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Cet article contient des spoilers non marqués. Les joueurs débutant dans le jeu voudront sans doute l'éviter ou être prudents en le consultant.

Cet article concerne l'Aurora. Vous cherchez peut-être les épaves ou le Degasi.


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L'Auraora a subit une explosion de la coque orbitale. Cause : inconnue. Zéro signe de vie humaine détectés.

Lifepod1

― PDA, Dialogue

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Description

L'Aurora est le vaisseau interstellaire envoyé par la société Alterra sur la planète 4546B, dans le système 4546, bras d'Ariane (donc dans la galaxie de la Voie lactée) afin de construire un portail de phase pour les vaisseaux spatiaux et également de faire des recherches sur l'épaves du vaisseau Degasi, soupçonné de s'être écrasé sur cette planète.

Pendant une tentative d'atterrir sur la planète, l'Aurora a subit l'attaque d'une mystérieuse force énergétique, ce qui a causé la déstabilisation du vaisseau et son amerrissage forcé. Plus tard, le joueur découvrira que c'est la Plateforme de mise en Quarantaine qui a tiré cette impulsion d'énergie. De nombreuses Capsules de survie ont été lancées lors de la catastrophe, mais nombres d'entre elles furent détruites avant même d'atterrir sur la planète, et nombres ont tout bonnement disparu. Seulement certaines ont réussi a atteindre la surface, mais toutes ont sombré, sauf deux : La Capsule de survie 5, qui contenait Ryley Robinson, et la Capsule de survie 4, dont les systèmes de flottaison ont fonctionné, mais qui a été vidée de son contenu par un Faucheur Léviathan, du fait de sa position dans la Zone du crash, entourée de ces prédateurs.

Lorsque l'Aurora a atteint la surface, le vaisseau a ployé sur le sol sablonneux, projeté d'énorme quantités de sable et a fini par arrêter sa course folle au milieu d'un lieu très dangereux : la Zone du Crash. De nombreux prédateurs, comme les Rampants des cavernes ou les Faucheurs Léviathan, ont été attirés par les survivants et par le bruit. Le vaisseau a projetés d’immenses quantités de Débris métalliques, et de nombreuses Boîtes de ravitaillement, qui peuvent être une bonne source de nourriture, d'eau, de piles si jamais vous tentez d'explorer le site. Malheureusement, les Faucheurs Léviathan ont établi leur territoire à cet endroit, ce qui en fait l'un des lieux les plus dangereux de la carte.

Lorsque le joueur se réveillera dans sa capsule, quelques jours auront passé et toutes les autres capsules de survie auront été détruites, et tous les autres survivants seront morts noyés, éventrés, dévorés ou empalés par les créatures marines. Au bout de deux heures de jeu, le cœur du réacteur nucléaire de l'Aurora explosera, ce qui causera la destruction d'une partie du vaisseau, l’augmentation des taux de radiations avec le temps, et permettra au joueur d'atteindre les quartiers intérieurs, plus tard. Cependant, une large zone autour du vaisseau sera déclarée comme radioactive, et son accès sera impossible sans une Combinaison Anti-radiations. L'exploration de l’intérieur du vaisseau ne pourra cependant se faire qu'équipé de nombreux outils, car le vaisseau reste instable et les couloirs impraticables, ou presque.

L'épave de l'Aurora est située à l'est de la carte, son nez pointé vers le nord et ses réacteurs vers le sud. Il peut être vu depuis la surface, et apparaîtra comme la première chose que le joueur verra lorsqu'il sortira pour la première fois de la Capsule de survie. L'épave mesure a peut près 1280 mètres du nez aux réacteurs.

Exploration

En s'abîmant dans l'atmosphère de la planète, de nombreux morceaux (parfois de taille considérable) se sont détachés du vaisseau, qui méritent amplement l'exploration car ils contiennent de l'équipement et des Boîtes de données. Ces épaves peuvent être trouvées à peu près partout sur la carte.

L'exploration de l'Aurora lui-même sera un autre type d'aventure : il est gardé de partout par les terribles Faucheurs Léviathan. Il vous faudra donc les éviter si vous voulez vraiment atteindre l'intèrieur du vaisseau. De nombreux chemins fonctionnent, mais attention : il est conseillé d'emporter un Leurre à créatures et des kit de soins en quantité. Mais si vous voulez vraiment être tranquille, un Fusil à stase sera des plus pratiques.

