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This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates

Note: These updates have not been implemented into Subnautica, and changes, such as the release date are bound to happen. All information is taken from Trello

September - Performance and Polish

  • Placeholder blast off sequence
  • Figure out plan for old Prototypes
  • Record new voice for Degasi and lifepod survivors (don't put in game)
  • Design and start filming trailers (gameplay and launch)
  • Design Launch site
  • In-game community translation push
  • Improve or fix terrain seams
  • Cyclops Trademark notice
  • Marketing plan
  • Fix missing and extra colliders near Aurora (esp. getting in)
  • Memorialize 吃喝不愁的Live (CHBClive)
  • Increase price a month before so we have option to launch v1.0 with a discount

October 23rd Patch (Final Pre-V1.0)

  • Submit game to ESRB for double-check
  • Re-apply for PEGI to get it closer to our E10+
  • Rocket Polish Pass (but holding back)
  • Fade-in option default on...
  • Play cinematics but disable camera for VR?
  • Decide how to handle OSX and VR Versions (Including Oculus Home)

Release PC v1.0 - Jan 23rd

  • Ship Blast Off Sequence
  • PC/Steam and China launch
  • Launch trailer
  • Team trip to Hawaii? Thailand? :)
  • Press event in San Francisco?
  • Possible Firewatch-style event at The Box
  • Launch Livestream

Potential Post v1.0

  • Craftable time capsule
  • Credits screen
  • Rework game modes into custom UI
  • New PDA UI and phase 2 UI
  • Quality of life update (save game slots, 10 things from the community)
  • Investigate Retail Version
  • FOV Slider
  • Progress Achievements (Consoles only)
  • Compress Save Files
  • End Game Tasks
  • Microsoft Code to Content program (selling keys in retail)
  • Team retreat
  • Full documented project postmortem

XB1 V1.0

  • Ship date thoughts from Microsoft
  • Submit XB1 v1.0 cert (1 month delay)
  • Xbox Trailer

January- Expansion pack and maybe?

  • Reincorporate flooding
  • Ghost Leviathan
  • Make Sea Dragons more interesting
  • Chinese subtitles and triggering through voiceover (for China PW launch)
  • Console achievements?
  • Cyclops Dock
  • Cloud save
  • Plants generate O2
  • Prison modular teleporter rooms
  • Buildable teleporter room prototype
  • Possible trade show
  • Story mode teaser trailer
  • Buildable Centrifuge
  • Transfuser
  • Base teleporters
  • Expand pipes to bases (O2, power, loot)
  • Cyclops chipped upgrades
  • Start Mac App store ship process
  • Creatures attacking your base (or Transfuser)
  • Remove support for D3D9
  • Optional story area 1
  • Optional story area 2
  • Rock Puncher
  • Jetpack
  • Grappling hook from dive reel
  • Randomized creature variants
  • Achievements
  • Female player model, voiceovers, animations, UI selector, etc.
  • Species Analyzer
  • Cyclops incinerator
  • Cute fish petting animations, view model interactions?
  • Arctic biome?
  • Mapping feature (ala Journey Map for Minecraft)?
  • Clocks to help you know when the sun will go down

PC Updates

2018

Official Release - January 23, 2018

2017

Eye Candy Update - December 7, 2017

Minor Update 80 - October 31, 2017

  • Multiple bugs removed
  • Improved performance

Low-Key Update 79 - October 5, 2017

  • Multiple bugs fixed
  • Achievements removed

Cuddlefish Update - September 14, 2017

Ghost Update - August 21, 2017

GhostUpdate
  • Ghost Leviathan added
  • Crash Zone Mesas added
  • Power Transmitter model added
  • Mountains/Bulb Zone Lost River Cavern added
  • PDA Interface enhanced
  • New Tooltips to indicate ingredients for recipes
  • Lifepod First Use Animations
  • Sea Treader Feces model implemented
  • New Cyclops Upgrade Module Slots
  • New Reaper Leviathan model added
  • Enzyme 42 model and cure animation added
  • Quarantine Enforcement Platform deactivation sequence added
  • Sea Emperor Leviathan (Babies) added
  • Sea Emperor Leviathan (Juveniles) added
  • New Sparse Reef and Dunes Wrecks added
  • Inactive Lava Zone tunnel in Crash Zone removed
  • Knives no longer damage bases
  • Crafting Tree reworked
  • Reaper Leviathan roar animation
  • Gravsphere renamed to Grav Trap
  • Lights added in Disease Research Facility Cavern entrance
  • Blood Kelp Trench widened
  • Tree Cove Lost River Cavern widened
  • Prawn Suit sit animation

Voice of the Deep - June 21, 2017

Voice

Silent Running Update - April 28, 2017

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Subnautica_Silent_Running_Update

Subnautica Silent Running Update

Infected Update - March 2, 2017

Titleinfected
Subnautica_Infected_Update

Subnautica Infected Update

Castles & Coffee Update - January 26, 2017

Castlesandcoffeeupdate
Subnautica_Castles_&_Coffee_Update

Subnautica Castles & Coffee Update

2016

Precursor Update - December 15, 2016

Title
Subnautica_Precursor_Update

Subnautica Precursor Update

Bones Update - October 27, 2016

Title3
Subnautica_Bones_Update

Subnautica Bones Update

Subnautica_Xbox_Bones_Update

Subnautica Xbox Bones Update

Dangerous Creatures/Tree Cove - September 22, 2016

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Subnautica_Dangerous_Creatures_Update

