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{{Spoiler}}
 
{{Spoiler}}
{{SimilarName|the '''Aurora'''|the [[Wrecks]] or [[Degasi]]}}
 
 
{{SubnauticaLinkThe|Aurora}}
 
{{SubnauticaLinkThe|Aurora}}
  +
{{SimilarName|the '''Aurora'''|the [[Wrecks]] or [[Degasi]]}}
 
{{Flora
 
{{Flora
 
|title1 = Aurora
 
|title1 = Aurora
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==Mission==
 
==Mission==
 
<div class="mw-collapsible mw-collapsed">
 
 
 
===Main Mission===
 
===Main Mission===
  +
{{Databank
{{Caption|<poem>PHASEGATE ANNOUNCED FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA
 
  +
|name=Alterra Launches the Aurora
  +
|image=
  +
|description=
  +
PHASEGATE ANNOUNCED FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA
   
 
The furthest reaches of inhabited space are due to expand, as Alterra Corp launches a newly-constructed capital ship, carrying a phasegate bound for the Ariadne Arm.
 
The furthest reaches of inhabited space are due to expand, as Alterra Corp launches a newly-constructed capital ship, carrying a phasegate bound for the Ariadne Arm.
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The Aurora will travel from spacedock on the edge of Alterra space, making hundreds of consecutive phasegate jumps through nine different trans-gov authorities, and arrive on the far side of the Ariadne Arm in three months' time. From there the command crew will pilot the ship beyond the final phasegate, arriving in the next solar system approximately 18 months later.
 
The Aurora will travel from spacedock on the edge of Alterra space, making hundreds of consecutive phasegate jumps through nine different trans-gov authorities, and arrive on the far side of the Ariadne Arm in three months' time. From there the command crew will pilot the ship beyond the final phasegate, arriving in the next solar system approximately 18 months later.
   
There the elite team of engineers will begin a 6-month construction project on the new phasegate, a multi-trillion credit investment. In the absence of existing infrastructure in the region, the vessel is equipped with advanced thermal and nuclear power facilities.
+
There the elite team of engineers will begin a 6 month construction project on the new phasegate, a multi-trillion credit investment. In the absence of existing infrastructure in the region, the vessel is equipped with advanced thermal and nuclear power facilities.
   
Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora's mission is successful Alterra will have outmaneuvered a cabal of Mongolian corporations, operating a range of outposts and mines in the region.</poem>}}
+
Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora's mission is successful Alterra will have outmaneuvered a cabal of Mongolian corporations, operating a range of outposts and mines in the region.
  +
|source=Pick up [[#Data Downloads Checklist|Abandoned PDA]] in the Aurora.
  +
}}
   
 
===Secret Mission===
 
===Secret Mission===
  +
{{Databank
{{Caption|<poem> - Mission: Search & Rescue
 
  +
|name=Aurora Auxiliary Mission Orders
- Target: Crew of the Mongolian vessel 'Degasi'
 
  +
|image=
- Last known position: Vicinity of planet 4546B, Ariadne Arm
 
  +
|description=
- Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters
 
  +
- Mission: Search & Rescue<br />
  +
- Target: Crew of the Mongolian vessel 'Degasi'<br />
  +
- Last known position: Vicinity of planet 4546B, Ariadne Arm<br />
  +
- Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters
   
Mission brief:
+
Mission brief:<br />
 
A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the primary mission. Confirming the fate of the crew will aid Alterra's diplomatic efforts with the Mongolian councils.
 
A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the primary mission. Confirming the fate of the crew will aid Alterra's diplomatic efforts with the Mongolian councils.
   
Mission Details:
+
Mission Details:<br />
- Aurora is due to perform a slingshot maneuver around 4546B (category 3 ocean planet) approximately 13 months post-launch
+
- Aurora is due to perform a slingshot maneuver around 4546B (category 3 ocean planet) approximately 13 months post-launch<br />
- This will bring the ship within range of the Degasi's last known position
+
- This will bring the ship within range of the Degasi's last known position<br />
- Additional aquatic and all-terrain vehicles have been included in the Aurora's cargo package for this mission
+
- Additional aquatic and all-terrain vehicles have been included in the Aurora's cargo package for this mission<br />
- Degasi crew manifesto has been distributed to senior employees in a separate message</poem>}}
+
- Degasi crew manifesto has been distributed to senior employees in a separate message
  +
|source=Pick up [[#Data Downloads Checklist|Abandoned PDA]] in the Aurora.
<!--The Mongolian Empire lost contact with private vessel 'Degasi' 18 months after it left colonized space. The Empire has purchased passage aboard Aurora for Emissary Khasar, and your orders are to afford him every reasonable facility to locate and, if appropriate, retrieve Degasi crewmembers, without compromising the primary mission.
 
  +
}}
 
Degasi crew manifesto has been distributed to senior officers in a separate data package.
 
 
Mission classification: Aurora crew should not be informed of this mission until such time as their co-operation in locating or retrieving Degasi crew is required. It should be stressed that humanitarian auxiliary missions fall outside normal remuneration structures.-->
 
</div>
 
 
 
==Crash==
 
 
<div class="mw-collapsible mw-collapsed">
 
 
[[File:HabitatUpdateCode.png|thumb|The hex code which is hidden on the update page]]
 
 
Some more information on what happened just before the crash was released on August 6th, 2015, hidden within the [http://unknownworlds.com/subnautica/habitat-update/ update post] of the Habitat Update.
 
 
Clicking on the "LOG" buttons placed all over the page results in displaying a window with what appeared to be short snippets of a conversation between two employees at the Colonial Headquarters, with a few nods to the Natural Selection game series. The last of these logs, however, only shows a code consisting of hex values. Converting them into ASCII characters and deciphering the result using the Cesar Cipher with a shift of 13 reveals the hidden message:
 
 
===Colonial Headquarters - 15 minutes prior to Aurora impact.===
 
{{Caption|<poem>Controller: Sit rep!
 
Analyst: Ma'am, the Aurora's gone dark. Last known position on collision course with planet 4546B.
 
Controller: Did the life pods launch?
 
Analyst: None registered so far, Ma'am. And there's something else.
 
Controller: Say it.
 
Analyst: When the Aurora left dock, her emergency equipment was still on factory settings.
 
Controller: You're telling me we have a bird in the soup, and their Survival PDAs are running VANILLA?!
 
Analyst: That's the situation, Ma'am... Ma'am, what should we do?
 
Controller: Bring me every star chart, tech geek and concentration enhancer in the building...
 
Analyst: Yes Ma'am!
 
Controller: ...and god DAMN it you build me an update package, and you find me a way to flash them Version 1.1!
 
 
Analyst: Ma'am, there's not enough bandwidth to send everything, but I think I can optimize the automated habitat terraforming algorithms to fit them in.
 
Controller: You mean to say we have survivors out there with rock-faces jutting into their habitats? Make it so!
 