Missions

Mission principale

Alterra Launches the Aurora

PHASEGATE ANNOUNCED FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA

The furthest reaches of inhabited space are due to expand, as Alterra Corp launches a newly-constructed capital ship, carrying a phasegate bound for the Ariadne Arm.

The Aurora will travel from spacedock on the edge of Alterra space, making hundreds of consecutive phasegate jumps through nine different trans-gov authorities, and arrive on the far side of the Ariadne Arm in three months' time. From there the command crew will pilot the ship beyond the final phasegate, arriving in the next solar system approximately 18 months later.

There the elite team of engineers will begin a 6 month construction project on the new phasegate, a multi-trillion credit investment. In the absence of existing infrastructure in the region, the vessel is equipped with advanced thermal and nuclear power facilities.

Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora's mission is successful Alterra will have outmaneuvered a cabal of Mongolian corporations, operating a range of outposts and mines in the region.

Source : Pick up Abandoned PDA in the Aurora.

Mission secrète

Aurora Auxiliary Mission Orders

- Mission: Search & Rescue
- Target: Crew of the Mongolian vessel 'Degasi'
- Last known position: Vicinity of planet 4546B, Ariadne Arm
- Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters

Mission brief:
A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the primary mission. Confirming the fate of the crew will aid Alterra's diplomatic efforts with the Mongolian councils.

Mission Details:
- Aurora is due to perform a slingshot maneuver around 4546B (category 3 ocean planet) approximately 13 months post-launch
- This will bring the ship within range of the Degasi's last known position
- Additional aquatic and all-terrain vehicles have been included in the Aurora's cargo package for this mission
- Degasi crew manifesto has been distributed to senior employees in a separate message

Source : Pick up Abandoned PDA in the Aurora.

Dialogue PDA

Le PDA va au cours de l'histoire avertir le joueur des différents états de l'Aurora. Il le préviendra avant son explosion, et lors de l'exploration du vaisseau, il informera le joueur des changements et dangers.

Intro

Trigger Dialogue
Log-128 Starting The Game "Attention. Hull failure imminent. All personnel abandon ship.
Launch in 3...2...1..."
AuroraIntroAbandonShip

Dialogue de prévention (situation de l'épave principale de l'Aurora)

Trigger Dialogue
Log-128 Exiting Lifepod 5 "The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected."
Lifepod1
Log-128 Day 1 "Detecting increased local radiation levels.
Trend is consistent with damage to the Aurora's drive core, sustained during planetfall."
Story AuroraWarning1 2
Log-128 Day 2 "Caution. Continued degradation of the Aurora's drive core may result in a quantum detonation.
Continuing to monitor."
Story AuroraWarning2 2
Log-128 Day 3 "Warning. Local radiation readings suggest the Aurora's drive core has reached critical state.
Quantum detonation will occur within 2 hours."
Story AuroraWarning3 4 effect
Log-128 Day 4 "Emergency: A quantum detonation has occurred in the Aurora's drive core.
The reactor will reach a super critical state in T- 10, 9, 8, 7, 6, 5, 4 [repeated], 3 [repeated], 2 [repeated to fade], 1 [not said]-"
AuroraWarning4
Ship explode (2)
Aurora Explode

Exploration Dialogue

Log-128 Entering the Crash Zone "Lifeform readings in this region are sparse.
The Aurora's radioactive fallout will have devastating effects on the alien ecosystem if not contained within the next 24 hours."
AuroraIntro
Log-128 Aurora Entry "Warning: ship's structural integrity is low. Fire suppression equipment and laser cutters may be required. Exploration is conducted at your own risk."
AuroraVO1
Log-128 Aurora, further in "Caution: scans show the digestive tracts of nearby lifeforms contain human tissues."
AuroraVO2
Log-128 Aurora Interior "Aurora systems are running on local reserve power. Unable to remotely download black box data."
AuroraVO3
Log-128 Aurora Hallway "Scans of damage to the Aurora do not match any known offensive technologies."
AuroraVO4
Log-128 Aurora Prawn Bay "Picking up a faint blackbox signature, originating on the other side of the hull breach in this room."
Goal LocationAuroraExoRoom
Log-128 Aurora Drive Entry "The drive core shielding sustained internal damage during collision.
Do not attempt repair without appropriate qualifications."
AuroraVO5
Log-128 Aurora Drive Interior "Warning: local radiation at maximum tolerable level."
AuroraVO6

Exploration de l'épave principale

Pendant les premiers jours passés sur 4546B, le PDA informera le joueur de l'état des réacteurs de l'Aurora. Il le mettra en garde contre une probable "détonation quantique".

