Subnautica Wiki
Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Signals are icons shown on the HUD that can guide the player to the source which is usually important story locations. Signals can be enabled and disabled using the PDA's Beacon Manager. Their colors can also be customized, with the choice of color limited to blue, green, orange, red, and yellow.

The Lifepod 5 signal is received as soon as the game starts. The vehicle signals appear at the location of any built vehicle. The Signals that point towards Destroyed Lifepods are obtained from the radio, while others can be retrieved from data terminals on the Aurora and within Alien Bases. Signals that lead to Degasi Seabases can be downloaded from certain abandoned PDAs.

Player Signals[]

Deployable[]

Signal Name Location Information
Beacon The position of a Beacon. Displays the location of a Beacon placed by the player. The name can be customized by interacting with the beacon.
Camera Drone The position of a Camera Drone. Displays the location of a Camera Drone

Vehicles[]

Signal Name Location Information
Cyclops The position of the player's Cyclops submarine. Displays the location of a Cyclops. The name of the ping can be customized by changing the submarine's name.
Prawn Suit The position of the player's Prawn Suit. Displays the location of a Prawn Suit. The name of the ping can be customized by changing the Prawn Suit's name at a Vehicle Upgrade Console.
Neptune 1 The position of the player's Neptune Escape Rocket. Displays the location of a Neptune Escape Rocket. The ping's name can be customized by changing the rocket's name in the interface on the Launch Platform, provided the rocket is fully constructed.
Seamoth The position of the player's Seamoth. Displays the location of a Seamoth. The name of the ping can be customized by changing the Seamoth's name at a Vehicle Upgrade Console.

Other[]

Signal Name Location Information
Lifepod Lifepod 5. Displays the location of Lifepod 5, the lifepod the player starts in.
Scanner Room The position of a Scanner Room. Displays the location of a Scanner Room. The ping is only visible while controlling a Camera Drone, and therefore the color cannot be changed via the beacon manager in the PDA, so the icon uses the default blue color.

Story-based Signals[]

Abandoned Lifepods[]

Signal Name Co-ordinates (some of these are approximate) Information
Lifepod 2 (Blood Kelp Zone) -489 -500 1328 CTO Yu sunk 500m before abandoning the pod.

Lifepod 3 (Safe Shallows) -21 -18 410 Crew reported their seaglide damaged.

Lifepod 4 (Crash Zone) 705 -4 161 Radiation suit recommended before attempting rescue/salvage.

Lifepod 6 (Grassy Plateaus) 362 -109 305 Crew requested assistance surviving radiation.

Lifepod 7 (Crag Field) -64 -179 -1048 Aurora crewmember requested assistance.

Lifepod 12 (Bulb Zone) 1117 -268 568 Sunk beyond 250m.

Lifepod 13 (Mushroom Forest) -919 -177 508 Carrying high priority passenger's remains.

Lifepod 17 (Grassy Plateaus) -510 -91 -45 Crash landed near the seamoth bay, hull giving way.

Lifepod 19 (Deep Sparse Reef) -808 -298 -873 Second Officer Keen's last broadcast location.

Dry Land[]

Signal Name Co-ordinates Location
Aurora Rendezvous Point (Dry Land) -706 2 -1098 Floating Island
Sunbeam Landing Site 291 3 1098 Mountain Island (Time-limited)

Degasi[]

Signal Name Co-ordinates Location
Proposed Degasi Habitat (250m) 90 -264 -371 Jellyshroom Cave (Note: This one can duplicate, as two PDAs provide this signal)
Proposed Degasi Habitat (500m) -647 -508 -948 Deep Grand Reef

Gallery[]

Trivia[]

  • All other Signal icons in the game are defaulted to a white shade. This, however, is not the case for the Scanner Room signal icon, which is a shade of blue and cannot be changed.
  • Signals, when first implemented, had no icon on the hud. They instead were pulsing white points.
  • Signals were originally held in the inventory as items and simply had a placeholder model of a bright white "X" while in the game world. The location indicator was only visible if the Signal item corresponding to it was equipped in one of the two "tech" slots on the Paperdoll UI,