 
Controller: The moment we're done here I want to know who let that ship leave dock without a single room in the constructor database!
 
 
Controller: Listen up, I want this package streamlined! You don't need a focus-group approved surface texture when you're fighting for your life on an alien world. If the power systems are beta, pack them up and move on!
 
 
Controller: Tell me about this planet the Aurora was orbiting.
 
Analyst: Unexplored. Capable of supporting life. Ocean planet. O<sub>2</sub> atmos-
 
Controller: Backtrack. Ocean planet?
 
Analyst: Affirmative. Does it mean something?
 
Controller: It means we're in more trouble than we thought. Get me the fluid dynamics team!
 
 
Analyst: Update package away, Ma'am.
 
Controller: Well done everyone. Now get back to work.
 
Analyst: Ma'am, the team needs to rest.
 
Controller: Listen up! Anyone who wants to tell me they've got it bad, stop and ask whether you'd rather have been on the Aurora. They're alone right now. They're scared. They're beset on all sides by alien nightmares - and it's only going to get worse. If you still think you should be resting rather than working on a way to keep those people safe, you bring it to me and you'll be reassigned. I'm sure the TSF could use some more bodies in the Kharaa conflict.</poem>}}
 
 
===The Impact===
 
{{Caption|<poem>"Attention. Hull failure imminent. All personnel abandon ship.
 
Launch in 3...2...1..."
 
[[File:AuroraIntroAbandonShip.ogg]]</poem>}}</div>
 
 
   
 
==PDA Speech==
 
==PDA Speech==
  +
The [[PDA]] reports the Aurora's state to the Player and information about the environment to the player as they survive. During exploration of the Aurora, it will explain the state of the ship around you.
   
  +
===Intro===
<div class="mw-collapsible mw-collapsed">
 
  +
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
 
  +
|-
The [[PDA]] reports the Aurora's state to the Player and information about the environment to the player as they explore.
 
  +
! class="unsortable" style="width: 20%; text-align: center;" |
 
  +
! class="unsortable" style="width: 20%; text-align: center;" |Trigger
===Situational Assessment===
 
  +
! class="unsortable" style="width: 60%; text-align: center;" |Dialogue
'''"The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected."'''
 
  +
|-
 
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
[[File:Goal_Lifepod2_2.ogg]]
 
  +
| style="text-align:center; font-size:12px;" |Starting The Game
 
  +
| style="text-align:left; font-size:12px;" |''"Attention. Hull failure imminent. All personnel abandon ship.<br />Launch in 3...2...1..."''
===First Aurora Report===
 
  +
[[File:AuroraIntroAbandonShip.ogg]]
'''"Detecting increased local radiation levels. Trend is consistent with damage of the Aurora's drive core, sustained during planet-fall."'''
 
  +
|}
   
  +
===Situational Assessment Dialogue===
  +
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
  +
|-
  +
! class="unsortable" style="width: 20%; text-align: center;" |
  +
! class="unsortable" style="width: 20%; text-align: center;" |Trigger
  +
! class="unsortable" style="width: 60%; text-align: center;" |Dialogue
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |Exiting [[Lifepod 5]]
  +
| style="text-align:left; font-size:12px;" |''"The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected."''
  +
[[File:Lifepod1.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |Day 1
  +
| style="text-align:left; font-size:12px;" |''"Detecting increased local radiation levels.<br />Trend is consistent with damage to the Aurora's drive core, sustained during planetfall."''
 
[[File:Story_AuroraWarning1_2.ogg]]
 
[[File:Story_AuroraWarning1_2.ogg]]
  +
|-
 
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
===Second Aurora Report===
 
  +
| style="text-align:center; font-size:12px;" |Day 2
'''"Caution. Continued degradation of the Aurora's drive core may cause a quantum detonation. Continuing to monitor."'''
 
  +
| style="text-align:left; font-size:12px;" |''"Caution. Continued degradation of the Aurora's drive core may result in a quantum detonation.<br />Continuing to monitor."''
 
 
[[File:Story_AuroraWarning2_2.ogg]]
 
[[File:Story_AuroraWarning2_2.ogg]]
  +
|-
 
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
===Third Aurora Report===
 
  +
| style="text-align:center; font-size:12px;" |Day 3
'''Warning. Local radiation readings suggest the Aurora's drive core has reached critical state. Quantum detonation will occur within two hours."'''
 
  +
| style="text-align:left; font-size:12px;" |''"Warning. Local radiation readings suggest the Aurora's drive core has reached critical state.<br />Quantum detonation will occur within 2 hours."''
 
 
[[File:Story_AuroraWarning3_4_effect.ogg]]
 
[[File:Story_AuroraWarning3_4_effect.ogg]]
  +
|-
 
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
===Final Aurora Report===
 
  +
| style="text-align:center; font-size:12px;" |Day 4
'''"Emergency: A quantum detonation has occurred in the Aurora's drive core.'''
 
The reactor will reach a super critical state in T- 10, 9, 8, 7, 6, 5, 4 [repeated], 3 [repeated], 2 [repeated to fade], 1 [not said]- (Large Explosion)
+
| style="text-align:left; font-size:12px;" |''"Emergency: A quantum detonation has occurred in the Aurora's drive core.<br />The reactor will reach a super critical state in T- 10, 9, 8, 7, 6, 5, 4 [repeated], 3 [repeated], 2 [repeated to fade], 1 [not said]-"''
  +
[[File:AuroraWarning4.ogg]]
 
[[File:Story_AuroraWarning4_2.ogg]]
 
 
 
[[File:Ship_explode_(2).ogg]]
 
[[File:Ship_explode_(2).ogg]]
  +
|}
  +
[[File:Aurora_Explode.gif|center|The Aurora exploding]]
   
  +
===Exploration Dialogue===
[[File:Aurora_Explode.gif|thumb|220px|The Aurora exploding]]
 
  +
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
 
  +
|-
 
  +
! class="unsortable" style="width: 20%; text-align: center;" |
 
  +
! class="unsortable" style="width: 20%; text-align: center;" |
 
  +
! class="unsortable" style="width: 60%; text-align: center;" |
 
  +
|-
 
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
</div>
 
  +
| style="text-align:center; font-size:12px;" |Entering the [[Crash Zone]]
 
