|This article is about the player's Lifepod. You may be looking for the Destroyed Lifepods.|
During the intro sequence the player, following the automated evacuation warning, climbs inside the Lifepod to escape the impending crash of the Aurora, apparently being the only one to reach Lifepod 5. After launching, he witnesses an explosion from the ship through the top hatch window, causing a shockwave to strike the Lifepod. A panel flies off the opposite wall (along with the Fire Extinguisher), exposing wires and knocked about in freefall until slamming into the player's face, knocking him out. The player wakes up three hours later and quickly notices that the Lifepod is on fire, and puts it out with the Fire Extinguisher, fortunately now laying nearby on the floor. The Lifepod then becomes the player's starting location.
The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damage during the crash and are smoldering after a fire erupted inside. The Lifepod Secondary Systems and the radio can be repaired using the Repair Tool, turning on the secondary lights in the pod and enabling messages to be received respectively.
The Lifepod houses a Fabricator which will be visited often until the player builds a Seabase fitted with another fabricator, a small amount of storage with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted Medical Kit Fabricator generating First Aid Kits every thirty minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The Habitat Builder can not build anything in, or on, the lifepod: a separate seabase needs to be constructed for expansion.
Energy is provided to the Lifepod by three Solar Power Cells on the bulkhead, with a capacity of 25 Energy each (the combined capacity of one Solar Panel). These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in Creative Mode), and they will recharge themselves over time. There is no obvious solar panel on the lifepod's hull, although it is most likely to be the large black square underneath the pod's stenciling.
Lifepod 5 spawns in a random location in the Safe Shallows biome near the center of the map (coordinates 0,0,0). The lifepod can spawn quite close to the radiation zone, and in some rare cases, a large creature can nudge it into the radiation area.
|2-Berth Emergency Lifepod|
Unlocked by default
NB Some lifepods may be equipped with different supplies, such as radiation suits and replacement parts. Board the right lifepod for the right situation.
|Source: Unlocked by default|
- The Lifepod is fitted with two seats, although only one seat is used by one person: the player (Ryley).
- The Lifepod is missing several items from its standard provisions inventory: one Scanner, one Nutrient Block, one Filtered Water Bottle, one Flashlight and the assorted replacement parts. It has, however, an additional Flare.
- The various equipment aboard the Lifepod is branded with the Alterra logo.
- When exiting the Lifepod through the bottom hatch for the first time, a Rabbit Ray and two catchable Holefish are spawned.
- When exiting the Lifepod through the top hatch for the first time, a Skyray will attempt to land on it, before being startled by the player and flying off.
This section contains bugs related to Lifepod 5. Make sure to only post reproducible bugs, and use appropriate system template ( , , / ) depending on which platform(s) the bug has been encountered on.
- While Lifepod 5 is damaged, if the game is saved, exited, then loaded back, the lifepod will appear repaired. All lights will be on, no more smoke or sparks will be displayed, and Lifepod 5's Display will present the "Status: Ok" message.
- If the game's water detail setting is changed during play, certain objects will no longer displace it properly and will clip/visually break. This primarily affects all Vehicles and Lifepod 5.
- Sometimes, the Lifepod Secondary Systems will become slightly damaged after being repaired. This does not affect gameplay in any way and can be repaired as normal by using the Repair Tool.
- There is a physics bug in which if you build a Base Pump on the Lifepod, it will destabilize the Lifepod's physics and bug out.
- After a Habitat Builder is acquired, looking at the Radio, Fabricator, or Medical Kit Fabricator in the Lifepod will show the prompt to deconstruct the module, but pressing the button does nothing.