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This article is about Alien Containment in Below Zero. Click here for information on this subject in Subnautica.
This article is about the Alien Containment. You may be looking for the Aquarium.


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An aquarium just for looks, or your own personal sushi factory. You decide.

― PDA.

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The Alien Containment is a large, cylindrical aquarium which can be filled with Fauna that has been caught or hatched by Robin Ayou. It can be built using the Habitat Builder inside a Multipurpose Room or Large Room.

Building[]

In order to get inside of, or put fish into the Alien Containment, the player must build a Hatch on the side. The player can then enter the Alien Containment and release caught fish into it. Non-edible fish can be added through the use of their respective eggs. If two or more Multipurpose Rooms are stacked on top of each other, building Alien Containments inside each room will cause the Containers to merge into a singular, larger tank. 

When built inside of a Large Room, the Alien Containment takes up two of the central floor spots, for a tank about twice the size of the one created in a Multipurpose Room. A Large Room can accommodate two of these extra-large Alien Containments. They will still stack as normal if built in stacked Large Rooms, and can be entered with a Hatch. Large Room Alien Containments have double the flora and fauna capacity of the Multipurpose Room version, and furthermore are not limited to pure vertical stacking. Stacked Large Containments can be offset by one node, allowing exotic shapes such as terraces, zigzags and arches.

Uses[]

f the player leaves two creatures of the same species inside the Alien Containment for long enough, they will breed and another fish of the same species will spawn inside. Edible Fauna, such as the Arctic Peeper, will reproduce approximately twice a day once mature. Additionally, if there are two of the same species of egg laying fish they will lay eggs. While there is no limit on how many creatures can be released into an Alien Containment, either manually or by hatching from an egg, creatures will stop breeding once a certain amount of fish are inside. For multi purpose rooms this limit is 10, and for large rooms this limit is 18, where each creature takes up the same amount of space as it is wide in the inventory. For example an Arctic Peeper would take up one space and a Brinewing would take up two. Creatures will continue to breed as long as there is at least one open space, regardless of the creatures size.

Eggs dropped in the Alien Containment will hatch in three to five in-game days, sometimes less. Hatched eggs are replaced by smaller versions of the egg's species, about 40% of the size, and the player will receive a notification that an egg hatched, and identifying the egg species, even if they are far outside the base where the Alien Containment is. Non-edible Fauna can be bred this way to be used as fuel for the Bioreactor.

Flora can be placed inside the Alien Containment, via a Planter UI with sixteen slots that appears when hovering above the soil. This can be used as an alternative to the Exterior Growbed for farming aquatic resources. Creepvines will not grow to their full height without stacking Alien Containments.

Fauna Behavior[]

Creatures inside of Alien Containments have slightly altered behaviors compared to their wild counterparts. Fauna that are released into the Alien Containment tend to swim in a small area around where they were relased, including edible fish. Other creatures all follow a set path around the Alien Containment, rather than moving in random directions.

Aggressive Fauna hatched inside the Alien Containment will have a passive attitude towards the Player when they enter the Alien Containment, and generally also if they are released into the wild. They will not attack other fauna inside the Alien Containment, but will do so if released into the wild, even other fish hatched inside the Alien Containment. Once released into the wild, Aggressive Fauna will also attack player vehicles, regardless of whether the player is in them or not, although they lose interest much faster than their wild counterparts.

Eye Jellies will continue to passively deal contact damage, even after being released.

Rock Punchers will no longer cause Rocks to appear if they are released from Alien Containment.

Recipe[]

The blueprint for this object is acquired by scanning the Alien Containment inside the Mercury II (bow)

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Databank Entry[]

Alien Containment
AlienContainmentEncy

Despite huge, Alterra-led advancements in stellar technology, exploring new worlds still has its challenges, and alien lifeforms are one of them. That's why we built the alien containment unit. The unit is designed primarily to breed larger or more dangerous species.

Technical Provisions:
- Units must be installed in multipurpose room modules
- Units may be connected between rooms stacked in a column
- A hatch must be installed in order to access the unit
- The base of the unit is a planter, allowing sea flora to be grown from seed

Breeding Tips:
- Provided sufficient time and living space, organisms of the same species should mate and reproduce
- Eggs inside the unit will hatch over time
- Organisms raised from birth in captivity often exhibit unusually passive behavior

Warnings:
- Environmental controls may fail if the unit is overpopulated
- Infections may be transmitted faster between specimens in artificial environments
- Never tap the glass: you don't know what will tap back, or how hard

Source: Unlock the Alien Containment

Gallery[]

Bugs[]

  • WindowsLogoXboxLogoPlaystationLogoAppleLogo: While all other creatures are passive inside of an Alien Containment, Rock Punchers will continue to eat Rockgrubs
  • WindowsLogo Dead fish inside of an Alien Containment will continue to follow the pathing that living fish follow around the Alien Containment.

References[]

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