  +
| style="text-align:left; font-size:12px;" |''"Lifeform readings in this region are sparse.<br />The Aurora's radioactive fallout will have devastating effects on the alien ecosystem if not contained within the next 24 hours."''
  +
[[File:AuroraIntro.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]] Entry
  +
| style="text-align:left; font-size:12px;" |''"Warning: ship's structural integrity is low. Fire suppression equipment and laser cutters may be required. Exploration is conducted at your own risk."''
  +
[[File:AuroraVO1.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]], further in
  +
| style="text-align:left; font-size:12px;" |''"Caution: scans show the digestive tracts of nearby lifeforms contain human tissues."''
  +
[[File:AuroraVO2.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]] Interior
  +
| style="text-align:left; font-size:12px;" |''"Aurora systems are running on local reserve power. Unable to remotely download black box data."''
  +
[[File:AuroraVO3.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]] Hallway
  +
| style="text-align:left; font-size:12px;" |''"Scans of damage to the Aurora do not match any known offensive technologies."''
  +
[[File:AuroraVO4.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]] Prawn Bay
  +
| style="text-align:left; font-size:12px;" |''"Picking up a faint blackbox signature, originating on the other side of the hull breach in this room."''
  +
[[File:Goal_LocationAuroraExoRoom.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]] Drive Entry
  +
| style="text-align:left; font-size:12px;" |''"The drive core shielding sustained internal damage during collision.<br />Do not attempt repair without appropriate qualifications."''
  +
[[File:AuroraVO5.ogg]]
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Log-128.png]]
  +
| style="text-align:center; font-size:12px;" |[[Aurora]] Drive Interior
  +
| style="text-align:left; font-size:12px;" |''"Warning: local radiation at maximum tolerable level."''
  +
[[File:AuroraVO6.ogg]]
  +
|}
   
 
==Aurora Exploration==
 
==Aurora Exploration==
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* A [[Seaglide]] for quick navigation through the submerged sections. 
 
* A [[Seaglide]] for quick navigation through the submerged sections. 
 
* A [[Knife|Survival Knife]] / [[Thermoblade]] to kill the [[Bleeder]]s. 
 
* A [[Knife|Survival Knife]] / [[Thermoblade]] to kill the [[Bleeder]]s. 
  +
It's not possible to build a Seabase inside the Aurora; [[Base Pieces]] cannot be placed anywhere inside the ship, even if there's room. By extension, no interior modules can be placed either. It is possible to place [[Exterior Modules]] in the Aurora, notably the [[Exterior Growbed]]. A Seabase can be built right next to the Aurora with no problem.
   
 
There are two routes to the inside of the ship. The first is on the right side of the shore area of the torn up front section and constitutes an entryway behind a [[Floodlight]] blocked off by various crates. Behind the crates are a Fire Extinguisher and a fire to put out, after which the Player will find themselves in the Laboratory. The second requires going up a ramp in the torn up front section of the Aurora, the Player can enter a corridor that leads inside the ship. On the way up, the user can find several Vac-packs with crafted items inside of them. The door leading to the T-section is partially blocked off by fire. Fortunately, there are a few Fire Extinguishers lying around, which can come in handy. When the Player enters, there will be a sign to the left that says Airlock.
 
There are two routes to the inside of the ship. The first is on the right side of the shore area of the torn up front section and constitutes an entryway behind a [[Floodlight]] blocked off by various crates. Behind the crates are a Fire Extinguisher and a fire to put out, after which the Player will find themselves in the Laboratory. The second requires going up a ramp in the torn up front section of the Aurora, the Player can enter a corridor that leads inside the ship. On the way up, the user can find several Vac-packs with crafted items inside of them. The door leading to the T-section is partially blocked off by fire. Fortunately, there are a few Fire Extinguishers lying around, which can come in handy. When the Player enters, there will be a sign to the left that says Airlock.
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===Cargo Bay 3===
 
===Cargo Bay 3===
Down the left corridor, there is rubble blocking the entrance to Cargo Bay 3. Before this, an Abandoned PDA named "[[Data Downloads#Aurora Engineering Drone - Log|Aurora Engineering Drone - Log]]" next to a single Propulsion Cannon Fragment, right at the start of the ramp leading to the entrance. These can be gotten around dropping down from above or by using the Propulsion Cannon or Repulsion Cannon to move these out of the way. Alternatively, the player can jump and sprint from the slope to the first large cargo container, and then from there to the top of the pile. Note that in doing so, there is a fire that cannot be put out; it must simply be avoided. There is then a locked door with a keypad that can be interacted with. Entering the code from the previously mentioned Data Download into the keypad will open the door. Alternatively, you can unlock the door without using a code from the other side. The Cargo Bay is a large area full of cargo containers, [[Vac-pack]]s, forklifts, and a few other miscellaneous things. Very rarely, [[Cyclops|Cyclops Engine]] parts can appear inside some of the large cargo containers
+
Down the left corridor, there is rubble blocking the entrance to Cargo Bay 3. Before this, an Abandoned PDA named "[[Data Downloads#Aurora Engineering Drone - Log|Aurora Engineering Drone - Log]]" next to a single Propulsion Cannon Fragment, right at the start of the ramp leading to the entrance. These can be gotten around dropping down from above or by using the Propulsion Cannon or Repulsion Cannon to move these out of the way. Alternatively, the player can jump and sprint from the slope to the first large cargo container, and then from there to the top of the pile. Note that in doing so, there is a fire that cannot be put out; it must simply be avoided. There is then a locked door with a keypad that can be interacted with. Entering the code from the previously mentioned Data Download into the keypad will open the door. Alternatively, you can unlock the door without using a code from the other side. The Cargo Bay is a large area full of cargo containers, [[Vac-pack]]s, forklifts, and a few other miscellaneous things. Very rarely, up to three [[Cyclops|Cyclops Engine Fragments]] can appear inside some of the large cargo containers
   
 
There is a cargo elevator in the cargo bay, which is stuck halfway. Close to it, there's an Abandoned PDA named "[[Data Downloads#Trans-Gov Profile: Alterra Corp.|Trans-Gov Profile: Alterra Corp.]]".
 
There is a cargo elevator in the cargo bay, which is stuck halfway. Close to it, there's an Abandoned PDA named "[[Data Downloads#Trans-Gov Profile: Alterra Corp.|Trans-Gov Profile: Alterra Corp.]]".
Line 192: Line 203:
 
Leaving the locker room, there will be a sign labeled "Prawn Bay". This is the location where the Prawn Suit Fragments will be found. The door to this room is locked, and like before, has a panel that needs to be repaired. Once the door is unlocked the player can proceed into the room. This room has multiple Prawn Suits hanging from the ceiling, presumably waiting to be deployed. To the right is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on top of each other. The fragments may require nearby fires to be put out in order to be scanned. Among the rubble is a [[Storage Module]], located on an upgrade console. Next to that is a ramp blocked off by fire and rubble. Once those are cleared, there is a door that leads to the "Living Quarters".
 
Leaving the locker room, there will be a sign labeled "Prawn Bay". This is the location where the Prawn Suit Fragments will be found. The door to this room is locked, and like before, has a panel that needs to be repaired. Once the door is unlocked the player can proceed into the room. This room has multiple Prawn Suits hanging from the ceiling, presumably waiting to be deployed. To the right is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on top of each other. The fragments may require nearby fires to be put out in order to be scanned. Among the rubble is a [[Storage Module]], located on an upgrade console. Next to that is a ramp blocked off by fire and rubble. Once those are cleared, there is a door that leads to the "Living Quarters".
   
