports Oculus Rift DK2
 * Storage Cubes added.
 * Oxygen replenishes faster.
 * Lifepod Beacon now doesn't disappear from far distances.
 * Gasopods now release more defensive gas when you approach them
 * Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
 * Lifepod 5's Beacon is now visible from farther distances
 * Oxygen now replenishes more quickly at the surface
 * Large Creature's AI is now improved
 * Subnautica Early Access released.
 * Flare and Sand Shark added to Subnautica.
 * Floater added to Subnautica.
 * Deformable environment added.
 * Experimental Mode is added to Subnautica.
 * Gasopod is added to Subnautica.
 * Cyclops flooding is being developed.
 * Cyclops is announced and being developed.
 * Aurora is added to Subnautica.
 * Subnautica release at PAX still in Pre-alpha stage.
 * Subnautica created still in Pre-alpha stage.