Harvesting Nodes are mineral deposits that the player can break to reveal the materials inside. Each Harvesting Node drops a different set of Raw Materials.
While Harvesting Nodes can be broken by the player's hands, many tools have custom animations should the player break nodes while equipped with said tools. Despite their static nature, Harvesting Nodes can be picked up and launched by the Propulsion Cannon and will break on impact.
Below Zero added improvements to Harvesting Nodes. When they are scanned, looking at nodes will tell the player what resource can drop from it. In addition, every ten nodes will always provide resources in exact ratios. For example, if ten Argentite Outcrops are broken, the player will always receive six Silver Ores and four Titanium.
Harvesting Nodes[]
Subnautica[]
Below Zero[]
Nodes | Content | Biomes |
---|---|---|
Argentite Outcrop |
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|
Calaverite Outcrop | ||
Galena Outcrop | ||
Limestone Outcrop |
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Rock |
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Trivia[]
- Subnautica originally had Basalt Outcrops and Obsidian Outcrops. These were removed before the game's full release.
- The Galena Outcrop in Below Zero reuses the previously-unused model of the Basalt Outcrop.
- The Argentite Outcrop and Calaverite Outcrop in Below Zero use the same models as the Shale Outcrop and Sandstone Outcrop from Subnautica, respectively.