L'explosion arrivera au jour 4. Le PDA enclanchera un compte à rebours, mais des interférences éléctromagnétiques l'empêcheront de le terminer correctement. L'explosion du coeur des réacteurs sera surtout centrée sur l'avant du vaisseau, et susceptible de tuer le joueur, si celui-ci est présent dans la Zone du Crash pendant le compte à rebours. Etrangement, l'explosion n'aura pas d'impact sur la faune locale, même sur les terribles Faucheurs Léviathan.

Only after the explosion is the Player able to explore inside the Aurora, but only if equipped with a radiation suit. All three parts to the suit must be equipped in order to negate the radiation damage. Upon entry, the PDA warns that creatures around the Aurora contain traces of human tissue inside their digestive systems, indicating all bodies were consumed by Bleeders and Cave Crawlers. Also, fire and falling debris can injure the Player, and periodic shaking of the hull occurs. Further dangers are posed by the Reaper Leviathans that spawn around the ship, Cave Crawlers that litter the entrance area of the ship, and Bleeders in the underwater sections within the Aurora.

For avoiding the Reapers, there is usually one patrolling between the basin West of the Aurora, and the deep chasm beneath its bow. A Seamoth can safely sneak past by approaching from the Safe Shallows nearest to the Aurora and hugging the Aurora's side, until reaching a gap large enough for the Seamoth to squeeze through. It is recommended to disembark in shallow water so that the ramp beneath you will protect you from Reaper attack, though the Reaper doesn't normally swim that close to the entrance.

The following equipment is recommended for exploring the Aurora:

  • Radiation Suit (required to approach the Aurora)
  • A weapon for self-defense against Cave Crawlers (Such as a Stasis Rifle, Propulsion Cannon, or Repulsion Cannon)
  • Repair Tool, for repairing the Drive Room and mending broken doors.
  • Propulsion Cannon, for removing crate barriers at both the main hallway and Laboratory entrance, and to remove the Bleeders from the player's arms. A Repulsion Cannon is also a viable tool for removing crates and barriers.
  • Fire Extinguisher, for various fires (some can be found on site)
  • Laser Cutter, for entering various rooms including the Prawn Suit Bay and Aurora Black Box Terminal.
  • A Seaglide for quick navigation through the submerged sections.
  • A Survival Knife / Thermoblade to kill the Bleeders.

There are two routes to the inside of the ship. The first is on the right side of the shore area of the torn up front section and constitutes an entryway behind a Floodlight blocked off by various crates. Behind the crates are a Fire Extinguisher and a fire to put out, after which the Player will find themselves in the Laboratory. The second requires going up a ramp in the torn up front section of the Aurora, the Player can enter a corridor that leads inside the ship. On the way up, the user can find several Vac-packs with crafted items inside of them. The door leading to the T-section is partially blocked off by fire. Fortunately, there are a few Fire Extinguishers lying around, which can come in handy. When the Player enters, there will be a sign to the left that says Airlock.

To the right of the T-section, there is a door which is blocked off by fire. The left corridor leads to the "Cargo Bay 3". The right door leads to "Administration". These rooms are indicated by signs on the Aurora itself.

Administration Office

The administration office has a Data Terminal with a downloadable log titled "Alterra Launches the Aurora". The office also contains shelves, a Desk, and a Prawn Suit poster which can be taken. It also contains an Abandoned PDA with a Data Download under the headline "Notes to self", which will give the player the code "1454".

Cargo Bay 3

Down the left corridor, there is rubble blocking the entrance to Cargo Bay 3. Before this, an Abandoned PDA named "Aurora Engineering Drone - Log" next to a single Propulsion Cannon Fragment, right at the start of the ramp leading to the entrance. These can be gotten around dropping down from above or by using the Propulsion Cannon or Repulsion Cannon to move these out of the way. Alternatively, the player can jump and sprint from the slope to the first large cargo container, and then from there to the top of the pile. Note that in doing so, there is a fire that cannot be put out; it must simply be avoided. There is then a locked door with a keypad that can be interacted with. Entering the code from the previously mentioned Data Download into the keypad will open the door. Alternatively, you can unlock the door without using a code from the other side. The Cargo Bay is a large area full of cargo containers, Vac-packs, forklifts, and a few other miscellaneous things. Very rarely, up to three Cyclops Engine Fragments can appear inside some of the large cargo containers

There is a cargo elevator in the cargo bay, which is stuck halfway. Close to it, there's an Abandoned PDA named "Trans-Gov Profile: Alterra Corp.".

