Subnautica Wiki
m ([Minor Edit] Simple edit to add a comma. That's it. That's all I did.)
(abc ordering and added the cyclops depth module mk3)
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[[File:Fabricator_Menu_Submarine.png|thumb|128px]]'''Upgrade Modules''' are software drives that create improvements to the [[Cyclops]], [[Seamoth]], [[Prawn Suit]], and [[Scanner Room]].
+
[[File:Fabricator_Menu_Submarine.png|thumb|128px]]'''Upgrade Modules''' are software drives that improve the [[Cyclops]], [[Seamoth]], [[Prawn Suit]], and [[Scanner Room]].
   
Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room,''' '''Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the [[Vehicle Upgrade Console]] (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.
+
Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the [[Vehicle Upgrade Console]] (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.
   
<span style="font-weight:normal;">Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the [[Modification Station]] (not to be confused with the Vehicle Upgrade Console''' '''mentioned above).</span>
+
Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the [[Modification Station]] (not to be confused with the Vehicle Upgrade Console mentioned above).
   
 
Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.
 
Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.
   
Upgrade Modules to the Seamoth can be placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.
+
Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.
   
Upgrade Modules for the Prawn Suit can be placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.
+
Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.
   
Upgrade Modules to the Scanner Room can be placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.
+
Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.
   
 
==Upgrades Compatible with Seamoth and Prawn Suit==
 
==Upgrades Compatible with Seamoth and Prawn Suit==
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! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
 
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Hull_Reinforcement.png|80px|center|link=Hull Reinforcement]][[Hull Reinforcement]]
+
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Power_Efficiency_Module.png|80px|center|link=Engine Efficiency Module]][[Engine Efficiency Module]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
+
* Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
* [[Seamoth]]
 
* [[Prawn Suit]]
 
* [[Prawn Suit]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Power_Efficiency_Module.png|80px|center|link=Engine Efficiency Module]][[Engine Efficiency Module]]
+
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Hull_Reinforcement.png|80px|center|link=Hull Reinforcement]][[Hull Reinforcement]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible.
+
*Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
* [[Seamoth]]
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Storage_Solution.png|80px|center|link=Storage Module]][[Storage Module]]
 
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Storage_Solution.png|80px|center|link=Storage Module]][[Storage Module]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* A 4x4 storage locker. Seamoth/Prawn compatible.
+
* A 4&times;4 storage locker. Seamoth/Prawn compatible.
 
* Can equip multiple copies for added effect.
 
* Can equip multiple copies for added effect.
 
* Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.
 
* Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.
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| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* Hardens the vehicle chassis under medium pressures.
 
* Hardens the vehicle chassis under medium pressures.
* Increases crush depth by 100m.
+
* Increases crush depth by 100m making it become 300m. Does not stack
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
* [[Seamoth]]
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| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* Hardens the vehicle chassis under high pressures.
 
* Hardens the vehicle chassis under high pressures.
* Increases <span style="font-weight:normal;">crush </span>depth by 300m.
+
* Increases crush depth by 300m making it become 500m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
* [[Seamoth]]
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| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* Hardens the vehicle chassis under extreme pressures.
 
* Hardens the vehicle chassis under extreme pressures.
* Increases <span style="font-weight:normal;">crush </span>depth by 700m.
+
* Increases crush depth by 700m making it become 900m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
* [[Seamoth]]
 
|-
 
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Perimeter_Defense_System.png|80px|center|link=Seamoth Perimeter Defense System]][[Seamoth Perimeter Defense System]]
 
| style="text-align:left; font-size:12px;" |
 
*Generates a localized electric field designed to ward off aggressive fauna.
 
| style="text-align:left; font-size:12px;" |
 
*[[Seamoth]]
 
|-
 
|-
 
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]][[Seamoth Solar Charger]]
 
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]][[Seamoth Solar Charger]]
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* [[Seamoth]]
 
* [[Seamoth]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Perimeter_Defense_System.png|80px|center|link=Seamoth Perimeter Defense System]][[Seamoth Perimeter Defense System]]
+
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Sonar.png|80px|center|link=Seamoth Sonar]][[Seamoth Sonar]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* A dedicated system for detecting and displaying topographical data on the HUD
* Generates a localized electric field designed to ward off aggressive fauna.
 
