|Action||Mouse & Keyboard||Xbox One||PlayStation 4||Nintendo Switch|
|Firing (Hold to Charge)|
Upon the correct key being pressed the Statis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. Shots will not affect Gas Pods generated by the Gasopod. The Stasis Rifle requires either a Battery or an Ion Battery to operate.
By holding the key down, the player can charge a shot in the Stasis Rifle. The player can then release the trigger to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot being fired, at the cost of more Energy being consumed. The stats for minimally- and maximally-charged shots are:
- Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
- Uncharged shots generate orbs with a diameter of five meters; fully charged shots generate orbs with a diameter of 20 meters.
- Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds.
If equipped with a fully charged battery, the stasis rifle can fire a total of 20 fully charged shots on one charge. However, if equipped with a fully charged Ion battery, the stasis rifle can fire a total of 100 fully charged shots on one charge.
A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.
If there is already a stasis orb, generating another orb with the Stasis Rifle will remove the old one.
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee).
The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.
If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.
The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.
The gauge on the back of the stasis rifle shows the charge level of the shot.
Data Bank Entry
The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.
The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration.
Common applications include:
NB May not function correctly on larger lifeforms.
'The Alterra Stasis Rifle: Life's fast. Why not put it on pause?'
- The Seamoth and Prawn Suit are affected by the Stasis Rifle, but the Cyclops is not, even if there is a Seamoth or Prawn Suit docked in it.
- The bodies of long creatures such as the Reaper Leviathan are unaffected by Stasis Rifle shots to the body; the head must be hit for it to take effect.
- Flares can be frozen by the Stasis Rifle. This can be useful if one needs lighting in a tricky spot, such as a cave wall.
- Sea Treader Leviathans, hidden Crabsnakes, and Skyrays are immune to the Stasis Rifle.
- Interestingly enough, the Stasis Rifle can freeze bubbles produced by Brain Coral, which can be a lifesaver if the user were to freeze bubbles in case they are about to drown, and not have to chase it.
- The Stasis Rifle shares the in development model of the Propulsion Cannon.