In the water is a large system of pipes and wires. In the system of wires is a hole where one can swim through to enter the room containing the Aurora's black box data. Heading north through a doorway will lead to the Laboratory, however, one must use a Laser Cutter to open a door to enter.
+
In the water is a large system of pipes and wires. In the system of wires is a hole where one can swim through to enter the room containing the Aurora's black box data. Heading north through a doorway will lead to the Laboratory, however, one must use a Laser Cutter to open a door to enter.
   
 
===Laboratory===
 
===Laboratory===
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Coming through the Prawn Suit Bay: Go underwater at the far right corner from the entrance to the Bay to find a tunnel leading to the lab. A room prior to the actual laboratory contains a Data Terminal with a Data Download titled "[[Data Downloads#Aurora Black Box Data|Aurora Black Box Data]]". There also is a Vac-pack containing a Battery in front of a locked door that requires the Laser Cutter. Behind it is the actual laboratory.
 
Coming through the Prawn Suit Bay: Go underwater at the far right corner from the entrance to the Bay to find a tunnel leading to the lab. A room prior to the actual laboratory contains a Data Terminal with a Data Download titled "[[Data Downloads#Aurora Black Box Data|Aurora Black Box Data]]". There also is a Vac-pack containing a Battery in front of a locked door that requires the Laser Cutter. Behind it is the actual laboratory.
   
A nearby Abandoned PDA has a Data Download titled "[[Data Downloads#Lab Access|Lab Access]]" containing the code, 6483, for the two nearby doors. These grant access to the storage room, where three [[Lab Container|Large Sample Flask]]s can be found, one Cylindrical Sample Flask, a [[Lab Equipment|Microscope]] and a Sample Analyzer. The two Vac-packs contain [[Disinfected Water]] and there's a Data Terminal that states it de-corrupted the player's PDA and unlocks the Repulsion Cannon. On a [[Counter]] close to the terminal, there's also an Abandoned PDA named "[[Data Downloads#What Can We Learn From the Hive Mind of Strader VI?|What Can We Learn From the Hive Mind of Strader VI?]]".
+
A nearby Abandoned PDA has a Data Download titled "[[Data Downloads#Lab Access|Lab Access]]" containing the code, 6483, for the two nearby doors. These grant access to the storage room, where three [[Lab Container|Large Sample Flasks]] can be found, one Cylindrical Sample Flask, a [[Lab Equipment|Microscope]] and a Sample Analyzer. The two Vac-packs contain [[Disinfected Water]] and there's a Data Terminal that states it de-corrupted the player's PDA and unlocks the Repulsion Cannon. On a [[Counter]] close to the terminal, there's also an Abandoned PDA named "[[Data Downloads#What Can We Learn From the Hive Mind of Strader VI?|What Can We Learn From the Hive Mind of Strader VI?]]".
   
 
===Living Quarters===
 
===Living Quarters===
Line 206: Line 217:
 
At the front end of the corridor, there are cabins for the people on board. There are beds, posters, [[Carry-all]]s and some Vac-packs:
 
At the front end of the corridor, there are cabins for the people on board. There are beds, posters, [[Carry-all]]s and some Vac-packs:
   
To the left, you can find Cabins 1 through 3 and the Captain's Quartes. Cabin 1 is locked by a code, which is "1869", found in the Abandoned PDA named "Sweet Offer". In this room, a [[Caps|Blue Cap]], [[Arcade Gorge Toy]] and an Abandoned PDA, "[[Data Downloads#Responsible Autonomous Relationships|Responsible Autonomous Relationships]]", can be found. Cabin 3 contains the [[Posters|Prawn Suit Poster - Land]]. Another locked door at the end of the hallway, Captain's Quarters, can be unlocked with the code "2679", which is received later in the game on the radio. Inside the room, there is an [[Aurora Miniature]], an Aurora Poster, an Abandoned PDA titled "[[Data Downloads#Captain's Log|Captain's Log]]" on the bed, and a Data Terminal that contains a Data Download titled "[[Data Downloads#Alterra HQ - Last Recorded Transmissions|Alterra HQ - Last Recorded Transmissions]]", that unlocks the [[Neptune Escape Rocket]].
+
To the left, you can find Cabins 1 through 3 and the Captain's Quarters. Cabin 1 is locked by a code, which is "1869", found in the Abandoned PDA named "Sweet Offer". In this room, a [[Caps|Blue Cap]], [[Arcade Gorge Toy]] and an Abandoned PDA, "[[Data Downloads#Responsible Autonomous Relationships|Responsible Autonomous Relationships]]", can be found. Cabin 3 contains the [[Posters|Prawn Suit Poster - Land]]. Another locked door at the end of the hallway, Captain's Quarters, can be unlocked with the code "2679", which is received later in the game on the radio. Inside the room, there is an [[Aurora Miniature]], an Aurora Poster, an Abandoned PDA titled "[[Data Downloads#Captain's Log|Captain's Log]]" on the bed, and a Data Terminal that contains a Data Download titled "[[Data Downloads#Alterra HQ - Last Recorded Transmissions|Alterra HQ - Last Recorded Transmissions]]", that unlocks the [[Neptune Escape Rocket]].
   
 
To the right, you can find Cabins 4 through 7. Cabin 4 contains an Abandoned PDA named "[[Data Downloads#Relationship Contract Legal Recording|Relationship Contract Legal Recording]]" and the [[Posters|Prawn Suit Poster - Sea]]. Facing this room there is Cabin 7 and the doorway is blocked by fire, which you will need to put out in order to go through. There, you will find another Abandoned PDA, "[[Data Downloads#Alterra Alms Pamphlet|Alterra Alms Pamphlet]]". Cabin 6 has a [[Posters|Natural Selection 2 Poster]].
 
