User blog comment:Xenodrone98/The Subnautica Wiki collab. Changes/@comment-28224627-20170112222316

I guess I should put in my ideas.

1: Tameable Creatures (Example: Reefbacks when tamed, Provide as a Growbed for you to plant your plants on. They will also have a chance of dropping more needed materials in their barnacles, Such as Diamonds, Magnesium, etc.)

2: Precursor Attatchments. This works like, There are armor modifications, or slots for Modules, that are made from precursor and normal tech combined. This can provide benefits, Such as a Temporary Cloak, to avoid predators, Or the abillity to make Precursor Droids near you, repair your Reinforced Dive suit if needed. This also goes for Crafting stations to help boost their effectiveness, or provide other buffs.

3: Precursor Droid Drops. For example if you kill them, you gain Some precursor tech. This can be used to Create the attatchments, as mentioned.

4: The Fauna in the 2 containers of the LR disease base, that are currently deceased, which I marked as "LR-SK-01 - Mega Pirahna" and "LR-SK-02 - Dune Worm", They Dune Worm would spawn in Places like the Dunes, or Trenches. the Mega Pirahna would act as a Big Biter, which if you were being chased by one, would have like 60+ health gone, or an Instakill. The way to counter this is to flash them, and they will be Stunned for a time, allowing you to make a quick escape. This could work on the Dune worm, while its emerging like a Sandshark almost.

5: Lost River Plant Seeds.

6: Biomes that contain remains of precursor tech. For example Warper Prototypes, Remains of their old tech, and Ion Crystals, Providing for some Supplies for Precursor Modules.

These were all ideas that came up recently for me, from a 5 day to 5 minute period of time.