Dialogue (Subnautica)

Dialogue in-game is the act of someone (or something) talking. In Subnautica, there are many times where Dialogue will occur.

Below are two lists: one containing all dialogue that is currently used and in-game, with the other containing all cut and unused dialogue.

Trivia

 * Due to the fact the AI at the beginning used to say "In the late 22nd century...", Subnautica is believed to take place between 2160-2199.
 * Old Seamoth Dialogue indicates that the Seamoth may have been planned to be able to flood, as well as be repaired and drained, similar to the Cyclops.
 * There are different voices speaking in certain dialogue, the voices change depending on where the player is. ex: The Standard female voice is there most of the game, but in a Seabase, Seamoth, Prawn Suit, and Cyclops the voices change. This may be due to the fact the player fabricates computer chips for all of these things, so it is possible computer chips contain AI's.
 * However, this may not be true, due to the fact that many other items are used with computer chips but they do not have their own AI.
 * During early development, the Cyclops went through a voice change, going from a more text-to-speech style to a more human-like feel.
 * Obraxis Prime is an Easter Egg, referring to one of the Subnautica developers, Scott "Obraxis" MacDonald.
 * "You've been down too long in the midnight sea.", was a reference to the song Holy Diver by the US heavy metal band DIO. This text was removed from the game.