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
* [[Seamoth]]
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Torpedo_System.png|80px|center|link=Torpedo System]][[Torpedo System]]
 
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Torpedo_System.png|80px|center|link=Torpedo System]][[Torpedo System]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* A standard underwater payload delivery system adapted to fire torpedoes.
+
*A standard underwater payload delivery system adapted to fire torpedoes.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
+
*[[Seamoth]]
|-
 
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Sonar.png|80px|center|link=Seamoth Sonar]][[Seamoth Sonar]]
 
| style="text-align:left; font-size:12px;" |
 
* A dedicated system for detecting and displaying topographical data on the HUD
 
| style="text-align:left; font-size:12px;" |
 
* [[Seamoth]]
 
 
|}
 
|}
   
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| style="text-align:center; font-size:12px;" |[[File:Prawn_Suit_Pressure_Compensator_Mark_1.png|80px|center|link=Prawn Suit Depth Module MK1]][[Prawn Suit Depth Module MK1]]
 
| style="text-align:center; font-size:12px;" |[[File:Prawn_Suit_Pressure_Compensator_Mark_1.png|80px|center|link=Prawn Suit Depth Module MK1]][[Prawn Suit Depth Module MK1]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Enhances safe diving depth by 400m. Does not stack.
+
* Enhances safe diving depth by 400m making it 1300m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Prawn Suit]]
 
* [[Prawn Suit]]
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| style="text-align:center; font-size:12px;" |[[File:Prawn Suit Depth Module MK2.png|80px|center|link=Prawn Suit Depth Module MK2]][[Prawn Suit Depth Module MK2]]
 
| style="text-align:center; font-size:12px;" |[[File:Prawn Suit Depth Module MK2.png|80px|center|link=Prawn Suit Depth Module MK2]][[Prawn Suit Depth Module MK2]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Enhances safe diving depth by 800m. Does not stack.
+
* Enhances safe diving depth by 800m making it 1700m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Prawn Suit]]
 
* [[Prawn Suit]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]][[Prawn Suit Thermal Reactor]]
+
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Drill_Arm.png|80px|center|link=Prawn Suit Drill Arm]][[Prawn Suit Drill Arm]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
*Enables the mining of [[Large Resource Deposits]].
* Recharges power cells in hot areas (doesn't stack).
 
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
+
*[[Prawn Suit]]
 
|-
 
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Grappling_Arm_Module.png|80px|center|link=Prawn Suit Grappling Arm]][[Prawn Suit Grappling Arm]]
 
| style="text-align:left; font-size:12px;" |
 
*Fires a grappling hook for enhanced environment traversal.
 
| style="text-align:left; font-size:12px;" |
 
*[[Prawn Suit]]
 
|-
 
|-
 
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Jet_Jump_Upgrade.png|80px|center|link=Prawn Suit Jump Jet Upgrade]][[Prawn Suit Jump Jet Upgrade]]
 
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Jet_Jump_Upgrade.png|80px|center|link=Prawn Suit Jump Jet Upgrade]][[Prawn Suit Jump Jet Upgrade]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Powerful rear-mounted jets propel the Prawn suit into the air.
+
* Powerful rear-mounted jets propel the Prawn suit into the air. Does stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Prawn Suit]]
 
* [[Prawn Suit]]
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* [[Prawn Suit]]
 
* [[Prawn Suit]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Grappling_Arm_Module.png|80px|center|link=Prawn Suit Grappling Arm]][[Prawn Suit Grappling Arm]]
+
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]][[Prawn Suit Thermal Reactor]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
  +
*Recharges power cells in hot areas, above 35C  degrees. Does not stack.
* Fires a grappling hook for enhanced environment traversal.
 
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
+
*[[Prawn Suit]]
|-
 
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Drill_Arm.png|80px|center|link=Prawn Suit Drill Arm]][[Prawn Suit Drill Arm]]
 
| style="text-align:left; font-size:12px;" |
 
* Enables the mining of resources.
 
| style="text-align:left; font-size:12px;" |
 
* [[Prawn Suit]]
 
 
|-
 
|-
 
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Torpedo_Arm_Module.png|80px|center|link=Prawn Suit Torpedo Arm]][[Prawn Suit Torpedo Arm]]
 
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Torpedo_Arm_Module.png|80px|center|link=Prawn Suit Torpedo Arm]][[Prawn Suit Torpedo Arm]]
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! class="unsortable" style="width: 50%; text-align: left;" |Description
 
! class="unsortable" style="width: 50%; text-align: left;" |Description
 
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
 
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
  +
|-
  +
| style="text-align:center; font-size:12px;" |[[File:Cyclops Decoy Tube Upgrade.png|80px|center|link=Cyclops Decoy Tube Upgrade]][[Cyclops Decoy Tube Upgrade]]
  +
| style="text-align:left; font-size:12px;" |
  +
*Increases the capacity of the [[Cyclops|Cyclops']] Decoy Loading Tube
  +
| style="text-align:left; font-size:12px;" |
  +
*[[Cyclops]]
 
|-
 
|-
 
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK1.png|80px|center|link=Cyclops Depth Module MK1]][[Cyclops Depth Module MK1]]
 
