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| style="text-align:center; font-size:12px;" |[[Sunbeam]] Landing Site
 
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| style="text-align:center; font-size:12px;" |[[Mountain Island]], '''''(Time-limited)'''''
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Revision as of 00:35, 10 April 2019

Spoiler Read at own risk

This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Signal Ping

Signals are icons shown on the HUD that can guide the player to the location of their technology and direct them to important story locations. Signals can be enabled and disabled using the PDA's Beacon Manager. Their colors can also be customized, with the choice of color limited to blue, green, orange, red, and yellow.

The Lifepod 5 signal is received as soon as the game starts. The vehicle signals appear at the location of any built vehicle. The Signals that point towards Destroyed Lifepods are obtained from the radio, while others can be retrieved from data terminals on the Aurora and within Alien Bases. Signals that lead to Degasi Seabases can be downloaded from certain abandoned PDAs.

Player Signals

Deployable

Signal Name Location Information
Beacon Ping Beacon The position of a Beacon. Displays the location of a Beacon placed by the player. The name can be customized by interacting with the beacon.
Camera Drone Ping Camera Drone The position of a Camera Drone. Displays the location of a Camera Drone.

Vehicles

Signal Name Location Information
Cyclops Ping Cyclops The position of the player's Cyclops submarine. Displays the location of a Cyclops. The name of the ping can be customized by changing the submarine's name.
Prawn Suit Ping Prawn Suit The position of the player's Prawn Suit. Displays the location of a Prawn Suit. The name of the ping can be customized by changing the Prawn Suit's name at a Vehicle Upgrade Console.
Rocket Ping Neptune 1 The position of the player's Neptune Escape Rocket. Displays the location of a Neptune Escape Rocket. The ping's name can be customized by changing the rocket's name in the interface on the Launch Platform.
Seamoth Ping Seamoth The position of the player's Seamoth. Displays the location of a Seamoth. The name of the ping can be customized by changing the Seamoth's name at a Vehicle Upgrade Console.

Other

Signal Name Location Information
Lifepod 5 Ping Lifepod Lifepod 5. Displays the location of Lifepod 5, the lifepod the player starts in.
Scanner Room Ping Scanner Room The position of a Scanner Room. Displays the location of a Scanner Room. The ping is only visible while controlling a Camera Drone, and therefore the color cannot be changed via the beacon manager in the PDA, so the icon uses the default blue color.

Story-based Signals

Abandoned Lifepods

Signal Name Co-ordinates Information
Signal Ping Lifepod 2 (500m) -489 -500 1328 CTO Yu's Lifepod sunk 500m before she abandoned it.

Signal Ping Lifepod 3 (Shallows) -21 -18 410 Crew reported their seaglide damaged.

Signal Ping Lifepod 4 (Shallows) 717 -7 161 Radiation Suit recommended before attempting rescue/salvage.

Signal Ping Lifepod 6 (110m) 363 -110 309 Crew requested assistance surviving radiation.

Signal Ping Lifepod 7 (180m) -55 -179 -1039 Aurora crewmember requested assistance.

Signal Ping Lifepod 12 (250m) 1117 -268 568 Sunk to the ocean bed.

Signal Ping Lifepod 13 (175m) -919 -177 508 Carrying high priority passenger's remains

Signal Ping Lifepod 17 (100m) -510 -91 -45 Stranded near a cave system and under attack.

Signal Ping Lifepod 19 (300m) -808 -298 -873 Second Officer Keen's last broadcast location.

Dry Land

Signal Name Co-ordinates Location
Signal Ping Aurora Rendezvous Point (Dry Land) -706 2 -1098 Floating Island
SunbeamPing Sunbeam Landing Site 291 3 1098 Mountain Island (Time-limited)

Degasi

Signal Name Co-ordinates Location
Signal Ping Proposed Degasi Habitat (250m) 90 -264 -371 Jellyshroom Cave (Note: This one can duplicate, as two PDAs provide this signal)
Signal Ping Proposed Degasi Habitat (500m) -647 -508 -948 Deep Grand Reef

Gallery

Trivia

  • Signals, when first implemented, had no icon on the hud. They instead were pulsing white points.
  • Signals were originally held in the inventory as items. They could be equipped in the two tech tech slots on the player, and simply had a placeholder model of a bright white "X".