To the right, you can find Cabins 4 through 7. Cabin 4 contains an Abandoned PDA named "[[Data Downloads#Relationship Contract Legal Recording|Relationship Contract Legal Recording]]" and the [[Posters|Prawn Suit Poster - Sea]]. Facing this room there is Cabin 7 and the doorway is blocked by fire, which you will need to put out in order to go through. There, you will find another Abandoned PDA, "[[Data Downloads#Alterra Alms Pamphlet|Alterra Alms Pamphlet]]". Cabin 6 has a [[Posters|Natural Selection 2 Poster]].
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===Mentioned Areas===
 
===Mentioned Areas===
The Aurora had a virtual cinema/theater, an antigravity gym, VR suites, and several canteens/cafés. It is possible that these areas were destroyed either when the Aurora crashed or during the drive core detonation.
+
The Aurora had a virtual cinema/theater, an anti-gravity gym, VR suites, a robotics bay, an scanner room, several leisure decks, and several canteens/cafés. It is possible that these areas were destroyed either when the Aurora crashed or during the drive core detonation.
  +
   
 
<tabber>
 
<tabber>
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|-
 
|-
 
|Seamoth Bay
 
|Seamoth Bay
|
+
|
 
* [[Data Downloads#VR Suite Log|VR Suite Log]]
 
* [[Data Downloads#VR Suite Log|VR Suite Log]]
|
+
|
 
* 907 0 15
 
* 907 0 15
 
|-
 
|-
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==Gallery==
 
==Gallery==
 
<tabber>
 
<tabber>
  +
Exterior=
Screenshots=
 
 
<gallery widths="200" spacing="small">
 
<gallery widths="200" spacing="small">
  +
AuroraPortPre.png|The Aurora's Port Side, Pre-Explosion
20161126063101_1.jpg|Overview
 
2015-04-11 00138.jpg|The Aurora's explosion, followed by a hefty shockwave
+
AuroraBowPre.png|The Aurora's Bow, Pre-Explosion
20161126063103_1.jpg|The Aurora after the explosion.
+
AuroraStarboardPre.png|The Aurora's Starboard Side, Pre-Explosion
  +
AuroraSternPre.png|The Aurora's Stern, Pre-Explosion
2015-04-11 00151.jpg|Rear view
 
  +
AuroraBridgePre.png|The Aurora's Bridge, Pre-Explosion
Screen Shot 2017-03-04 at 11.58.52.png|The top of the Aurora
 
  +
AuroraTopPre.png|A top view of the Aurora, Pre-Explosion
20161126063105_1.jpg|The Aurora at night.
 
  +
AuroraPortPost.png|The Aurora's Port Side, Post-Explosion
2015-05-05_00138.jpg|Closeup of the exposed hull on the port side
 
  +
AuroraBowPost.png|The Aurora's Bow, Post-Explosion
Exploding_Aurora.jpg|Climax of the explosion.
 
  +
AuroraStarboardPost.png|The Aurora's Starboard Side, PrePostExplosion
20160807185939_1.jpg|Blackbox Room
 
  +
AuroraSternPost.png|The Aurora's Stern, Post-Explosion
aurora.png|The Aurora crashing into 4546B after being shot down by the Quarantine Enforcement Platform seen in the Cinematic Trailer
 
Community image 1430405372.gif|The Aurora's explosion. (Outdated)
+
AuroraBridgePost.png|The Aurora's Bridge, Post-Explosion
  +
AuroraTopPost.png|A top view of the Aurora, Post-Explosion
Aurora broke.jpg|Inside the destroyed Aurora.
 
  +
Aurora Explode.gif|The Aurora exploding, with a hefty shock wave.
Aurora.back.jpeg|A view of the spaceship's rear side.
 
20160611181400 1.jpg|Front view, post-explosion
 
20160611181046 1.jpg|Front view. pre-explosion
 
20160611181430 1.jpg|Top piece of Aurora, post-explosion
 
20160611181120 1.jpg|Top piece of Aurora, pre-explosion
 
AuroraEye.jpg|One of the protrusions on the side of the Aurora, at night
 
AuroraRear.jpg|Rear view of the Aurora
 
20160611181014 1.jpg|A small piece of land next to the Aurora
 
20160611181410 1.jpg|Another side view of Aurora, post-explosion
 
20160814130833_1.jpg|Cargo Bay 3
 
20160804192659 1.jpg|Locker Room
 
20160814131748_1.jpg|Prawn Bay
 
20160804192709_1.jpg|One of the Living Quarters
 
20160807185934_1.jpg|Data Coil
 
20160807185937_1.jpg|The laboratories
 
20160916204139_1.jpg|The view from the cargo lift.
 
20160916204147_1.jpg|The corridor to the locker room.
 
QIRYQNr.png|Poster of the Aurora
 
 
</gallery>
 
</gallery>
  +
|-|
 
  +
Interior=
  +
{{#tag:tabber|
  +
Entrance=
  +
<gallery widths="200" spacing="small">
  +
Interior1.png|Exploded hull of the Aurora
  +
Interior2.png|Entrance Hallway
  +
Interior3.png|Administration Hallway
  +
Interior4.png|Administration Office
  +
Interior5.png|Collapsed Hallway, blocked by [[Cargo Crate]]s
  +
</gallery>
  +
{{!}}-{{!}}
  +
Cargo Bay=
  +
<gallery widths="200" spacing="small">
  +
Interior6.png|Cargo Bay Hallway
  +
Interior7.png|Main Cargo Bay
  +
Interior8.png|Cargo Bay Elevator
  +
Interior9.png|Lower Cargo Bay
  +
</gallery>
  +
{{!}}-{{!}}
  +
Quad-Junction Hallway=
  +
<gallery widths="200" spacing="small">
  +
Interior10.png|Main Quad-Junction Hallway
  +
Interior11.png|[[Seamoth]] Bay
  +
Interior12.png|Drive Core Room Hallway
  +
Interior13.png|Drive Core Room
  +
Interior14.png|Locker Room
  +
</gallery>
  +
{{!}}-{{!}}
  +
Prawn Bay=
  +
<gallery widths="200" spacing="small">
  +
Interior15.png|Main [[Prawn Suit|Prawn]] Bay
  +
Interior16.png|Canteen
  +
Interior17.png|Cabin One
  +
Interior18.png|Captain's Quarters
  +
Interior19.png|Cabin Three
  +
Interior20.png|Cabin Four
  +
Interior21.png|Cabin Six
  +
Interior22.png|Cabin Seven
  +
Interior23.png|[[Prawn Suit|Prawn]] Bay Hull Breach
  +
</gallery>
  +
{{!}}-{{!}}
  +
Exit Area=
  +
<gallery widths="200" spacing="small">
  +
Interior24.png|Upper Blackbox Room
  +
Interior25.png|Lower Blackbox Room
  +
Interior26.png|Large Data Coil
  +
Interior27.png|Labratory
  +
Interior28.png|Collapsed Hallway
  +
Interior29.png|Exit Hallway
  +
</gallery>
  +
}}
 
|-|
 
|-|
 
Concept Art=
 
Concept Art=
 
<gallery widths="200" spacing="small">
 
<gallery widths="200" spacing="small">
  +
Concept-art-crashed-ship-by-cory-strader-the-art-of-subnautica.jpg|Early Aurora Concept
Starship_FinalRender01b.jpg|Aurora #1
 
  +
CrashedShip PowerGeneratorRoom LowRes.jpg|Early Drive Core Room Concept
78959613857237.5632a8c45f19b.jpg|Aurora #2
 
7cb45013857237.5632a8c455f99.jpg|Aurora #3
+
78959613857237.5632a8c45f19b.jpg|Aurora Designs One
  +
7cb45013857237.5632a8c455f99.jpg|Aurora Designs Two
  +
Starship_FinalRender01b.jpg|Aurora Poster
  +
</gallery>
  +
|-|
  +
Other=
  +
<gallery widths="200" spacing="small">
  +
Aurora_and_Lifepod-Fox3D.png|Fox3D art including [[Lifepod 5]]
 