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK1.png|80px|center|link=Cyclops Depth Module MK1]][[Cyclops Depth Module MK1]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Rearranges the [[Cyclops|submarine]] hull's atomic structure to increase safe diving depth.
+
* Rearranges the [[Cyclops|submarine]] hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Cyclops]]
 
* [[Cyclops]]
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| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
 
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
* Increases <span style="font-weight:normal;">crush </span>depth for the Cyclops by 800m.
+
* Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Cyclops]]
 
* [[Cyclops]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Power_Efficiency_Upgrade_Module.png|80px|center|link=Cyclops Engine Efficiency Module]][[Cyclops Engine Efficiency Module]]
+
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK3.png|80px|center|link=Cyclops Depth Module MK3]][[Cyclops Depth Module MK3]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
  +
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
* Recycles heat byproduct to increase engine efficiency by 300%.
 
  +
* Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
+
*[[Cyclops]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Shield Generator.png|80px|center|link=Cyclops Shield Generator]][[Cyclops Shield Generator]]
+
| style="text-align:center; font-size:12px;" |[[File:Cyclops Docking Bay Repair Module.png|80px|center|link=Cyclops Docking Bay Repair Module]][[Cyclops Docking Bay Repair Module]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
  +
*Repairs vehicles docked in the [[Cyclops]]
* Creates a temporary barrier around the [[Cyclops|sub]] rendering it invulnerable for a brief time.
 
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
+
*[[Cyclops]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Sonar Upgrade.png|80px|center|link=Cyclops Sonar Upgrade]][[Cyclops Sonar Upgrade]]
+
| style="text-align:center; font-size:12px;" |[[File:Power_Efficiency_Upgrade_Module.png|80px|center|link=Cyclops Engine Efficiency Module]][[Cyclops Engine Efficiency Module]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* Recycles heat byproduct to increase engine efficiency by 300%.
* Scans the terrain outside the [[Cyclops]]
 
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Cyclops]]
 
* [[Cyclops]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Docking Bay Repair Module.png|80px|center|link=Cyclops Docking Bay Repair Module]][[Cyclops Docking Bay Repair Module]]
+
| style="text-align:center; font-size:12px;" |[[File:Cyclops Fire Suppression System.png|80px|center|link=Cyclops Fire Suppression System]][[Cyclops Fire Suppression System]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Repairs vehicles docked in the [[Cyclops]]
+
*Installs a fire suppression system on the [[Cyclops]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
+
*[[Cyclops]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Decoy Tube Upgrade.png|80px|center|link=Cyclops Decoy Tube Upgrade]][[Cyclops Decoy Tube Upgrade]]
+
| style="text-align:center; font-size:12px;" |[[File:Cyclops Shield Generator.png|80px|center|link=Cyclops Shield Generator]][[Cyclops Shield Generator]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Increases the capacity of the [[Cyclops|Cyclops']] Decoy Loading Tube
+
* Creates a temporary barrier around the [[Cyclops|sub]] rendering it invulnerable for a brief time.
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Cyclops]]
 
* [[Cyclops]]
 
|-
 
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Fire Suppression System.png|80px|center|link=Cyclops Fire Suppression System]][[Cyclops Fire Suppression System]]
+
| style="text-align:center; font-size:12px;" |[[File:Cyclops Sonar Upgrade.png|80px|center|link=Cyclops Sonar Upgrade]][[Cyclops Sonar Upgrade]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
* Installs a fire suppression system on the [[Cyclops]]
+
* Scans the terrain outside the [[Cyclops]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Cyclops]]
 
* [[Cyclops]]
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Thermal Reactor Module.PNG|80px|center|link=Cyclops Thermal Reactor Module]][[Cyclops Thermal Reactor Module]]
 
| style="text-align:center; font-size:12px;" |[[File:Cyclops Thermal Reactor Module.PNG|80px|center|link=Cyclops Thermal Reactor Module]][[Cyclops Thermal Reactor Module]]
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* Recharges power cells in hot areas, above 35C  degrees. Does not stack.
* Provides power through heat.
 
 
| style="text-align:left; font-size:12px;" |
 
| style="text-align:left; font-size:12px;" |
 
* [[Cyclops]]
 
* [[Cyclops]]
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{{Navbox Items}}
 
{{Navbox Items}}
 
[[ru: Улучшения]]
 
[[ru: Улучшения]]
  +
[[fr:Modules d'améliorations]]
 
[[Category:Cyclops Upgrade]]
 
[[Category:Cyclops Upgrade]]
 
[[Category:Prawn Suit Upgrade]]
 
[[Category:Prawn Suit Upgrade]]

Revision as of 14:15, 8 October 2019

Fabricator Menu Submarine

Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room.

Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.

Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the Modification Station (not to be confused with the Vehicle Upgrade Console mentioned above).

Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.

Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.

Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.

Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.

Upgrades Compatible with Seamoth and Prawn Suit

Modules Description Enhanced
Seamoth Power Efficiency Module
Engine Efficiency Module
  • Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack.
Seamoth Hull Reinforcement
Hull Reinforcement
  • Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
Seamoth Storage Solution
Storage Module
  • A 4×4 storage locker. Seamoth/Prawn compatible.
  • Can equip multiple copies for added effect.
  • Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.

Seamoth Upgrades

Modules Description Enhanced
Seamoth Pressure Compensator Mark 1
Seamoth Depth Module MK1
  • Hardens the vehicle chassis under medium pressures.
  • Increases crush depth by 100m making it become 300m. Does not stack
Seamoth Pressure Compensator Mark 2
Seamoth Depth Module MK2
  • Hardens the vehicle chassis under high pressures.
  • Increases crush depth by 300m making it become 500m. Does not stack.
Seamoth Pressure Compensator Mark 3
Seamoth Depth Module MK3
  • Hardens the vehicle chassis under extreme pressures.
  • Increases crush depth by 700m making it become 900m. Does not stack.
Seamoth Perimeter Defense System
Seamoth Perimeter Defense System
  • Generates a localized electric field designed to ward off aggressive fauna.
Seamoth Solar Charger
Seamoth Solar Charger
  • Recharges the Seamoth's power cell while in sunlight.
  • Can equip multiple copies for added effect.
Seamoth Sonar
Seamoth Sonar
  • A dedicated system for detecting and displaying topographical data on the HUD
Seamoth Torpedo System
Torpedo System
  • A standard underwater payload delivery system adapted to fire torpedoes.

Prawn Suit Upgrades

Modules Description Enhanced
Prawn Suit Pressure Compensator Mark 1
Prawn Suit Depth Module MK1
  • Enhances safe diving depth by 400m making it 1300m. Does not stack.
Prawn Suit Depth Module MK2
Prawn Suit Depth Module MK2
  • Enhances safe diving depth by 800m making it 1700m. Does not stack.
Exosuit Drill Arm
Prawn Suit Drill Arm
Exosuit Grappling Arm Module
Prawn Suit Grappling Arm
  • Fires a grappling hook for enhanced environment traversal.
Exosuit Jet Jump Upgrade
Prawn Suit Jump Jet Upgrade
  • Powerful rear-mounted jets propel the Prawn suit into the air. Does stack.
Propulsion Cannon for Exosuit
Prawn Suit Propulsion Cannon
  • Industrial strength propulsion cannon fitting for the Prawn suit.
Exosuit Thermal Reactor Module
Prawn Suit Thermal Reactor
  • Recharges power cells in hot areas, above 35C  degrees. Does not stack.
Exosuit Torpedo Arm Module
Prawn Suit Torpedo Arm
  • A standard underwater payload delivery system adapted to fire torpedoes.

Cyclops Upgrades

Modules Description Enhanced
Cyclops Decoy Tube Upgrade
Cyclops Decoy Tube Upgrade
  • Increases the capacity of the Cyclops' Decoy Loading Tube
Cyclops Depth Module MK1
Cyclops Depth Module MK1
  • Rearranges the submarine hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack.
Cyclops Depth Module MK2
Cyclops Depth Module MK2
  • Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack.
Cyclops Depth Module MK3
Cyclops Depth Module MK3
  • Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack.
Cyclops Docking Bay Repair Module
Cyclops Docking Bay Repair Module
  • Repairs vehicles docked in the Cyclops
Power Efficiency Upgrade Module
Cyclops Engine Efficiency Module
  • Recycles heat byproduct to increase engine efficiency by 300%.
Cyclops Fire Suppression System
Cyclops Fire Suppression System
  • Installs a fire suppression system on the Cyclops
Cyclops Shield Generator
Cyclops Shield Generator
  • Creates a temporary barrier around the sub rendering it invulnerable for a brief time.
Cyclops Sonar Upgrade
Cyclops Sonar Upgrade
  • Scans the terrain outside the Cyclops
Cyclops Thermal Reactor Module
Cyclops Thermal Reactor Module
  • Recharges power cells in hot areas, above 35C  degrees. Does not stack.

Scanner Room Upgrades

Modules Description Enhanced
Scanner Room Range Upgrade
Scanner Room Range Upgrade
Scanner Room Speed Upgrade
Scanner Room Speed Upgrade

Gallery