Following the ramp down reveals an underwater section which leads to a T-corridor. To the left, there will be a Sealed Door. To the right, there is a room called the "Seamoth Bay".

Seamoth Bay

The door to this room is locked, but there is a damaged panel which the Repair Tool can repair. When this panel is repaired, the door is unlocked, and the player can enter. The Seamoth Bay contains two pieces of a damaged Seamoth, which can be scanned. It also has a Seamoth Depth Module MK1 Upgrade Module and an Abandoned PDA called "VR Suite Log".

Locker Room

Cutting through the Sealed Door will lead the player into a locker room. Some of the lockers are open and have loot inside, like batteries, first-aid kits, and water. There is an Abandoned PDA with a Data Download titled "Sweet Offer". It will give the player the code "1869", required for Cabin 1 in the Living Quarters.

Prawn Suit Bay

Leaving the locker room, there will be a sign labeled "Prawn Bay". This is the location where the Prawn Suit Fragments will be found. The door to this room is locked, and like before, has a panel that needs to be repaired. Once the door is unlocked the player can proceed into the room. This room has multiple Prawn Suits hanging from the ceiling, presumably waiting to be deployed. To the right is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on top of each other. The fragments may require nearby fires to be put out in order to be scanned. Among the rubble is a Storage Module, located on an upgrade console. Next to that is a ramp blocked off by fire and rubble. Once those are cleared, there is a door that leads to the "Living Quarters".

In the water is a large system of pipes and wires. In the system of wires is a hole where one can swim through to enter the room containing the Aurora's black box data. Heading north through a doorway will lead to the Laboratory, however, one must use a Laser Cutter to open a door to enter.

Laboratory

Coming from the Aurora entrance: Remove the crates blocking the doorway, then follow the hallway until there is a fire. On the right lies a fire extinguisher which is useful for putting out the aforementioned fire. Continue until a submerged room is reached.

Coming through the Prawn Suit Bay: Go underwater at the far right corner from the entrance to the Bay to find a tunnel leading to the lab. A room prior to the actual laboratory contains a Data Terminal with a Data Download titled "Aurora Black Box Data". There also is a Vac-pack containing a Battery in front of a locked door that requires the Laser Cutter. Behind it is the actual laboratory.

A nearby Abandoned PDA has a Data Download titled "Lab Access" containing the code, 6483, for the two nearby doors. These grant access to the storage room, where three Large Sample Flasks can be found, one Cylindrical Sample Flask, a Microscope and a Sample Analyzer. The two Vac-packs contain Disinfected Water and there's a Data Terminal that states it de-corrupted the player's PDA and unlocks the Repulsion Cannon. On a Counter close to the terminal, there's also an Abandoned PDA named "What Can We Learn From the Hive Mind of Strader VI?".

Living Quarters

The Living Quarters are various rooms that provided living conditions for the various crew and passengers on the ship. If the player goes right, there is a Supply room filled with Filtered Water and Nutrient Blocks. If the player goes left, there is a Canteen. There are bar tables and chairs lying on the ground, along with a few handy Vac-packs, a vending machine against the wall, a bar with single wall shelves, a fire extinguisher is on the wall behind the bar as well as a Keep Calm Poster, which can be taken.

At the front end of the corridor, there are cabins for the people on board. There are beds, posters, Carry-alls and some Vac-packs:

To the left, you can find Cabins 1 through 3 and the Captain's Quarters. Cabin 1 is locked by a code, which is "1869", found in the Abandoned PDA named "Sweet Offer". In this room, a Blue Cap, Arcade Gorge Toy and an Abandoned PDA, "Responsible Autonomous Relationships", can be found. Cabin 3 contains the Prawn Suit Poster - Land. Another locked door at the end of the hallway, Captain's Quarters, can be unlocked with the code "2679", which is received later in the game on the radio. Inside the room, there is an Aurora Miniature, an Aurora Poster, an Abandoned PDA titled "Captain's Log" on the bed, and a Data Terminal that contains a Data Download titled "Alterra HQ - Last Recorded Transmissions", that unlocks the Neptune Escape Rocket.