Cyclops Aurora Fox3D.png|Fox3D art including the [[Cyclops]]
 
Cyclops Aurora Fox3D.png|Fox3D art including the [[Cyclops]]
  +
aurora.png|The Aurora crashing into 4546B after being shot down by the Quarantine Enforcement Platform seen in the Cinematic Trailer
 
</gallery>
 
</gallery>
 
</tabber>
 
</tabber>
   
 
==Trivia==
 
==Trivia==
  +
* During the intro to the game, the player looks up out of [[Lifepod 5|Lifepod 5's]] top hatch to see the Aurora, just in time for a large explosion to emit from the side. This instance of the Aurora is not a 3D model, but is actually a very large version of the [[Aurora Poster]].
  +
* During the dialogue leading up to the explosion of the Aurora, it is said on Day 3 that the Aurora's Drive Core will cause a Quantum Detonation in two hours. However, this time incorrect, as the trigger is a full day later. It is unknown why the trigger was kept at a full day whilst the dialogue was changed to reflect a two hour timer.
 
* On a phone number pad, the third letter for each number of the code to the captain's quarters door “2679” spells out “Cory”. This is in reference to Subnautica's art director Cory Strader.
 
* On a phone number pad, the third letter for each number of the code to the captain's quarters door “2679” spells out “Cory”. This is in reference to Subnautica's art director Cory Strader.
  +
* The Aurora is considered as a separate biome. 
  +
* In almost all open lockers within the Aurora, a small picture of an unknown woman can be found. The image is taken directly from the Player [[Concept Art]].
  +
**Two unused variations exist, one of them showing another unnamed woman, and one showing the character that would eventually become [[w:c:Subnautica-belowzero:Robin Goodall|Robin Goodall]]
  +
[[fr:Aurora]]
 
[[Category:Aurora]]
 
[[Category:Aurora]]
 
[[Category:Explorable Structures]]
 
[[Category:Explorable Structures]]

Revision as of 18:03, 19 November 2019

Spoiler Read at own risk

This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


This article is about Aurora in Subnautica. For the related article on the Below Zero Wiki, see Aurora.
This article is about the Aurora. You may be looking for the Wrecks or Degasi.

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The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected.

― PDA, Dialogue

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The Aurora is a spacecraft sent to the Ariadne Arm by the Alterra Corporation in order to build a phasegate. However, its secondary mission, unknown to most of the crew, was to search for and, if possible, rescue the survivors of the Degasi crew.

During a gravity slingshot maneuver around Planet 4546B, the Aurora was struck by a mysterious energy pulse, resulting in catastrophic hull failure, leading to its crash landing on the surface of the planet. It is later revealed that it was the Quarantine Enforcement Platform that shot it down. Many Lifepods were destroyed by the energy pulse and the ones that did launch were all compromised with the exception of two: Lifepod 5, which contained Ryley Robinson, and Lifepod 4, though its flotation devices seemingly failed or was possibly overturned by a Reaper Leviathan.

Upon crashing, the Aurora plowed into the terrain, unearthing it and leaving small sand hills around the ship, resulting in huge quantities of Metal Salvage and Vac-packs being dispersed within the vicinity of the ship, providing useful materials such as Food & Water, batteries, and titanium. Multiple Reaper Leviathans patrol the crash site.

By the time the Player awakens and begins his exploration of the area, all of the other Lifepods have been destroyed and their occupants have vanished. After the Aurora's Drive Core explodes, the ship's wreckage is surrounded by Radiation and is unapproachable without a Radiation Suit. While quite dangerous and far out, it is possible for the player to visit the Aurora early in-game before it explodes, although several tools are needed to properly explore the ship.

The Aurora is located on the far eastern edge of the map, with its bow facing north and its stern facing south. It is visible from the surface nearly anywhere on the map, making it a useful landmark, especially if the player lacks a compass. It is approximately 1,280 meters long from nose to thrusters.

Mission

Main Mission

Alterra Launches the Aurora

PHASEGATE ANNOUNCED FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA

The furthest reaches of inhabited space are due to expand, as Alterra Corp launches a newly-constructed capital ship, carrying a phasegate bound for the Ariadne Arm.

The Aurora will travel from spacedock on the edge of Alterra space, making hundreds of consecutive phasegate jumps through nine different trans-gov authorities, and arrive on the far side of the Ariadne Arm in three months' time. From there the command crew will pilot the ship beyond the final phasegate, arriving in the next solar system approximately 18 months later.

There the elite team of engineers will begin a 6 month construction project on the new phasegate, a multi-trillion credit investment. In the absence of existing infrastructure in the region, the vessel is equipped with advanced thermal and nuclear power facilities.

Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora's mission is successful Alterra will have outmaneuvered a cabal of Mongolian corporations, operating a range of outposts and mines in the region.

Source: Pick up Abandoned PDA in the Aurora.

Secret Mission

Aurora Auxiliary Mission Orders

- Mission: Search & Rescue
- Target: Crew of the Mongolian vessel 'Degasi'
- Last known position: Vicinity of planet 4546B, Ariadne Arm
- Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters

Mission brief:
A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the primary mission. Confirming the fate of the crew will aid Alterra's diplomatic efforts with the Mongolian councils.

Mission Details:
- Aurora is due to perform a slingshot maneuver around 4546B (category 3 ocean planet) approximately 13 months post-launch
- This will bring the ship within range of the Degasi's last known position
- Additional aquatic and all-terrain vehicles have been included in the Aurora's cargo package for this mission
- Degasi crew manifesto has been distributed to senior employees in a separate message

Source: Pick up Abandoned PDA in the Aurora.

PDA Speech

The PDA reports the Aurora's state to the Player and information about the environment to the player as they survive. During exploration of the Aurora, it will explain the state of the ship around you.

Intro

Trigger Dialogue
Log-128 Starting The Game "Attention. Hull failure imminent. All personnel abandon ship.
Launch in 3...2...1..."

Situational Assessment Dialogue

Trigger Dialogue
Log-128 Exiting Lifepod 5 "The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected."

Log-128 Day 1 "Detecting increased local radiation levels.
Trend is consistent with damage to the Aurora's drive core, sustained during planetfall."

Log-128 Day 2 "Caution. Continued degradation of the Aurora's drive core may result in a quantum detonation.
Continuing to monitor."

Log-128 Day 3 "Warning. Local radiation readings suggest the Aurora's drive core has reached critical state.
Quantum detonation will occur within 2 hours."