Subnautica Dangerous Creatures Update

2016 August 23: PRAWN UPDATE

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Subnautica_PRAWN_Update

Subnautica PRAWN Update

2016 July 6: (Micro) UPDATE 67

  • Improved Performance
  • VR Bug Fixes
  • Xbox Controllers can be used on the PC
  • Main Menu updated

2016 June 1: POWER NAP UPDATE

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Subnautica_Power_Nap_Update

Subnautica Power Nap Update

Subnautica_Xbox_Update_2

Subnautica Xbox Update 2

2016 May 6: MACHINERY UPDATE

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Subnautica_Machinery_Update

Subnautica Machinery Update

  • Scanner Room
  • Bioreactor, Nuclear Reactor and Thermal Plant remodeling
  • Cyclops 2.0
    • The default depth has been increased from 200m to 500m
    • Proximity sensors have been added to assist with navigation
    • Lockers on lower deck are now functional
    • Added exterior stationary hull cameras that can be accessed while driving
    • New hatch animations means the hatch opens and closes when approached
  • Crabsquid
  • Added the Northen Blood Kelp Zone
  • Fauna that are eaten or killed will respawn
  • Waterproof Locker gets new model, features and animations

2016 April 5: OCULUS UPDATE

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE

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Subnautica Crash Sequence

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Subnautica Xbox Update 1

2016 February 25: FARMING

Title8
Subnautica_Farming_Update

Subnautica Farming Update

2016 January 28: FLOOD OF DEAD BUGS

  • Floodlight added
  • >50 bugs fixed
  • Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

2016 January 14: H2.O UPDATE

Title9
Subnautica_H2.O_Update

Subnautica H2.O Update

  • Massive overhaul of water graphics
  • Scanner added
  • Ocean environment updated
  • Items now have proper 3D models
  • Subtitles added
  • Language support added
  • New Fragment system
  • PDA Data Bank and Encyclopedia added
  • Message log in PDA

2015 ALPHA STAGE

2015 December 15: GET WRECKED 

Get_Wrecked_Explorable_Wreckage

Get Wrecked Explorable Wreckage

2015 November 20: WATER FILTRATION MACHINE

Subnautica_Water_Filtration_Machine

Subnautica Water Filtration Machine

2015 November 5: SHOCKING UPDATE

Shocking_Subnautica_Update

Shocking Subnautica Update

2015 September 10: SEAMOTH UPDATE

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Subnautica_Seamoth_Update

Subnautica Seamoth Update

2015 August 6: HABITAT UPDATE

Titlehabitatupdate
Subnautica_Habitat_Update

Subnautica Habitat Update

2015 June 19: MACWORLD UPDATE

2015 May 28: ALTERRA SCIENCE UPDATE

Subnautica_Alterra_Science_Update

Subnautica Alterra Science Update

2015 April 30: CRASH SITE UPDATE

Subnautica_Crash_Site_Introduction

Subnautica Crash Site Introduction

2015 March 13: BASES UPDATE

Subnautica_Habitat_Update

Subnautica Habitat Update

2015 February 25: NEW LOOT SYSTEM

  • Loot system updated

2015 February 5: CYCLOPS INTRODUCTION

Subnautica_Cyclops_Submarine_Introduction

Subnautica Cyclops Submarine Introduction

2015 January 16: DEV UPDATE 8

Subnautica_Dev_Update_8_(Jan_2015)

Subnautica Dev Update 8 (Jan 2015)

2014 PRE-ALPHA STAGE

2014 December 23: DEV UPDATE 7

Subnautica_Dev_Update_7_(Dec_2014)

Subnautica Dev Update 7 (Dec 2014)

  • Gravsphere added
  • Lifepod 5 storage added
  • Now supports Oculus Rift DK2
  • Storage Cubes added
  • Oxygen replenishes faster
  • Lifepod Beacon now doesn't disappear from far distances
  • Gasopods now release more defensive gas when you approach them
  • Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
  • Lifepod 5's Beacon is now visible from farther distances 
  • Oxygen now replenishes more quickly at the surface
  • Large Creature's AI is now improved

2014 December 16:

2014 December 7:

2014 November 22

2014 November 14:

  • Deformable environment added

2014 November 5:

2014 September 27:

2014 September 5:

  • Cyclops flooding is being developed

2014 August 23:

  • Cyclops is announced and being developed

2014 July 8:

2014 April 24:

Subnautica_PAX_East_2014_Booth_Tour

Subnautica PAX East 2014 Booth Tour

  • Subnautica release at PAX still in Pre-alpha stage

2014 April 11:

2013

2013 December 15

Subnautica_Welcome

Subnautica Welcome

Xbox Updates

2016

Xbox Update 1 - July 10, 2016

Subnautica_Xbox_Update_1

Subnautica Xbox Update 1

Xbox Update 2 - August 16, 2016

Subnautica_Xbox_Update_2

Subnautica Xbox Update 2

  • Many Performance Improvements
  • Language Options Added

Xbox PRAWN Update - August 29, 2016

Xbox Dangerous Creatures Update - October 6, 2016

2017

Xbox Bones Update - January 3, 2017

Xbox Castles & Coffee Precursor Update two in one - February 24, 2017

Xbox Infected Update - March 8, 2017

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