Seabases will draw power from internal generators (Bioreactors or Nuclear Reactors) installed inside the base and from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances. Power is drawn from the oldest generator first, regardless of the type of generator. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators.
Lifepod 5 consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and it generates power from a built-in solar array during daylight hours.
For vehicles, interact directly with the empty power cell(s):
The Seamoth's power cell is on the underside, towards the rear.
The Prawn Suit has two power cells near the storage.
The Cyclops has two banks of three power cells on either side of the engine.
The Seatruck has two power cells on top of the cabin.
The Snowfox has a battery on the top near the handlebars.
The Seamoth, Prawn Suit, and Seatruck can also be recharged by docking them at a Moonpool or in a Cyclops, while the Snowfox can be recharged by docking it at a Snowfox Hoverpad. While docked, they recharge at the same rate as if their power cells were in a Power Cell Charger.
Replacing a partially or fully depleted battery or power cell will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops. They can also be recharged in place with the Swim Charge Fins (for batteries) or the appropriate vehicle generator module (for power cells).