Talk:Rocket Launch Platform/@comment-24075212-20170410135226

One idea for rocketry might be for launching satellites to aid with navigation. Maybe get a gui via the PDA or a base module with the biome map which shows the location of all markers etc. Maybe also make GPS data available to the HUD, co-ordinates etc.

Another idea, which wouldn't take a great deal of implemenation, is dispatching robot drones to the moon to go and dig up a load of random resources. The player would just construct a drone on the planet and fire it at the moon where it would automatically search for materials before returning. This could function by randomly filling a cargo with resources according to a rarity scale and then dropping it at a random point in the ocean for collection after a set period. It could either bob on the ocean similar to the lifepods, or sink to the bottom, requiring a submersible to retrieve the loot.

Obviously, this should be a late game approach to gaining resources. The drone could also be rendered useless, meaning a fresh one must be built each time. This way, the resources for the drone are being traded for other more common resources. For example, computer chips (requiring table coral) could not be completely buildable with the materials gained, and things like silver and gold could be a rare return, so harvesting on the planet wouldn't become pointless. However, large ammounts of titanium and quartz could be gained this way, making it easier to construct large bases later in the game.