User blog comment:Xenodrone98/If you can add any biome into subnautica collab/@comment-28435078-20160927161010

So I will start with my biome: The name is:"The Material Zone" if it sounds wierd, this all came from a dream, to be honest I cant make names like that without making it sound way too cliche like:" even deeper koosh zone."

the enviroment is mainly gray, the terrain is kind of a matte texture, with a powdery gray substance on the ground and walls, with gray sandstone a few layers underneath. Strange glowing light green cracks litter the ground, some less than a few inches deep and less than an inch. To giant glower green cracks/ crevises in the ground which even cyclops can drive through. The glowing green substance in the cracks are like little streams, flowing, increasing and decreasing in height in these cracks, burning the player like acid when touched. The water hue is a light grey despite the glowing green fluid present. The giant crevises have kind of a waterfall in them, similarly to the active lava zone. There are 13 giant crevises in this biome. All the fauna and flora are not affected with carrar. the depth of this biome is 2,340 meters/ ft/ i forgot below the surface. A special upgrade designed specifically to allow cyclopses and Prawn suits to travel into this biome. The water(not the green one, the general enviroment) in this biome in general seems to burn the outer hull of vehicles. dealing 2 damage per second. A special suit for the player made from precursor tech is required to swim here without the player recieving chronic acid burns. This suit does not make your oxygen deplete quickly.

Back to the crevises, near the bottom, strange fauna live there. something similar to a crab squid which will release the green acid to harm vehicles or the player. These creatures cannot see light at all, using cicking noises, they only can see you when you or your vehicle moves, if you are in front of them. They are light gray like the enviroment, rocks with this green fluid flowing through little cracks are stuck all over the creatures body.

In the larger crevises, aggresive reaper like creatures live down there. they dont have tentacles to swim, nor arms to help, they are like reaper leviathans. They have 7 eyes, their mouth is made up of 6 jaws. This reaper surprisingly is the smallest, in the data PDA, it will say because of a lack of nutrition, this creature doesnt grow enough. This is because of the strong acid flowing though the crevises, the acidic water, which is why there is not much flora, because of nutrient poor soil and water. So there are not many herbivore fauna and not much food for this reaper. This reaper is half as long as a cyclops. But has very strong jaws, and will actually do damage to your cyclops by ripping parts off because of it's strength. If it grabs a seamoth, It will squeeze it in its mouth, and crush it and the player in two chomps, first one, doing 90 damage to he seamoth still holding it in its mouth, cushing it. If the player is in a prawn suit, and it has a reinforced hull module, The player can grab one of the jaws, twist it, and the creature will let go. (this reaper is overly sensitive to damage) This will release the praw suit, dealing 10 damage to the suit. I have not decided the colors of the creature, I only have a faint image of it, not colors. It does have 4 paddle like arms, they move up and down, they are not used as weapons at all.

A flora I clearly remember is a wierd starfish with a big sac on top. my mind must have been remembering me playing Black Mesa, and used the idea of the snark nests, made it part grey, and added a giant round sack on top. This plant is large, 25% larger than the spike trap. I guess it is similar variant of the spike trap, it is the spike trap's ancestor species I guess. for this spike traps actually split off from this, one of these flora's seeds traveled to a different biome somehow, growing into a spike trap. This flora has giant black tentacles that come out, not spiked though but will hit the player, or hit the vehicle. i havent decided how much damage it does. THe crabsquid creatures feed off of these, landing on the giant sack on top as it inflates and deflates, and wil leach out some sort of a honey gel. The sack is yellow and has a yellow gel. If you kill the creature, you can harvest the fluid, scan it wit the botonical analysis machine, and turn it into an advanced health kit, capable of healing, you and other fauna. Like a pet cute fish. The plant will attack the crib squid creatures when they come close. This plant is defensive. Only attacking if you hurt it. The yellow gell has little seeds inside, using the botonical analysis machine, these seeds grow more of those plants, drop the seeds on the ground, they die, unless they remain in the gel(full of nutrients) and they will grow one of these plants, two attached together, or three stuck together. There is a chance that this will become a spike trap instead of dying if placed in the following biomes:"lost river, any glowing pool. there. The koosh zone, or the kelp forest." And to make the gel possibly become the giant plant, it needs to be in the green acid(it feeds on it).

There is a variant of peepers living here, they swarm around the giant plant, some sort of algea grows on the giant flora, and peepers with glowing green eyes eat the algea. They dont mind the player, but will swim around the player and vehicles curiously.

There are floating rocks, some small some large, which will explode into rocks and green acid if you collide with them while going at a cetain speed in any vehicle, damaging your vehicle from acid burns. These roks are covered with cracks and glowing acid. You can pick up pieces of the rocks when they break, as rock and acid is in it. THere is an entrance from the lost river to this biome. more like a giant tunnel with some large green crystalized spikes sprouting off the walls, you can drive your cyclops through this slowly descending tunnel. these crystals are long, easy to avoid, but full of glowing green acid. Doing chronic damage to the cyclops or seamoth. these crystals also appear around the biome as well. the temperature in this biome is below 0

That is all I have for this biome for now, if you like it and want me to add more, just ask.