Log-128 Day 4 "Emergency: A quantum detonation has occurred in the Aurora's drive core.
The reactor will reach a super critical state in T- 10, 9, 8, 7, 6, 5, 4 [repeated], 3 [repeated], 2 [repeated to fade], 1 [not said]-"

The Aurora exploding

Exploration Dialogue

Log-128 Entering the Crash Zone "Lifeform readings in this region are sparse.
The Aurora's radioactive fallout will have devastating effects on the alien ecosystem if not contained within the next 24 hours."

Log-128 Aurora Entry "Warning: ship's structural integrity is low. Fire suppression equipment and laser cutters may be required. Exploration is conducted at your own risk."

Log-128 Aurora, further in "Caution: scans show the digestive tracts of nearby lifeforms contain human tissues."

Log-128 Aurora Interior "Aurora systems are running on local reserve power. Unable to remotely download black box data."

Log-128 Aurora Hallway "Scans of damage to the Aurora do not match any known offensive technologies."

Log-128 Aurora Prawn Bay "Picking up a faint blackbox signature, originating on the other side of the hull breach in this room."

Log-128 Aurora Drive Entry "The drive core shielding sustained internal damage during collision.
Do not attempt repair without appropriate qualifications."

Log-128 Aurora Drive Interior "Warning: local radiation at maximum tolerable level."

Aurora Exploration

Over the course of several in-game days, the PDA informs the Player on the condition of the degradation of The Aurora's engine, until its eventual explosion.

The explosion is focused towards the front section of the ship. The player can be killed by the explosion if in the crash zone biome when the event occurs.

Only after the explosion is the Player able to explore inside the Aurora, but only if equipped with a radiation suit. All three parts to the suit must be equipped in order to negate the radiation damage. Upon entry, the PDA warns that creatures around the Aurora contain traces of human tissue inside their digestive systems, indicating all bodies were consumed by Bleeders and Cave Crawlers. Also, fire and falling debris can injure the Player, and periodic shaking of the hull occurs. Further dangers are posed by the Reaper Leviathans that spawn around the ship, Cave Crawlers that litter the entrance area of the ship, and Bleeders in the underwater sections within the Aurora.

For avoiding the Reapers, there is usually one patrolling between the basin West of the Aurora, and the deep chasm beneath its bow. A Seamoth can safely sneak past by approaching from the Safe Shallows nearest to the Aurora and hugging the Aurora's side, until reaching a gap large enough for the Seamoth to squeeze through. It is recommended to disembark in shallow water so that the ramp beneath you will protect you from Reaper attack, though the Reaper doesn't normally swim that close to the entrance.

The following equipment is recommended for exploring the Aurora:

  • Radiation Suit (required to approach the Aurora)
  • A weapon for self-defense against Cave Crawlers (Such as a Stasis Rifle, Propulsion Cannon, or Repulsion Cannon)
  • Repair Tool, for repairing the Drive Room and mending broken doors.
  • Propulsion Cannon, for removing crate barriers at both the main hallway and Laboratory entrance, and to remove the Bleeders from the player's arms. A Repulsion Cannon is also a viable tool for removing crates and barriers.
  • Fire Extinguisher, for various fires (some can be found on site)
  • Laser Cutter, for entering various rooms including the Prawn Suit Bay and Aurora Black Box Terminal.
  • Seaglide for quick navigation through the submerged sections. 
  • A Survival Knife / Thermoblade to kill the Bleeders

It's not possible to build a Seabase inside the Aurora; Base Pieces cannot be placed anywhere inside the ship, even if there's room. By extension, no interior modules can be placed either. It is possible to place Exterior Modules in the Aurora, notably the Exterior Growbed. A Seabase can be built right next to the Aurora with no problem.

There are two routes to the inside of the ship. The first is on the right side of the shore area of the torn up front section and constitutes an entryway behind a Floodlight blocked off by various crates. Behind the crates are a Fire Extinguisher and a fire to put out, after which the Player will find themselves in the Laboratory. The second requires going up a ramp in the torn up front section of the Aurora, the Player can enter a corridor that leads inside the ship. On the way up, the user can find several Vac-packs with crafted items inside of them. The door leading to the T-section is partially blocked off by fire. Fortunately, there are a few Fire Extinguishers lying around, which can come in handy. When the Player enters, there will be a sign to the left that says Airlock.

To the right of the T-section, there is a door which is blocked off by fire. The left corridor leads to the "Cargo Bay 3". The right door leads to "Administration". These rooms are indicated by signs on the Aurora itself.

Administration Office

The administration office has a Data Terminal with a downloadable log titled "Alterra Launches the Aurora". The office also contains shelves, a Desk, and a Prawn Suit poster which can be taken. It also contains an Abandoned PDA with a Data Download under the headline "Notes to self", which will give the player the code "1454".

Cargo Bay 3

Down the left corridor, there is rubble blocking the entrance to Cargo Bay 3. Before this, an Abandoned PDA named "Aurora Engineering Drone - Log" next to a single Propulsion Cannon Fragment, right at the start of the ramp leading to the entrance. These can be gotten around dropping down from above or by using the Propulsion Cannon or Repulsion Cannon to move these out of the way. Alternatively, the player can jump and sprint from the slope to the first large cargo container, and then from there to the top of the pile. Note that in doing so, there is a fire that cannot be put out; it must simply be avoided. There is then a locked door with a keypad that can be interacted with. Entering the code from the previously mentioned Data Download into the keypad will open the door. Alternatively, you can unlock the door without using a code from the other side. The Cargo Bay is a large area full of cargo containers, Vac-packs, forklifts, and a few other miscellaneous things. Very rarely, up to three Cyclops Engine Fragments can appear inside some of the large cargo containers

There is a cargo elevator in the cargo bay, which is stuck halfway. Close to it, there's an Abandoned PDA named "Trans-Gov Profile: Alterra Corp.".

Following the ramp down reveals an underwater section which leads to a T-corridor. To the left, there will be a Sealed Door. To the right, there is a room called the "Seamoth Bay".

Seamoth Bay

The door to this room is locked, but there is a damaged panel which the Repair Tool can repair. When this panel is repaired, the door is unlocked, and the player can enter. The Seamoth Bay contains two pieces of a damaged Seamoth, which can be scanned. It also has a Seamoth Depth Module MK1 Upgrade Module and an Abandoned PDA called "VR Suite Log".

Locker Room

Cutting through the Sealed Door will lead the player into a locker room. Some of the lockers are open and have loot inside, like batteries, first-aid kits, and water. There is an Abandoned PDA with a Data Download titled "Sweet Offer". It will give the player the code "1869", required for Cabin 1 in the Living Quarters.

Prawn Suit Bay

Leaving the locker room, there will be a sign labeled "Prawn Bay". This is the location where the Prawn Suit Fragments will be found. The door to this room is locked, and like before, has a panel that needs to be repaired. Once the door is unlocked the player can proceed into the room. This room has multiple Prawn Suits hanging from the ceiling, presumably waiting to be deployed. To the right is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on top of each other. The fragments may require nearby fires to be put out in order to be scanned. Among the rubble is a Storage Module, located on an upgrade console. Next to that is a ramp blocked off by fire and rubble. Once those are cleared, there is a door that leads to the "Living Quarters".

