Board Thread:General Discussion/@comment-69.156.169.172-20150510192239/@comment-162.253.111.73-20150828202946

I was thinking for weapons have a "pulse rifle" where is stuns the attacking enemy for a short time (not freeze them). The pusle rifle sends a surge of air/tidal wave(above water) or powerful current/blast of water (underwater) towards the thing you are aiming at. This would be awesome because it just stuns them and not kills them so not that violent. This would also be awesome for multiplayer (maybe in future) as well. Here are some ideas (pulse rifile is mentioned) that ALSO tie in together.

1. Base unpowered, red hue/lights, darkish. Windows let in light, hatches even less light. Once powered base goes back to normal tint. If unpowered, filter system

for oxygen cant work so oxygen doesn't get restored

2. Oxygen runs out in the base and needs to be pumped from the surface by pipes or a garden/farm needs to be build which the plants slowly convert CO2 to O2

3. Console block that when LEFT CLICK it opens a tab thing/screen that has a map of your base and has only one level shown, on the left side or something has tabs for the different levels. Open bulkheads show up as a green line, closed are red line and flooded areas are purple. From this console (many can be placed) you can control bulkheads to seal off sections but you must manually open them. Also a light on the bulkheads them selves turn green if the area behind it is not flooded but red when it is flooded

4. (I think they thought of this already) When hatch opens, room you are in floods and you need to wait a couple seconds for pressure to equalize before it "spits you out". When outside going in, you need to wait for it to flood but if it is already flooded then you can open it right away. If on inside and it is flooded you have to wait for it to drain before being able to open the bulkhead to go into the chamber.

5. Beds/bunks for singleplayers and maybe in the future, multiplayer (no rush or anything as it has already been thought about). These bunks are required for players to save their game in SP and MP. When going to "bed" the bunks will save and turn the game to day time in SP. In MP and SP, it is required to rebuild "energy" (possible new idea there as well) and stops food/water going down. Also in MP if player leaves game, they must be in a bunk or after say 3 real life hours the game kills them with thirst or starvation. In MP if another player hovers over bunk/bed with cursor, then it will say Occupied because another player is in it.

6. Pulse weapons. Pulse weapons send a huge surge of energy through the water. Kind of like a tidal wave. This could be useful because in MP just imagine, 4 players come up with these and start hammering the base. People inside running around welding and bulkheads being sealed off to stop water. Red lights are flashing inside (red hue/lights from 1 can be used for this too). This is where it gets interesting. So defenses are pretty much down, attackers knock out power, since no power oxygen cant be pumped from the surface or cant reach them from the farms (number 2) so eventually the people inside the base suffocate because they cant fill their oxygen.

Thanks for reading and hope you all enjoy these ideas!