To the right, you can find Cabins 4 through 7. Cabin 4 contains an Abandoned PDA named "Relationship Contract Legal Recording" and the Prawn Suit Poster - Sea. Facing this room there is Cabin 7 and the doorway is blocked by fire, which you will need to put out in order to go through. There, you will find another Abandoned PDA, "Alterra Alms Pamphlet". Cabin 6 has a Natural Selection 2 Poster.

Backtrack to the T-corridor from earlier, and this time, go straight. This will lead to the Drive Room.

Drive Room

Inside the Drive Room are four large generators. They are connected by catwalks, though some are underwater and heavily damaged. The generators are covered in breaches, and the Player's objective is to repair them using the Repair Tool, however, it should be noted that the flooded part of the drive core, where most repairs need to be done, is full of Bleeders. Repairing the breaches removes the radiation entirely after three in-game days.

When entering the generator room, the PDA warns the player that radiation is at its maximum tolerable level.

The Cyclops Engine Efficiency Module for the Cyclops can also be found in the Drive Room, sticking out from the upgrade console at the center of the room. Bleeders can also be found in the water around the generators.

Mentioned Areas

The Aurora had a virtual cinema/theater, an antigravity gym, VR suites, and several canteens/cafés. It is possible that these areas were destroyed either when the Aurora crashed or during the drive core detonation.

Data Bank Entries

AuroraSpaceship

Ship Class: Alterra Long-Range Capital Ship
Mission: Ariadne Arm Phasegate Installation, 3 year operation time
Crew: Command Team (23), Engineering Team (85), Support Crew (40), Passengers (9)

Status:
- Sustained heavy damage in orbit of planet 4546B
- Cause unknown
- Evacuation data unavailable

Engineering section:
- Dark-matter ion drive core V8
- Manned robotics suite
- Advanced scanner suite
- Long-range communications relay
- 0.25 cubic kilometers storage for phasegate apparatus

Habitation section:
- Accommodation for 150 people
- Multiple canteens serving healthy fresh and rehydrated food
- Leisure facilities including VR suite and virtual cinema

The Aurora's drive core is shielded by a thick metal shell, which breached in multiple locations shortly after the crash. Once breached it will continue to leak radiation into the surrounding environment until the breaches are sealed. After that point the radiation in the environment will dissipate over time. This procedure should only be attempted with appropriate radiation protection and a fully charged repair tool.

Data Downloads Checklist

Ship Section Name of Data Bank Entry Coordinates
Administration Office
  • 977 41 84
  • 946 43 115
  • 952 42 114
Cargo Bay 3
  • 955 13 3
Seamoth Bay
  • 907 0 15
Locker Room
  • 952 -3 -23
  • 952 -2 -34
Laboratory
  • 1041 -10 -3
  • 1034 -8 17
  • 1032 -6 33
Living Quarters
  • 967 12 -47
  • 951 13 -51
  • 965 12 -61
  • 986 10 -49
Captain's Quarters
  • 975 12 -77
  • 972 12 -69

Gallery

Notes

  • During the intro to the game, the player looks up out of Lifepod 5's top hatch to see the Aurora, just in time for a large explosion to emit from the side. This instance of the Aurora is not a 3D model, but is actually a very large version of the Aurora Poster.
  • On a phone number pad, the third letter for each number of the code to the captain's quarters door “2679” spells out “Cory”. This is in reference to Subnautica's art director Cory Strader.
  • The Aurora is considered as a seperate biome.
  • In almost all open lockers within the Aurora, a small picture of an unknown woman can be found. The image is taken directly from the Player Concept Art.
    • Two unused variations exist, one of them showing another unnamed woman, and one showing the character that would eventually become Robin Goodall
  • Il est dit dans l'entrée de la banque de données de l'Aurora que celui-ci possède un moyen de propultion utilisant la Matière Noire. Celui-ci est effectivement très futuriste car la Matière Noire est actuellement la partie de l'ensemble de la Matière connue la moins renseignée, mais la plus observée (il serait possible qu'elle compose plus de 90% de l'Univers). Ce moyen de propulsion rappelle les vaisseaux de la saga Star Trek, propulsé vie annihlation entre matière et antimatière.
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