In the water is a large system of pipes and wires. In the system of wires is a hole where one can swim through to enter the room containing the Aurora's black box data. Heading north through a doorway will lead to the Laboratory, however, one must use a Laser Cutter to open a door to enter.

Laboratory

Coming from the Aurora entrance: Remove the crates blocking the doorway, then follow the hallway until there is a fire. On the right lies a fire extinguisher which is useful for putting out the aforementioned fire. Continue until a submerged room is reached.

Coming through the Prawn Suit Bay: Go underwater at the far right corner from the entrance to the Bay to find a tunnel leading to the lab. A room prior to the actual laboratory contains a Data Terminal with a Data Download titled "Aurora Black Box Data". There also is a Vac-pack containing a Battery in front of a locked door that requires the Laser Cutter. Behind it is the actual laboratory.

A nearby Abandoned PDA has a Data Download titled "Lab Access" containing the code, 6483, for the two nearby doors. These grant access to the storage room, where three Large Sample Flasks can be found, one Cylindrical Sample Flask, a Microscope and a Sample Analyzer. The two Vac-packs contain Disinfected Water and there's a Data Terminal that states it de-corrupted the player's PDA and unlocks the Repulsion Cannon. On a Counter close to the terminal, there's also an Abandoned PDA named "What Can We Learn From the Hive Mind of Strader VI?".

Living Quarters

The Living Quarters are various rooms that provided living conditions for the various crew and passengers on the ship. If the player goes right, there is a Supply room filled with Filtered Water and Nutrient Blocks. If the player goes left, there is a Canteen. There are bar tables and chairs lying on the ground, along with a few handy Vac-packs, a vending machine against the wall, a bar with single wall shelves, a fire extinguisher is on the wall behind the bar as well as a Keep Calm Poster, which can be taken.

At the front end of the corridor, there are cabins for the people on board. There are beds, posters, Carry-alls and some Vac-packs:

To the left, you can find Cabins 1 through 3 and the Captain's Quarters. Cabin 1 is locked by a code, which is "1869", found in the Abandoned PDA named "Sweet Offer". In this room, a Blue Cap, Arcade Gorge Toy and an Abandoned PDA, "Responsible Autonomous Relationships", can be found. Cabin 3 contains the Prawn Suit Poster - Land. Another locked door at the end of the hallway, Captain's Quarters, can be unlocked with the code "2679", which is received later in the game on the radio. Inside the room, there is an Aurora Miniature, an Aurora Poster, an Abandoned PDA titled "Captain's Log" on the bed, and a Data Terminal that contains a Data Download titled "Alterra HQ - Last Recorded Transmissions", that unlocks the Neptune Escape Rocket.

To the right, you can find Cabins 4 through 7. Cabin 4 contains an Abandoned PDA named "Relationship Contract Legal Recording" and the Prawn Suit Poster - Sea. Facing this room there is Cabin 7 and the doorway is blocked by fire, which you will need to put out in order to go through. There, you will find another Abandoned PDA, "Alterra Alms Pamphlet". Cabin 6 has a Natural Selection 2 Poster.

Backtrack to the T-corridor from earlier, and this time, go straight. This will lead to the Drive Room.

Drive Room

Inside the Drive Room are four large generators. They are connected by catwalks, though some are underwater and heavily damaged. The generators are covered in breaches, and the Player's objective is to repair them using the Repair Tool, however, it should be noted that the flooded part of the drive core, where most repairs need to be done, is full of Bleeders. Repairing the breaches removes the radiation entirely after three in-game days.

When entering the generator room, the PDA warns the player that radiation is at its maximum tolerable level.

The Cyclops Engine Efficiency Module for the Cyclops can also be found in the Drive Room, sticking out from the upgrade console at the center of the room. Bleeders can also be found in the water around the generators.

Mentioned Areas

The Aurora had a virtual cinema/theater, an anti-gravity gym, VR suites, a robotics bay, an scanner room, several leisure decks, and several canteens/cafés. It is possible that these areas were destroyed either when the Aurora crashed or during the drive core detonation.


Data Bank Entries

AuroraSpaceship

Ship Class: Alterra Long-Range Capital Ship
Mission: Ariadne Arm Phasegate Installation, 3 year operation time
Crew: Command Team (23), Engineering Team (85), Support Crew (40), Passengers (9)

Status:
- Sustained heavy damage in orbit of planet 4546B
- Cause unknown
- Evacuation data unavailable

Engineering section:
- Dark-matter ion drive core V8
- Manned robotics suite
- Advanced scanner suite
- Long-range communications relay
- 0.25 cubic kilometers storage for phasegate apparatus

Habitation section:
- Accommodation for 150 people
- Multiple canteens serving healthy fresh and rehydrated food
- Leisure facilities including VR suite and virtual cinema

The Aurora's drive core is shielded by a thick metal shell, which breached in multiple locations shortly after the crash. Once breached it will continue to leak radiation into the surrounding environment until the breaches are sealed. After that point the radiation in the environment will dissipate over time. This procedure should only be attempted with appropriate radiation protection and a fully charged repair tool.

Data Downloads Checklist

Ship Section Name of Data Bank Entry Coordinates
Administration Office
  • 977 41 84
  • 946 43 115
  • 952 42 114
Cargo Bay 3
  • 955 13 3
Seamoth Bay
  • 907 0 15
Locker Room
  • 952 -3 -23
  • 952 -2 -34
Laboratory
  • 1041 -10 -3
  • 1034 -8 17
  • 1032 -6 33
Living Quarters
  • 967 12 -47
  • 951 13 -51
  • 965 12 -61
  • 986 10 -49
Captain's Quarters
  • 975 12 -77
  • 972 12 -69

Gallery

Trivia

  • During the intro to the game, the player looks up out of Lifepod 5's top hatch to see the Aurora, just in time for a large explosion to emit from the side. This instance of the Aurora is not a 3D model, but is actually a very large version of the Aurora Poster.
  • During the dialogue leading up to the explosion of the Aurora, it is said on Day 3 that the Aurora's Drive Core will cause a Quantum Detonation in two hours. However, this time incorrect, as the trigger is a full day later. It is unknown why the trigger was kept at a full day whilst the dialogue was changed to reflect a two hour timer.
  • On a phone number pad, the third letter for each number of the code to the captain's quarters door “2679” spells out “Cory”. This is in reference to Subnautica's art director Cory Strader.
  • The Aurora is considered as a separate biome. 
  • In almost all open lockers within the Aurora, a small picture of an unknown woman can be found. The image is taken directly from the Player Concept Art.
    • Two unused variations exist, one of them showing another unnamed woman, and one showing the character that would eventually become Robin Goodall